Ulfwerener 3rd skill - AG roll or skill?
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Ulfwerener 3rd skill - AG roll or skill?
Helo
My ulfwerener is entitled to a +AG modifier, or an ordinary skill - what to choose?
Myklagaard Hounddogs, his team
My ulfwerener is entitled to a +AG modifier, or an ordinary skill - what to choose?
Myklagaard Hounddogs, his team
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Take the +AG. Stat increases are way better than any single skill. And a Ulfwerner is not going to suddenly become your main ball carrier, but he'll be able to dodge, and pick up the ball if necessary, like say he dodges away from an opposition lino, blitzes the ball carrier in the open field, then picks up the ball. Not bad for an overgrown doggie.
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I don't reckon the AG3 is worth double the skill-you'll still only dodge with him if you're desperate and whilst it isn't an awful choice (he does have block already), I'd rather get a normal skill.
Your team is a bit lacking in guard, but you have had a couple of ST increases, so without knowing the rest of your league, i don't know if that would be worth it. Stand Firm or juggernaught would be good other options.
Your team is a bit lacking in guard, but you have had a couple of ST increases, so without knowing the rest of your league, i don't know if that would be worth it. Stand Firm or juggernaught would be good other options.
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For , it depends on the length of league.
Ulfs are one of the more durable Norse players.
Having AG3 would make him much much easier to get more increases.
But only if he has time.
If no time, Guard would be a better use of TV.
Ulfs are one of the more durable Norse players.
Having AG3 would make him much much easier to get more increases.
But only if he has time.
If no time, Guard would be a better use of TV.
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The league is running forever
(the same teams can participate in later seasons)
The ulfwerener will be attending it untill I retire the team, he is killed or a new LRB says ulfwereners / norse is not longer allowed..
I'm thinking I've got enough players to run the ball, the ulfwereners are my flank protectors and kickoff returner hunter.. So the +AG might come in handy a time or two, but mainly he'll be blocking... There's more agility teams with dodge than teams with stand firm in the league.. If it had been a normal roll I would probably take tackle.. Juggernaught is tempting, but again AG would enable him for TDs and later improvements...
The +AG is a big boost to TV though, and beeing a high value team already, this would give even more inducements against us... Wich normally is a good way to even the games.. :S
I'm not shure what to take... (I won't get the AG roll again in a while I suppose...)

The ulfwerener will be attending it untill I retire the team, he is killed or a new LRB says ulfwereners / norse is not longer allowed..
I'm thinking I've got enough players to run the ball, the ulfwereners are my flank protectors and kickoff returner hunter.. So the +AG might come in handy a time or two, but mainly he'll be blocking... There's more agility teams with dodge than teams with stand firm in the league.. If it had been a normal roll I would probably take tackle.. Juggernaught is tempting, but again AG would enable him for TDs and later improvements...
The +AG is a big boost to TV though, and beeing a high value team already, this would give even more inducements against us... Wich normally is a good way to even the games.. :S
I'm not shure what to take... (I won't get the AG roll again in a while I suppose...)
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