Questions about Necro Tournament team
-
- Experienced
- Posts: 157
- Joined: Sat May 31, 2008 5:54 pm
- Location: Houston, TX
- Contact:
Questions about Necro Tournament team
Gentlemen
Going to a tournament next weekend. And I was thinking about bringing my Necromantic Undead team. 1 000 000 gc to start with. I am usually playing long leagues, so I am not used to the set up.
Currently I have
2 Ghouls
2 Wights
2 Werewolves
5 Zombies
3 Rerolls
3 FF
Three games will be played. 2 normal skills after the first game, 1 normal and 1 doubles skill after the second.
Now my questions are:
1. I could replace the Ghouls with 2 Flesh Golems and only have 2 RRs. Would you go for the faster version (as posted) or the slightly stronger but slower version with the Golems?
2. What skills should I take? I was thinking about giving Sure Hands to the Werewolves after the first game, but I am stumped for the second set of skills. How about Pass for a Ghoul?
3. Or should I use completely different skills. What about Tackle for the Wights instead? I could also go for dauntless if there are too many big guys around.
Alternatively I could go for a Chaos Pact (my only other team in decent enough shape. Any hints regarding those guys in tournaments?
EDIT: for better understanding of the questions.
Going to a tournament next weekend. And I was thinking about bringing my Necromantic Undead team. 1 000 000 gc to start with. I am usually playing long leagues, so I am not used to the set up.
Currently I have
2 Ghouls
2 Wights
2 Werewolves
5 Zombies
3 Rerolls
3 FF
Three games will be played. 2 normal skills after the first game, 1 normal and 1 doubles skill after the second.
Now my questions are:
1. I could replace the Ghouls with 2 Flesh Golems and only have 2 RRs. Would you go for the faster version (as posted) or the slightly stronger but slower version with the Golems?
2. What skills should I take? I was thinking about giving Sure Hands to the Werewolves after the first game, but I am stumped for the second set of skills. How about Pass for a Ghoul?
3. Or should I use completely different skills. What about Tackle for the Wights instead? I could also go for dauntless if there are too many big guys around.
Alternatively I could go for a Chaos Pact (my only other team in decent enough shape. Any hints regarding those guys in tournaments?
EDIT: for better understanding of the questions.
Reason: ''
-
- Legend
- Posts: 2073
- Joined: Wed Nov 15, 2006 2:41 pm
- Location: Glasgow
-
- Star Player
- Posts: 708
- Joined: Fri Oct 17, 2003 11:34 am
- Location: Darmstadt, Germany
Depends on which opponents are in the tourney. If there is a lot of strong teams take guard on the wights. Against lot of dodge tackle and frenzy.PubBowler wrote:I'd go with your roster but swap the 2 of the FF for AC & Cl.
As for skills:
Block for Both WW after the 1st.
Guard on both Wights after the 2nd.
If this is a NAF tournie, Chaos Pact are probably out...
Against lot of agility without dodge. Take only frenzy.
Block on the weres is a important. So directly after game 1.
Reason: ''
Join the Bembel Bowl in Frankfurt
2 Days of Fun and Bloodbowl
>>>[url]http://www.botzliga.de/[/url]<<<
2 Days of Fun and Bloodbowl
>>>[url]http://www.botzliga.de/[/url]<<<
-
- Experienced
- Posts: 157
- Joined: Sat May 31, 2008 5:54 pm
- Location: Houston, TX
- Contact:
ok.PubBowler wrote:I'd go with your roster but swap the 2 of the FF for AC & Cl.
PubBowler wrote: Block for Both WW after the 1st.
Guard on both Wights after the 2nd.
Well I guess I'll go for block on the Werewolves after all.Kheldar wrote: Block on the weres is a important. So directly after game 1.

And then I'll see what my opponent in Game three will be and then I can decide to go for either tackle or guard or frenzy on the Wights.
Not a NAF tournament (I guess), at least the email said that Chaos Pacts are ok.PubBowler wrote: If this is a NAF tournie, Chaos Pact are probably out...
