whitetiger wrote:I'm thinking with the possibilities, after all, you have to have at least 5 Marauders on the field, you could build several different ones for various special assignments. Make one a passer, another to take on big guys, another as a catcher killer, the variations are endless.
This is one of the main reasons I am enjoying this team. So far, I can think of ...
1 - Passer - Pass / SH / Accurate / Strong Arm / Extra Arms
2 - Blitzer - Horns / Block / Mighty Blow / Claw
3 - Fumble Causer - Wrestle / Tackle / Strip Ball / Frenzy
4 - Big Guy Attacker - Block / Dauntless / Claw
5 - Ball Carrier - Sure Hands / Big Hand
6 - Defensive Linemen - Block / Fend / Foul Appearance
The one skill I'm having trouble with, at least on the marauders, is Guard. Who gets guard? Do you go Guard / Very Long Legs / Leap? Or Just Block / Guard?
Some of the other builds, such as a ball retrieval guy or a catcher killer, I think are better suited to the marauders (the goblin and the skaven, respectively).
No one should be honored for doing what is expected.