New Pro Elf league team LBR 5.0

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final fortune
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New Pro Elf league team LBR 5.0

Post by final fortune »

Hi all

We are holding 2 seperate leagues at my gaming culb and i allready playing skaven in the first.

the 2 league im gonna give pro elves a try. never played them before but really like the elf agility with better than average MA. I have allway played BB as a passing game and therefor I think Pro Elfs would be great fun. the league is LBRS 5.0 and 1.000.000 credits. Teams are allowed to continue for next season and so on.

this is the team:
1 Thrower
6 Line elf
2 catchers
2 litzers

1 APO
2 RR
0 FF

The only think that concerns me is that i have heard a lot of people talking bad about the pro elfs :-? To me they look great, but waht do you guys think of them as a league team you can move on season after season?

Thanks all
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Post by Warpstone »

I think the criticism may just be down to Pro Elves being a hard roster to get going. You're going to suffer alot of player turnover early and it takes some time to buy enough rerolls and positionals to launch an effective passing game. But, if you can get through the early patch of 4-5 games relatively healthy (buy an apoth early and save him for your blitzers), then I think you think will be in good shape for a championship challenge in the second season.

Once you get 4 RR and a blodger or two, you can start to really play some entertaining ball.

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Post by mattgslater »

Don't let the naysayers fool you: pro elves rock! Use the blitzers on the corners, try to develop a couple sidestepping line-elves, and you're golden on D, which is what really matters.

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Re: New Pro Elf league team LBR 5.0

Post by PubBowler »

final fortune wrote: 1 Thrower
6 Line elf
2 catchers
2 litzers

1 APO
2 RR
0 FF
I'd drop the the apoth for a third reroll.

Journeymen enable an 11 man line up to be a reasonable choice.

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final fortune
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Re: New Pro Elf league team LBR 5.0

Post by final fortune »

I'd drop the the apoth for a third reroll.

Journeymen enable an 11 man line up to be a reasonable choice.[/quote]

I that really a smart move? The first 5 games are crucial for elves ive been told. With the lack of APO a few unlucky dice rolls can crippel my importnant players

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Post by PubBowler »

You should have an apoth by the end of game 2.
Maybe earlier with a win.

And apoths aren't as good as they used to be.

But rerolls cost double when bought after the event and three rerolls on an elf side is a joy to have.

If you're concerned, drop a catcher down to a lino and whack 20k into FF and 20k into bank to ensure an apoth after game 1.

But I'd be happy with 11 pro elves and no apoth.

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Post by whitetiger »

I agree. Get the extra reroll and make the apo your first purchase. You'll really be glad of that extra reroll when you end up forced to throw or catch with a lineman or blitzer.

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Post by mattgslater »

I think you need an Apo. Your positionals are horrifically expensive. 2RRs is enough, but no Apo on an AV7 team with 100k and 110k players is tempting Nuffle. Wood Elves are so expensive that they can't afford an Apoth to start no matter what, so they have an excuse. Not so Pro Elves.

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Post by irlandes »

I started a "soft" league with that roster and I would rather drop the APO for another RR, but if you play in a bashy league, leave it that way

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Post by whitetiger »

I still say go with the extra reroll. Rerolls are double the cost to buy later. Apos are still only 50k. 1 game, 2 at most, and you can get the apo. That reroll will be very important very quickly.

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Post by Mootaz »

My preferred roster for leagues:
2 Blitzers
9 Lineelfs
4 RR
40k saved for whatever

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final fortune
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Post by final fortune »

Mootaz wrote:My preferred roster for leagues:
2 Blitzers
9 Lineelfs
4 RR
40k saved for whatever
how do you score then? dont you need the 8MA the catchers have? Pro Elves are not that fast without the catchers

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Post by Mootaz »

I score with my Blitzers :wink:
In the first games you have to play more of a running game with a lot of handoffs and short passes. But you have 4 RRs to do that.

The advantages are 4 RR and a well rounded team when the first catchers come on board.

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final fortune
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Post by final fortune »

Mootaz wrote:I score with my Blitzers :wink:
In the first games you have to play more of a running game with a lot of handoffs and short passes. But you have 4 RRs to do that.

The advantages are 4 RR and a well rounded team when the first catchers come on board.
Thought of:
2 throwers
7 lineman
2 blitzers

4RR and 20.000 at the treasury

then buy the APO and after that get the 4 catchers as soon as possible as long as my blitzers dont die?

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Post by Subhedgehog »

I think it depends on how long your season will be... If you're looking at a 20 game season, then sure, you can think about acquiring 450k gc in players and support staff "just to get going", but I think you need at least one catcher to start.

Going without a thrower is a matter of taste (I always get a thrower if the team list starts them with sure hands, but without it's a toss up), but I think the apoth requirement is more about opposing coaches in your league. From my experience, people who like to foul go absolutely nuts for a chance to foul a pro elf blitzer, often committing half their team to it. You know the people in your league, so think about that.

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