multiple prehensile tails

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El Hombre
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multiple prehensile tails

Post by El Hombre »

Question came up during yesterdays game: If a player leaves a square covered by multiple prehensile tails, do they each ad -1 to the dodge roll?

we thought it did (and my elf did manage to leave the square anyway 8) ), but just to be sure...

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Joemanji
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Post by Joemanji »

Yep, -1 for each and every tail. :)

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Post by hoomin_erra »

Hmmmmmmm

Underworld Creepers = free mutations. Give a stormvermin 4 prehensile tail rolls, and stick him next to that damned wardancer!! :wink:

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Post by Mootaz »

hoomin_erra wrote:Hmmmmmmm

Underworld Creepers = free mutations. Give a stormvermin 4 prehensile tail rolls, and stick him next to that damned wardancer!! :wink:
You can give each skill only once to one player. So you need 4 players with Prehensile Tail each.

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hoomin_erra
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Post by hoomin_erra »

Mootaz wrote:
hoomin_erra wrote:Hmmmmmmm

Underworld Creepers = free mutations. Give a stormvermin 4 prehensile tail rolls, and stick him next to that damned wardancer!! :wink:
You can give each skill only once to one player.
Says who? It's a mutation, not a skill.

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GalakStarscraper
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Post by GalakStarscraper »

Making that clear in LRB 6.0 ... ie each skill can only be taken once per a player is already on the list. (and in LRB 5.0 ... everything is descriped as a skill (it just has a skill category ... in this case Mutation)

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Post by hoomin_erra »

Spoilsport!!

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