Discuss Fantasy football-style board games - GW's Blood Bowl, Impact!'s Elfball, Privateer Press' Grind, Heresy's Deathball, etc. THIS IS NOT AN NFL FANTASY FOOTBALL SITE!
We are holding 2 seperate leagues at my gaming culb and i allready playing skaven in the first.
the 2 league im gonna give pro elves a try. never played them before but really like the elf agility with better than average MA. I have allway played BB as a passing game and therefor I think Pro Elfs would be great fun. the league is LBRS 5.0 and 1.000.000 credits. Teams are allowed to continue for next season and so on.
this is the team:
1 Thrower
6 Line elf
2 catchers
2 litzers
1 APO
2 RR
0 FF
The only think that concerns me is that i have heard a lot of people talking bad about the pro elfs To me they look great, but waht do you guys think of them as a league team you can move on season after season?
I think the criticism may just be down to Pro Elves being a hard roster to get going. You're going to suffer alot of player turnover early and it takes some time to buy enough rerolls and positionals to launch an effective passing game. But, if you can get through the early patch of 4-5 games relatively healthy (buy an apoth early and save him for your blitzers), then I think you think will be in good shape for a championship challenge in the second season.
Once you get 4 RR and a blodger or two, you can start to really play some entertaining ball.
Don't let the naysayers fool you: pro elves rock! Use the blitzers on the corners, try to develop a couple sidestepping line-elves, and you're golden on D, which is what really matters.
Reason:''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
Journeymen enable an 11 man line up to be a reasonable choice.[/quote]
I that really a smart move? The first 5 games are crucial for elves ive been told. With the lack of APO a few unlucky dice rolls can crippel my importnant players
I agree. Get the extra reroll and make the apo your first purchase. You'll really be glad of that extra reroll when you end up forced to throw or catch with a lineman or blitzer.
Reason:''
It's a Dark Elf world, we just let you live in it to provide fresh victims. - and I still want an Executioner to kill sauruses with.
I think you need an Apo. Your positionals are horrifically expensive. 2RRs is enough, but no Apo on an AV7 team with 100k and 110k players is tempting Nuffle. Wood Elves are so expensive that they can't afford an Apoth to start no matter what, so they have an excuse. Not so Pro Elves.
Reason:''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
I still say go with the extra reroll. Rerolls are double the cost to buy later. Apos are still only 50k. 1 game, 2 at most, and you can get the apo. That reroll will be very important very quickly.
Reason:''
It's a Dark Elf world, we just let you live in it to provide fresh victims. - and I still want an Executioner to kill sauruses with.
I score with my Blitzers
In the first games you have to play more of a running game with a lot of handoffs and short passes. But you have 4 RRs to do that.
The advantages are 4 RR and a well rounded team when the first catchers come on board.
Mootaz wrote:I score with my Blitzers
In the first games you have to play more of a running game with a lot of handoffs and short passes. But you have 4 RRs to do that.
The advantages are 4 RR and a well rounded team when the first catchers come on board.
Thought of:
2 throwers
7 lineman
2 blitzers
4RR and 20.000 at the treasury
then buy the APO and after that get the 4 catchers as soon as possible as long as my blitzers dont die?
I think it depends on how long your season will be... If you're looking at a 20 game season, then sure, you can think about acquiring 450k gc in players and support staff "just to get going", but I think you need at least one catcher to start.
Going without a thrower is a matter of taste (I always get a thrower if the team list starts them with sure hands, but without it's a toss up), but I think the apoth requirement is more about opposing coaches in your league. From my experience, people who like to foul go absolutely nuts for a chance to foul a pro elf blitzer, often committing half their team to it. You know the people in your league, so think about that.