Hard game, with me scoring on the first half, and my opponent on the second, and as no ties were allowed, we went to 3rd half.
I've menaged to pull off the field some Amazon players, and along with 3 more casualtys I was in numerical advantage for most of the 2nd and 3rd "halfs".
Anyway, the Amazon team was quite advanced (+2000 TR) so it seemed there were always too many of them in the field.

On the other table the other semi-final game was probably the most amasing game I've ever seen.
An über Human team beating the crap out of a very advanced skaven team, that ended up with a score of 6-5 for the skaven (with only 5/6 players on the pitch most of the time)...
So I'm facing a skaven team in the final, with at least 2 very advanced gutter-runners (one of them has +1MA and Sprint, so he can TD in one single turn!!!)
So...my team stansd as this:
4xCWarriors (DPresence, FAppearence, Nurgles Rot, Regen, Blck, Guard)
1 Pestigor (Horns, Nurgles Rot, Regen, Sure Hands, Block, Extra Arms)
1 Pestigor (Horns, Nurgles Rot, Regen, Block, N.Injury)
1 Pestigor (Horns, Nurgles Rot, Regen, Extra Arms, +1MA)
1 Pestigor (Horns, Nurgles Rot, Regen, Block, Takle)
1 Beast of Nurgle (without any extras...)
5 Rotters
1 Rotter (____________?)
5 Rerolls
9 FF
2 Ass.Coach
2 Cheerl
+50k
Well summing all up, I'm quite sure I'll strugle (a lot) to score any TD as I always do, against quick small & dodgy teams, as the box takes forever to get to the endzone.
Running out of the box isnt usualy a very good idea too as the opponents quickly "gang up" and beat the ball carrier.
So I'm planning on beat them as much as I can, and we'll see how it ends up.
I have a skill to give to one rotter.
One any other occasion I wouldnt have any doubt in "block", but as this is an important game I thought about "Kick" to at least make 'em move and pick up the ball...
Any other ideas both on the skill or on tactics vs skaven?
Cheers
Axt