Doubles on Wardancer in Bashy League

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voyagers_uk
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Post by voyagers_uk »

buck the trend, create a monster and listen to Wesley

JUGGERNAUT is the way to go here.

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SuM
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Post by SuM »

wesleytj wrote:You tend to use your Strip Ball WD as a cage buster, yeah? Tend to make one die blocks against the ballcarrier by leaping in? Well, with one extra leap you could make two die blocks instead, by sending this guy in first on the other side.
This is just my opinion.
I'm liking the Guard on this also. Wood Elfs play BB on the cutting edge. They play every turn the same way like a dawg playing fetch, "Get the BALL!!" How many TDs can Woodies score before the Cas and Injury Bins fill up???

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Post by Podfrey »

If you don't mind taking a normal skill instead, go Frenzy (shunt them out in the crowd) or Sure Hands (the opponent REALLY has to pick the ball up then! - they don't want a Str 3 Blodger having two free bites on it, even in 2 Tackle Zones he's 75% odds on to get it then 89% chance to get away again)

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wesleytj
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Post by wesleytj »

If you like Frenzy, give him that on the NEXT skill, and Juggernaut on this one. It'd be much better, and since he's a Wardancer, it's not like it will take all that long to GET the next one. :)

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Drool_bucket
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Post by Drool_bucket »

juggernaut.

your other WD can try to be "normal", this guy will become ridiculously hated once he gets frenzy

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FischerKing
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Post by FischerKing »

Juggernaught is also good with Strip Ball, instead of Frenzy, as you get alot better odds on all the blitzes were you want to free the ball.

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wesleytj
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Post by wesleytj »

Quite true...a WD with Juggernaut and Strip Ball will seperate ball from ballcarrier on anything but a Skull on the block dice (or if opponent has Sure Hands, naturally)

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