touchdown at the end of the half

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alternat
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touchdown at the end of the half

Post by alternat »

My team reach the eighth turn with a player standing in end-zone and the ball on the ground next to him.
In his eighth turn my opponent tries to pick up the ball (hoping to score, otherwise there is not a single reason to do it), fails and the ball scatters on my player, that catches it and scores.

but does he really scores?
rules says that I should move my turn marker one turn further after the event, but I have no further turns to move the counter in, so what does it happen in that case?

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Post by Darkson »

You score in his turn, then use your next team turn to celebrate. In this case, you use half-time for the celebrations. :wink:

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Post by fire olli »

not sure about this one but if it were me i would say its a score. I think it would be a bit silly if you guy has the ball in the endzone and it wasn't a score :o

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Re: touchdown at the end of the half

Post by DDogwood »

alternat wrote: In his eighth turn my opponent tries to pick up the ball (hoping to score, otherwise there is not a single reason to do it)
He might be trying to get an easy SPP on one of his players with a completion (I've even done Turn 8/16 passes with Zombies who have 5 SPPs)

But yeah, assuming you don't have another turn before half time, then you get the TD and carry on as normal. The 'celebrate for an extra turn' is just there to explain that you don't get a free turn before the next kickoff.

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Re: touchdown at the end of the half

Post by DoubleSkulls »

alternat wrote:My team reach the eighth turn with a player standing in end-zone and the ball on the ground next to him.
In his eighth turn my opponent tries to pick up the ball (hoping to score, otherwise there is not a single reason to do it), fails and the ball scatters on my player, that catches it and scores.

but does he really scores?
rules says that I should move my turn marker one turn further after the event, but I have no further turns to move the counter in, so what does it happen in that case?
Just to clarify - your player was standing in your opponent's end zone and caught the ball during their turn? You score a TD and end the half. :)

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Post by alternat »

ok, thanks a lot to everyone.
that's what I was thinking, too, but it is always good thing to ask other people.

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Post by Skipper »

Yes, this is a score by the way we interpret it.

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Post by landrover »

TD! 8)

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Post by civilian_number_two »

That is an interesting question. The rules should clarify what happens when you're required to move your turn marker and there are no turns left in the half. In the description for RIOT, it says that if the turn marker would reach or pass 8 then the half ends. If that's a global rule for the game, and not just a special rule for riot, then the half ends and a TD is scored.

I would say like everyone else that it's common sense that you score a TD, but the rules actually don't state it clearly. Taking that line frm the RIOT description and applying it also to this case would clear that up nicely.

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Post by DoubleSkulls »

The problem is that a rule book that covers every possible scenario in a game like BB would be very cumbersome and awkward to read. So there is a contention between the desire to keep the rules as clear as possible, and the desire to clarify exceptional conditions. Saying "add a clause" and applying it consistently would mean the rule book would be very difficult to follow - ultimately this could mean more people misunderstand the core rules which is a bigger problem IMO than a few gray areas.

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Post by Pug »

[quote="ianwilliams"]The problem is that a rule book that covers every possible scenario in a game like BB would be very cumbersome and awkward to read. ...quote]


But you could whack your opponent with it if they really ticked you off!

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Post by spectre1 »

Pg. 15 states "If one of your players is holding the ball in the opposing team's End Zone at any point during your opponent's turn then your team scores a touchdown immediately, but must move their Turn marker one space along the Turn track to represent the extra time the players spend celebrating this unusual method of scoring. Being able to move the turn marker one space along is not a prequisite to getting the TD so in this case you roll into either half or full time. Happy days....

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