Undead Lineup for Spike

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wedge22
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Undead Lineup for Spike

Post by wedge22 »

Ok so I have decided to play undead for the Spike but I have never used this team before and therefore have no idea what to lineup to take into the Tournament. All help would be appreciated.

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brettness37
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Post by brettness37 »

Psssst! You should include the team building rules :wink:

spike2008.com wrote:
ROSTERS
Coaches have 1,000,000 gold crowns with which to build their teams. There is no skill or skill advancement rolls given out prior to the first game played.


Star Players, Wizards, Necromancers & Chefs
All Star Players are available (for their relevant teams) at their FULL costs; ie, Griff Oberwald is worth 320,000 GC. The LONER rule will apply.

No Wizards will be allowed.

Undead coaches (Necromancers) CANNOT raise the dead in any match.
Halfling coaches (the brave & few) may purchase a Halfling Chef as part of the coaching staff for 100,000 GC.

Skill Advancement
After EVERY game, each coach will be given 20,000 GC to advance a player on his/her team. These "Bonus Gold Crowns" can be used to promote any one player's VALUE amount at one time, or the coach will have the option of saving this money for a future pricier advance. Each coach's "Team Value" will be the same regardless and NO inducements will be allowed. Whether or not you choose to save up or spend the "Bonus Gold Crowns" each player may only receive one upgrade throughout the entire tournament. "STAR PLAYERS" cannot be improved in this manner. This money corresponds to the Value Modifiers Table in the LRB 5.0, p27, and depends on the skills available to the player scheduled for improvement.


So for example, an Amazon Blitzer could purchase the following enhancements at the following costs:

Any GENERAL or STRENGTH skill:
Any AGILITY or PASSING skill:
+1 MA or +1 AV:
+1 AG:
+1 ST: 20,000 GC
30,000 GC
30,000 GC
40,000 GC
50,000 GC
You can see why some coaches may want to save the enhancement money for later games. This is the ONLY way to advance players on your team, as we will not officially track SPPs during the SPIKE! If you have questions please feel free to ask.

CASUALTIES
All casualties that have been inflicted on your team, including deaths, are wiped away at the end of game. In other words, the team resets after each game. Skills & upgrades accrued throughout the tournament will NOT be lost, even if the player dies.

In terms of stats, please record all casualties that remain in play at the end of the game as having been inflicted by your team. That is, injuries caused by crowd pushing and rocks thrown from the crowd may still earn you the "Rambo" award for most casualties (and possibly act as a last-resort tiebreaker for the coaching award), while injuries Regenerated or prevented by an Apothecary will not.

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necromancer

Post by necromancer »

2 mummies
3 ghouls
2 wights
3 zombies
2 skellies
3 rr
0 ff

8)

The rambo rules does not favor your opponents :?:

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PubBowler
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Post by PubBowler »

The roster above is good but I prefer swapping two zombies for skeletons to get a CL & AC.

As for skills:

Sure Hands on a Ghoul
Guard on a Wight
Guard on a Wight
Wrestle on a Ghoul
Wrestle on a Ghoul

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EuroBowl 2009: 3-2-1

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wedge22
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Post by wedge22 »

Whats a CL and an AC?

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wesleytj
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Post by wesleytj »

Cheerleader and Assistant Coach

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wedge22
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Post by wedge22 »

Thanks for the advice guys, I will think it over, it looks like a good lineup though.

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wedge22
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Post by wedge22 »

Looks like I only have these minis available to use for the Spike, one Ghoul down from the suggested list.

2mummys
2wights
2ghouls
3zombies
5skellys

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kwèk
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Post by kwèk »

2 mummies
2 Wights
3 Ghouls
2 zombies
3 skellies
3 rerolls


I got a 3/3/0 result on the dungeonbowl using this roster.
I always go for:

- Frenzy Wight
- Sure hands Ghoul
- Block Ghoul
- Block Ghoul
- Block Ghoul
- Guard Mummie
- Guard Mummie


This of course is not with the coin system you have in there. But I just like to skill my undead in this way during tournaments.
Frenzy can be just as good as Tackle, if you use it well. If you dont know how to play with frenzy: LET IT BE


Grtz
Kwèk

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Post by PubBowler »

wedge22 wrote:Looks like I only have these minis available to use for the Spike, one Ghoul down from the suggested list.

2mummys
2wights
2ghouls
3zombies
5skellys
1st suggestion: post in the tournie thread to see if anyone has a spare they could bring along for you.

2nd suggestion:Leave a zombie at home (or rather pack him and hope to get a kill every game) and use the 5 skeles to foul the opponent of the pitch.

To that end: take Dirty Player on a skeleton

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EuroBowl 2009: 3-2-1

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wedge22
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Post by wedge22 »

Thanks again for the advice guys, if I can get hold of another Ghoul then I will try and paint him up as I am looking for good points in the painting too. If not then 5 Skellies and one with Dirty Player actually sounds like alot of fun.

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Post by PubBowler »

wedge22 wrote: Thanks again for the advice guys, if I can get hold of another Ghoul then I will try and paint him up as I am looking for good points in the painting too.
I hate painting points (and sportsmanship points for that matter).

The tournie should be decided on what happens on the pitch, not off it.

But I hope it works out whichever way you go.

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darren woodward
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Post by darren woodward »

and i've just realised that Skellies are now 40gps with Thick Skull (errata)

So Zombies or Skellies as a rule now?

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Post by PubBowler »

darren woodward wrote:and i've just realised that Skellies are now 40gps with Thick Skull (errata)

So Zombies or Skellies as a rule now?
Only if you're playing the experimental rules.

I thought the Spike was LRB5...

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Team Scotland Record:
EuroBowl 2009: 3-2-1

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darren woodward
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Post by darren woodward »

PubBowler wrote:
darren woodward wrote:and i've just realised that Skellies are now 40gps with Thick Skull (errata)

So Zombies or Skellies as a rule now?
Only if you're playing the experimental rules.

I thought the Spike was LRB5...
Hi, i thought some of these are official now (except the new Star Players). d

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