Reason: ''
-
- Legend
- Posts: 2073
- Joined: Wed Nov 15, 2006 2:41 pm
- Location: Glasgow
It would be an unusual tournie that let you see the schedule before making your choice.Grendel wrote: And then I'll see what my opponent in Game three will be and then I can decide to go for either tackle or guard or frenzy on the Wights.
Generally you award the skills post game with your previous opponent as your witness.
And this is another reason to take Guard as it's useful against everyone.
Reason: ''
Team Scotland Record:
EuroBowl 2009: 3-2-1
Gimmicks>Shennanigans>Everything Else
EuroBowl 2009: 3-2-1
Gimmicks>Shennanigans>Everything Else
-
- Experienced
- Posts: 157
- Joined: Sat May 31, 2008 5:54 pm
- Location: Houston, TX
- Contact:
It says in their email that you can chose the skills after you see who you are playing next ( I found that kind of strange, too):PubBowler wrote:It would be an unusual tournie that let you see the schedule before making your choice.Grendel wrote: And then I'll see what my opponent in Game three will be and then I can decide to go for either tackle or guard or frenzy on the Wights.
Generally you award the skills post game with your previous opponent as your witness.
And this is another reason to take Guard as it's useful against everyone.
So I guess we'll see how they play it on the day. But I guess I can chose my skills before game two and three as opposed to after game one and two....
Rules: The Rule Set will be Living Rule Book 5.0, with the addition of the latest MBBL teams: Amazonian, Brettonian, Khemri, Chaos Pact, Slann, Underworld, and Necromantic. (note: if you prefer to play the LRB 5.0 rules for Khemri or Necro, feel free, but no mixing and matching!)
...
After each game, rosters are reset, players are healed/resurrected, and after your opponent is known, skills are chosen. After the first game, 2 players may be given a normal skill. After the second game, 1 player may be given a normal skill, and one may be given a doubles skill. (If you choose to give your doubles to a player with Loner, you forfeit the normal skill). No player may be given more than one skill. Once a skill is assigned, that player retains that skill for the rest of the tournament.
...
And thanks for the help.
Reason: ''
-
- Experienced
- Posts: 87
- Joined: Mon May 23, 2005 6:03 pm
I agree with the original roster choice, changing out FF as you want.
Block has to be picked up for the wolves first. On the second set, giving dodge to one of the wolves is something I would consider as well.
Scratch that, just saw, only one skill per player.
Giving guard or tackle to the wights is the right call then.
Block has to be picked up for the wolves first. On the second set, giving dodge to one of the wolves is something I would consider as well.
Scratch that, just saw, only one skill per player.
Giving guard or tackle to the wights is the right call then.
Reason: ''
- mattgslater
- King of Comedy
- Posts: 7758
- Joined: Thu Dec 15, 2005 5:18 pm
- Location: Far to the west, across the great desert, in the fabled Land of Comedy
In a tourney, having 2x WW isn't as critical as it is in a league, esp. against faster opponents. Not that I'm saying "take just one," but rather "if you love FGs, this is the format and you can sacrifice a WW for your second FG no problem," while in a league, I'd think you crazy if you did that.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
-
- Experienced
- Posts: 157
- Joined: Sat May 31, 2008 5:54 pm
- Location: Houston, TX
- Contact:
-
- Legend
- Posts: 2073
- Joined: Wed Nov 15, 2006 2:41 pm
- Location: Glasgow
-
- Star Player
- Posts: 604
- Joined: Mon Nov 26, 2007 11:43 am
How did you do in the Tournament Grendel?
I'm interested as I'm planning on taking a Necro Team to a 110 tournament in a couple of weeks. I've not used them before but have played against them.
My proposed roster is:
1 Flesh Golem, 2 WWolves, 2 Ghouls, 2 Wights, 5 Zombies and 3 Re-Rolls.
I have read a lot of the debates on this forum regarding the FG but, as it's a 110 tourney, I can afford to take at least one. I love the Frankie model so do not want to leave him at home.
The tourney structure allows one Normal skill to be picked before each of the 6 games. I intend to take Guard on the FG and Block on each of the WWolves. I then may take either Block on the Ghouls or Guard on the Wights. I am still undecided as to the final skill selection or the order.
