all elf teams - should they take a second +1 ST
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all elf teams - should they take a second +1 ST
Ok, I searched and could not find advice about this.
I have 2 dark elf teams and 2 high elf teams in "infinite" league play.
My two DE teams have now gotten 1 Blitzer who has gotten +1 ST.
The question came up in my mind, if double 6s came up again, would it be best to have a ST 5 elf or use them doubles to give him Mighty Blow or Guard? Or something?
I have 2 dark elf teams and 2 high elf teams in "infinite" league play.
My two DE teams have now gotten 1 Blitzer who has gotten +1 ST.
The question came up in my mind, if double 6s came up again, would it be best to have a ST 5 elf or use them doubles to give him Mighty Blow or Guard? Or something?
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ST5, Block, A access! What a killer combo!
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Wait for him getting sidestep. You dont want to blitz him then, if he marks your cage.Subhedgehog wrote:Taking +ST is never a question, is it? It's the single best advance... I just faced a dark elf team with a blitzer that had ST 5, block dodge and diving tackle. Frightening.
I would nearly always take +STR. There are only two occasions, where i would not take it:
1.) I allready have +2STR
2.) BigGuy with allready STR6 and no Block. Then Block is more important in my oppinion.
Reason: ''
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I wouldn't take it on a snotling, either, or on a player who's suffered a ST decrease. But other than that, yeah - a ST5 elf blitzer-type would be awesome.Kheldar wrote:Wait for him getting sidestep. You dont want to blitz him then, if he marks your cage.Subhedgehog wrote:Taking +ST is never a question, is it? It's the single best advance... I just faced a dark elf team with a blitzer that had ST 5, block dodge and diving tackle. Frightening.
I would nearly always take +STR. There are only two occasions, where i would not take it:
1.) I allready have +2STR
2.) BigGuy with allready STR6 and no Block. Then Block is more important in my oppinion.
Reason: ''
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But that's something you can easily achieve with only 1 assist. And 2 dice with block is better than 3 dice without block.Subhedgehog wrote:I've got to disagree with you there. I'll take 3 die blocks against most players over block any day.Kheldar wrote:2.) BigGuy with allready STR6 and no Block. Then Block is more important in my oppinion.
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We could do the math now, but Mootaz allready said the correct thing. 2d with Block has better odds then 3d without. In offence, and defense.Subhedgehog wrote:I've got to disagree with you there. I'll take 3 die blocks against most players over block any day.Kheldar wrote:2.) BigGuy with allready STR6 and no Block. Then Block is more important in my oppinion.
Reason: ''
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Both I and the math agree.Kheldar wrote:We could do the math now, but Mootaz allready said the correct thing. 2d with Block has better odds then 3d without. In offence, and defense.Subhedgehog wrote:I've got to disagree with you there. I'll take 3 die blocks against most players over block any day.Kheldar wrote:2.) BigGuy with allready STR6 and no Block. Then Block is more important in my oppinion.
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Strength 5 opens up tactics elves don't (Shouldn't?) have access to. Strength 4 and a skill is pretty nice. No contest in my mind.
As for Big Guys, I'm personally fine with the odds from a 3 die block! Why the need to improve on it? Instead, make your Ogre nigh unassailable, which is generally more useful anyway. Then he will be a victim of fewer hits, nearly immune to dauntless...
As for Big Guys, I'm personally fine with the odds from a 3 die block! Why the need to improve on it? Instead, make your Ogre nigh unassailable, which is generally more useful anyway. Then he will be a victim of fewer hits, nearly immune to dauntless...
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ST7 is very cool on a linebacker. The oppo pretty much has to go the other way because there's just no way through on that side. This guy also really opens up some avenues for asymmetric lines, and makes a great nose-man in the two-gap, esp. against teams with only ST3 or ST4 players.
I'd call it a wash.
I'd call it a wash.
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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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S7 is probably better on defence than S6 - its much harder to get a 2 dice block against since your average S5 player still needs 3 assists. Being hit 1 dice without block is better than 2 dice with block.Kheldar wrote:We could do the math now, but Mootaz allready said the correct thing. 2d with Block has better odds then 3d without. In offence, and defense.
However the difference is pretty marginal so the weaker offence more than counter acts any defensive advantage.
But S7 is sooo much more fun


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