Discuss Fantasy football-style board games - GW's Blood Bowl, Impact!'s Elfball, Privateer Press' Grind, Heresy's Deathball, etc. THIS IS NOT AN NFL FANTASY FOOTBALL SITE!
So I've got a Marauder on my Chaos Pact team with Block, Mighty Blow, Claws (no surprise what his next skill will be ). Unfortunately, he's also Niggled... twice. I would have retired him fast in any prior edition, but now I'm wondering if there's any downside to keeping him on my roster.
Obviously he's more prone to injury, but at what point do you draw the line on a player with a glass jaw?
Before LRB5: always fire nigglers. After LRB5: never fire nigglers.
Reason:''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
Many teams can't stand in my opinion to go men down on the pitch. Slower, more fragile teams like norse , amazons, and vampires come to mind for sure.
If you have a player who will go down fairly often, then when you start increasing the odds he leaves the pitch when he's down, then you are starting to plan to play short. Especially if you carrry lots of them.
And especially if you start placing this a 2x niggler on the LOS to get smacked, you're almost ensuring that you'll play with 10 men for the drive. Many journeymen are better to place on the LOS than a 2x niggler (on certain teams.)
Granted. I don't think a marauder fits that bill. The team is slowish, but doesn't suffer from getting out numbered too badly.
I'd keep him unless you don't have other things to buy.
Keep him and just use him as a great big target for your opponants. Let them hit him. Let him get into big scraps and let him claw his opponants to death until the day he dies.
Just start grooming a replacment for the day he does finally collapse in a heap and never gets up again.
Oh, and consider Horns for his next skill and use him as a Blitzer instead of a Blocker. Might be worth it.
Keep him and just use him as a great big target for your opponants.
Good advice, play on the fact that he has the meanest casualty machine combo in the game. Remind people by comparing it to "having a free gangfoul every turn" and make sure that people know when he kills stuff, say things like "muahahaha, Brian killed another orc".
Let them hit him.
No, make people work to hit him. Keep him relatively safe while blitzing each turn (if its sensible). For this you should emphasise how vulnerable he is should he be blocked, saying "I hope he dosent go down, if he does go down it'll be like him being hit with RSC, you know that skill they took out because it was broken". If you can convince people that he is a killer and that he is brittle (which shouldnt be hard, because he is) then they will really want to blitz him and then they are more likely to focus on that instead of more important things - like the ball.
Reason:''
Victim of the Colonel's car boot smash. First person to use Glynn's bath. Update: the Hartlepool family Glynn now has a virgin bath.
SillySod wrote:"I hope he dosent go down, if he does go down it'll be like him being hit with RSC, you know that skill they took out because it was broken".
Or Dirty Player before the LRB5 nerf. On that subject, fouling him gives good odds, especially with a few assists.