Any constructive criticism or advice appreciated.
I'm interested as I'm planning on taking a Necro Team to a 110 tournament in a couple of weeks. I've not used them before but have played against them.
My proposed roster is:
1 Flesh Golem, 2 WWolves, 2 Ghouls, 2 Wights, 5 Zombies and 3 Re-Rolls.
I have read a lot of the debates on this forum regarding the FG but, as it's a 110 tourney, I can afford to take at least one. I love the Frankie model so do not want to leave him at home.
The tourney structure allows one Normal skill to be picked before each of the 6 games. I intend to take Guard on the FG and Block on each of the WWolves. I then may take either Block on the Ghouls or Guard on the Wights. I am still undecided as to the final skill selection or the order.
Any constructive criticism or advice appreciated.
Reason: ''
-
- Experienced
- Posts: 157
- Joined: Sat May 31, 2008 5:54 pm
- Location: Houston, TX
- Contact:
I got my butt kicked. I lost all 3 games I played.duttydave wrote:How did you do in the Tournament Grendel?
I had the most atrocious bad luck when it came to dice rolling. The team without Flesh Gholems works just fine, it just seems that my guys were incapable of doing anything involving a ball.

But I did win best painted

Reason: ''
-
- Legend
- Posts: 2073
- Joined: Wed Nov 15, 2006 2:41 pm
- Location: Glasgow
I assume you won't drop the FG so your first skill picks make sense.duttydave wrote: My proposed roster is:
1 Flesh Golem, 2 WWolves, 2 Ghouls, 2 Wights, 5 Zombies and 3 Re-Rolls.
I have read a lot of the debates on this forum regarding the FG but, as it's a 110 tourney, I can afford to take at least one. I love the Frankie model so do not want to leave him at home.
The tourney structure allows one Normal skill to be picked before each of the 6 games. I intend to take Guard on the FG and Block on each of the WWolves. I then may take either Block on the Ghouls or Guard on the Wights. I am still undecided as to the final skill selection or the order.
Guard on the Wights is a must in my book and would push Wrestle on a Ghoul before them.
Nearly as good as Block at defending the Ghoul but gives you someone to take down Blodgers as you won't have Tackle.
Reason: ''
Team Scotland Record:
EuroBowl 2009: 3-2-1
Gimmicks>Shennanigans>Everything Else
EuroBowl 2009: 3-2-1
Gimmicks>Shennanigans>Everything Else
-
- Star Player
- Posts: 604
- Joined: Mon Nov 26, 2007 11:43 am
I do want to take a Golem but am open to persuasion otherwise. Grendel did OK without one and it seems a good number of you more experienced coaches do not like the FG in a Tournament Roster.PubBowler wrote:I assume you won't drop the FG so your first skill picks make sense.
The 110 roster I've seen on other threads without the FG goes something like 2 WWolves, 2 Wights, 2 Ghouls, 8 Zombies and 3 Re-Rolls. If I take this roster then my skills would be Block on both Wolves, Guard on both Wights and then Wrestle on one Ghoul and something else on the other.
On offence I would most likely put 3 or 4 Zombies on the LOS with the Wolves and Wights on the Flanks. I'd leave the Ghouls fairly deep to pick up the ball. On defence, I'd similarly have 3 or 4 Zombies on the LOS and a couple near the flanks then try to get the Wolves and Wights into the opponents half to pressurise the ball carrier.
How do you other coaches play with this line up?
Reason: ''
-
- Experienced
- Posts: 157
- Joined: Sat May 31, 2008 5:54 pm
- Location: Houston, TX
- Contact:
I would drop Zombies for another RR.duttydave wrote: The 110 roster I've seen on other threads without the FG goes something like 2 WWolves, 2 Wights, 2 Ghouls, 8 Zombies and 3 Re-Rolls. If I take this roster then my skills would be Block on both Wolves, Guard on both Wights and then Wrestle on one Ghoul and something else on the other.
Also think aout getting tackle on the Wights if you face a lot of Blodgers (or Amazon teams and such).
Reason: ''