Orcs vs Next Opponent Tactics

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Big Daddy
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Post by Big Daddy »

10k short on the blitzer so I bought an apoth in case I suffer any more nasty dice on my positionals.

I got a journeyman for this game too. It will be interesting game for sure. The Dark Elf hasn't had the best start going 1-2. His runner has got nerves but has suffered a -1MA too. Should be fun :)

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Post by whitetiger »

If he is 1-2 he hasn't skilled up a lot and probably doesn't have a lot of rerolls. Use your linos and BOBs to take out his linos (those are closet receivers if they get through the line), have your Blitzers concentrate on knocking his blitzers down. Don't let one of them past the LOS, blast them right on the line. Go into his backfield as much as you can. Force him to play in his backfield. He'll have to throw the ball more and without skills or rerolls, he'll fail the throws a lot, especially if you knock down his receivers or put tackle zones on them.

When you're on offense, make a cage with the BOBs and go medium slow downfield. Force him to attack the cage. Keep his blitzers on their butts with your blitzers and force him to attack the cage with his linos. You'll win by winning the casualty game. Win the casualty game in the first half and you'll win the TD game in the second.

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Post by Big Daddy »

Got through with a 2-0 victory but lost the casualty game 2-1. Lousy Orcs just can't hit good in the last few games. I had some good winnings and have collected a third BoB.

The team is looking like this going into the next round against an underworld team.

3 BoB - 1 with -1MA
2 Blitzers - 1 with Guard
4 Linemen - 1 wrackle, 1 tackle
2 throwers - 1 block, 1 nerves of steel
4 TRR

The underworld team has a nice warpstone troll with claw and block. He has a blodge goblin, extra arm thrower and 4 skaven with block (2 blitz, 2 lino) He's giving me 150k in inducements...

What should I buy? Urgroth and some bloodweiser babes or take the wizard and try to fireball the masses/lightning bolt the troll...

Thoughts?

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Post by one_second_of_insanity »

Take the chainsaw and take the 'Crusher' out! plus if it does get to you with its claws the babes can help for the inevitable KO's

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Post by bouf »

If you take the saw... Use it properly.

You should only Block or Foul with a Saw... Never Blitz.

And really, You should only Foul with it... Every time I take the saw I foul only, And it Rocks! Get through the AV on a Goblin with a 5! and thats unassisted!!!

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Post by Big Daddy »

Well he sacked some of his line-up so it's an easy pick now - Ugroth :D

Not sure how this one will play out. He is an experienced coach and he has a nice skill set. I'm thinking of this type of set up for defence:

Code: Select all

-- -- -- --|-- BO -- LM -- BO --|-- -- -- --
-- -- BL --|-- -- -- BO -- -- --|-- BL -- --
-- LM -- --|LM -- -- -- -- -- LM|-- -- TH --
-- -- -- --|-- -- -- -- -- -- --|-- -- -- --
-- -- -- --|-- -- -- -- -- -- --|-- -- -- --
-- -- -- --|-- -- -- TH -- -- --|-- -- -- --
Rookie and -1MA BoBs on the line with an unskilled lineman at the nose. My block thrower will be the deep sweeper with the nerves thrower out wide. My tackle linemen will play inside...

Thoughts?

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Post by Big Daddy »

Got a couple of games out of the way and thought I'd update in preparation for my next match for some help.

The Underworld game was a bit forgettable unfortunately with a 1-1 draw after overtime. Both of us fell victim to untimely dice rolls to hold victory at bay. A draw was probably a pretty fair outcome given the woeful rolling on both side. I won the casualty battle handily at 7-1 with my tacklers making a big impact on the gobbos.

Next I had Khemri. Luckily Nuffle was smiling on me and I managed a 3-0 win and a 4-1 win on casualties. I was pretty concerned as this team was looking sweet with a S4 AG3 Blitz-ra, an AG3 skellie and 2 mummies with block (4 total).

This leaves the team looking like:
2 BoB
1 BoB -1MA, block
1 Blitzer - guard, skill
1 Blitzer - guard
1 thrower - block
1 thrower - nerves of steel, skill
1 lineman - wrackle
1 lineman - tackle
3 lineman
4 TRR
8FF
Apoc
110k treasure.

Next up is a very similar Orc outfit
3 Bob
2 blitz
1 troll
1 gobbo
1 thrower
4 linemen
4 TRR
ff5
apoc
80kgp treasure

Now I will be giving away some inducements around 40-60k. My thought is to induce Ugroth with my treasury to ensure that he doesn't have access to him and play my natural game from there. Thoughts...

Any other tips or skill recommendations, as I have 2 to pick, are most appreciated :)

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Post by DoubleSkulls »

Ugroth is 70k, so he probably can't afford him anyway, even if he could, then he's still getting the same level of inducements and I think 'saws often look better than they are. 'saws aren't that hard to take out. Remember he can't move after attacking with the 'saw so you ought to be able to expose him fairly easily. So I wouldn't bother if I were you.

