Juggernaut+block
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- Kool
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Juggernaut+block
Hi, I did a quick research without success about my question :
a "juggernaut+block" player makes blitz against a wrestle player.
dice result is pow/skull
so the coach uses juggernaut to cancel wrestle skill but choose to not change pow/skull in push because of block skill and so the wrestle player is blocked.
is it possible?
it seems yes, because the rule says 'may change pow/skull result in push result"
many thanks for your help, and sorry the answer is in an other post I did not fint it and I'm not a regular of this forum.
a "juggernaut+block" player makes blitz against a wrestle player.
dice result is pow/skull
so the coach uses juggernaut to cancel wrestle skill but choose to not change pow/skull in push because of block skill and so the wrestle player is blocked.
is it possible?
it seems yes, because the rule says 'may change pow/skull result in push result"
many thanks for your help, and sorry the answer is in an other post I did not fint it and I'm not a regular of this forum.
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- Joemanji
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I think you are asking whether the part of Juggernaut that cancels Wrestle is separate from the part that swaps a both down to pushback. The answer is yes, you can cancel Wrestle without having to convert the block result to a pushback.
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- Kool
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many thanks
we still have a doubt about how to understand the first may (about the using of fend, stand firm or wrestle) but now we are sure juggernaut+block looks to be a good combinaison
we still have a doubt about how to understand the first may (about the using of fend, stand firm or wrestle) but now we are sure juggernaut+block looks to be a good combinaison
Reason: ''
Da Beach Idol 2003, The First King of the Beach
The King of Spiky Spoon 2004 :lol:
Winner of Koumite 2 (2005) with Pedro (Maitre Tactac)
The King of Spiky Spoon 2004 :lol:
Winner of Koumite 2 (2005) with Pedro (Maitre Tactac)
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Quoted from LRB5
Juggernaut (Strength)
A player with this skill is virtually impossible to stop once he is in motion. If this player takes a Blitz Action, then opposing players may not use their Fend, Stand Firm or Wrestle skills against blocks, and he may choose to treat a ‘Both Down’ result as if a ‘Pushed’ result has been rolled instead.
There are Two real parts to this skill
Part 1) If this player takes a Blitz Action, then opposing players may not use their Fend, Stand Firm or Wrestle skills against blocks
Meaning that when a Juggernaut player blitzes; Fend, Stand Firm, and Wrestle get canceled by Juggernaut.
Part 2) he may choose to treat a ‘Both Down’ result as if a ‘Pushed’ result has been rolled instead
Meaning that when a Juggernaut player blitzes; if a Both Down result is rolled the player may choose to treat it as if it were a Push, or choose the Both Down.
The two events are not tied to each other.
Juggernaut (Strength)
A player with this skill is virtually impossible to stop once he is in motion. If this player takes a Blitz Action, then opposing players may not use their Fend, Stand Firm or Wrestle skills against blocks, and he may choose to treat a ‘Both Down’ result as if a ‘Pushed’ result has been rolled instead.
There are Two real parts to this skill
Part 1) If this player takes a Blitz Action, then opposing players may not use their Fend, Stand Firm or Wrestle skills against blocks
Meaning that when a Juggernaut player blitzes; Fend, Stand Firm, and Wrestle get canceled by Juggernaut.
Part 2) he may choose to treat a ‘Both Down’ result as if a ‘Pushed’ result has been rolled instead
Meaning that when a Juggernaut player blitzes; if a Both Down result is rolled the player may choose to treat it as if it were a Push, or choose the Both Down.
The two events are not tied to each other.
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