Alternate Passing System

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Munkey
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Post by Munkey »

I am also an ex-believer in this rule. I always thought it strange that there was more chance of fumbling than there was of making an innacurate pass and suggested this very rule until someone pointed out the dumping tactic to me.

:oops: I'm so innocent I didn't even think of that :wink:

The effect on TTM is even worse so now i'm a firm believer in the all modifiers count towards fumbles rule.

In addition it adds extra cruft to the the rules, that you would have to remember which modifiers to take into account and which to ignore when checking for a fumble.

The only thing I don't like is that extra AG doesn't allow for one less chance of a fumble, I think it would be nice if AG 4 players only fumbled a LB on a 1/2 and if AG 5 players weren't all or nothing types, but I don't see a clean way to add this effect to the rules.

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[size=75]The short answer is "no", but it is a qualified "no" because there are odd ways of interpreting the question which could justify the answer "yes".[/size]
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Post by Starfish »

I've always played that only tackleones and foul appearance can affect the fumble (otherwise its only on a '1'). It just seems ridiculous that a human can't throw a ball 20metres down a pitch half the time because he accidentally drops the ball... even I could manage that... and these are supposed to be professional players!

If you need to stop TTM from being so powerful then just say that any teammate who has been thrown that turn counts as having moved (and so cannot run into the endzone after being thrown). If they've already moved to get up to the big guy to be thrown then thats fine too, let them be thrown. Its very unlikely they will land directly in the end zone from a TTM so you've now stopped this from causing 1 turn TD's.

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Xynok
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Post by Xynok »

After considering the threads from this forum, quite a bit of conversation in the FUMBBL chat room, and talking with the commish of our store League, it is apparent that the passing system found in LRB is the superior system. Logic (et al) aside, once you start changing even seemingly subtle parts of it, too many "cans of worms" are opened as a result. Therefore, we will continue to use the LRB system, as it simply the best way to play Blood Bowl without a major rewrite of the rules.

For what its worth.

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Post by Vesticle »

Oh, the one thing I forgot to mention was the following idea:

If people don't like the logic of the increased fumbling for range modifier, what I would suggest is to have increased scatters for inaccurate throws of increased distance.

This would be further in-tune with being 'logical' about it, since obviously, a longer pass has a better chance of being further off target than a quick one. This would still serve as a balance for TTM and "punting" since the longer you throw, the more likely the ball or your player, will scatter somewhere completely unuseful or into the crowd.

I haven't come up with any numbers, since I never tried to play-test the idea, but it's something to think on.

David

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Post by Snew »

Xynok wrote:After considering the threads from this forum, quite a bit of conversation in the FUMBBL chat room, and talking with the commish of our store League, it is apparent that the passing system found in LRB is the superior system. Logic (et al) aside, once you start changing even seemingly subtle parts of it, too many "cans of worms" are opened as a result. Therefore, we will continue to use the LRB system, as it simply the best way to play Blood Bowl without a major rewrite of the rules.

For what its worth.
That was nicely said. Vestical, though has a very neat idea that could, possibly, rebalance it.

Inaccurate Quick=scatter 3 times(this is the baseline)
Inaccurate Short=Baseline+1, Long+Baseline+2, Long Bomb=Baseline+3

You get the picture. Long Bombs would scatter 6 times. It might end up somewhere nice but it'll, likely, end up somewhere unplesant. Just imagine where that Hapless Halfling might end up or that punt down to the opponent's half of the field.

I think it's a simple and neat idea. I'd like to try it and see if it works as well as it sounds.

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Post by Ghost of Pariah »

We used to scatter according to the length of the throw. QP = 1 scatter, SP = 2 scatters, LP = 3 scatters, LB = 4 scatters. I liked it. It added a little more realism and made tossing a long bomb a little more dangerous.

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Post by Vesticle »

Was that with or without the LRB fumbling rules?

Edit: Sorry, I meant that question towards Pariah. If it was without, I'd say the scatter was too mild, personally.

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Post by Snew »

Without. It would replace the range modifier with the increased scatter.

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