What are you saving money for? The troll, BOBs or Blitzers are all too good to ignore.

Skills - Blitzer with Guard either stand firm or mighty blow. SF has good positional advantages, MB helps win the numbers game.

Thrower - why did you take NoS? Did you have some sort of progression in mind? I don't think I'd bother with it myself. With the other having block I'd be tempted to develop this as a long passer so take accurate next.

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Post by Big Daddy »

Well I have the 110k because I had good winnings from the khemri match. Not much point spending it all and then asking for suggestions :lol: Another blitzer is my first choice if I'm to spend the loot.

'Saws are overated...except when they work! If he only has to chip in 10-20k it's a pretty tempting inducement. I suppose it is a bit negative to contemplate spending 70k on my own just to kill the option out of his list when I could buy a quality positional. Taking the blitzer though will boost him up to well over 100k inducements which I'm not overly keen on.

The two skill rolls are up in the air to some extent. I am waiting on our league site to update and then the computer will make the rolls so I may luck out with a stat or double yet.

Guard Blitzer -Stand Firm seems more down my alley than Mighty Blow. I find I tend to roll straight through armour or nowhere near it. I prefer positional play to straight up bashing as well. I have the best defence in the league and I hope to keep it that way.

Thrower with Nerves - Maybe an atypical choice but situationaly (sp?) it is gold. I generally play a running style with my team so passing is usually because something has gone wrong e.g. My cage has been broken down
or I'm needing to beat the clock. Nerves of steel gives the option to get the ball out of trouble.

Having said that accurate is still looking like a solid pick for this guy but not necessarily specifically for a long passing game. Dump-off is probably the only other option vying for my preference too unless I somehow jag a +AG on this skill roll when the league site updates.

So in summary the three development paths I see with this guy

NoS, accurate, dump off
or
NoS, dump-off, accurate
or
NoS, +AG, safe throw.

All solid looking combo's to me...

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Post by PubBowler »

Big Daddy wrote: 'Saws are overated...except when they work! If he only has to chip in 10-20k it's a pretty tempting inducement. I suppose it is a bit negative to contemplate spending 70k on my own just to kill the option out of his list when I could buy a quality positional. Taking the blitzer though will boost him up to well over 100k inducements which I'm not overly keen on.
If you spend money on inducemtn options before a match he'll get a larger amount of inducements as your purchaeses add directly to TV.

Like wise, if he spends money he'll just reduce the amount of inducements he gets.

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Post by TuernRedvenom »

I wouldn't worry too much about giving away inducements. The extra blitzer will always be worth more then any inducement he'll be able to take for the same price.

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Post by Big Daddy »

OK guys, I think you've sold me on the blitzer.

Skill rolls are normal for the thrower, I think accurate is probably the way to go for now.

The blitzer has rolled doubles which of course opens up a world of options/can of worms.

To recap he is block and guard already.

I seem to score OK so I don't see any point trying to build more offense via catch or any of the passing skill set.

Initial thoughts are:

Side-step - probably get better use from guard than stand-firm. I know this skill is annoying from playing pro elves.
Dodge - Blodging MA6 would make this guy the most mobile and hardest to put down on the team.

Any thoughts or differing options?

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Post by mattgslater »

Side Step. With Guard, it's scary. Have him play cornerback, hanging out one in from the WZ, directly inside-of and behind a guy with Frenzy, and most oppos will just have to go the other way every play, leaving this guy free to run into a support position (again taking advantage of SS/Guard). Give him Grab or MB next, depending on your style (whether you like to play for attrition or real-estate).

If you do go Blodge (can't be a bad choice), use him in the same place, but be sure to get him Stand Firm at 31.

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Post by Mad Jackal »

Side step 1st choice.

Dodge a distant second. Sure feet or diving tackle in 3rd. But way down the list.

side Stepping guard is awesome in the scrum and great in the flank too.

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Post by Big Daddy »

Side-step it is.

I just realised that my opponent has another match before we play. I'll hold off on spending the loot until I see what happens there.

Any tactical thoughts?

Code: Select all

-- -- -- --|-- LM -- LM -- LM --|-- -- -- --
-- -- LM --|BO -- -- -- -- -- BO|-- LM -- --
-- BL -- --|-- -- -- BO -- -- --|-- -- BL --
-- -- -- --|-- -- -- -- -- -- --|-- -- -- --
-- -- -- --|-- -- -- -- -- -- --|-- -- -- --
-- -- -- --|-- -- -- TH -- -- --|-- -- -- --
I'm considering this set up with the current team on defence. LOS will be my 3 unskilled linemen to soak up the troll and BoB's. He will have the S advantage on the line as I'm not going to take a troll at this point so I'm happy to concede the 2d's on the LOS. My wing's will be my tackle linemen and my guard blitzers. I may have them standing on the same line pending the addition of any frenzy to the opposing team. My block skilled BoB will be in the centre with my block thrower at safety.

If I end up taking the blitzer I'll probably sub out the block BoB for him. Alternatively my block BoB will go to the nose and a lineman will go to the bench.

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