I don't necessarily agree this is true. Sure the initial set up is important against fast teams, but generally against other slower teams it really isn't that important and your ability to respond is crucial.mattgslater wrote:Remember, initial defensive setup is the most important aspect of the game. Set up an impenetrable D and everything else falls right into place. There are many ways to do that with Orcs.
Against faster teams you'll often go for the grinding 2-1 win anyway, so the important thing is either to stop them scoring altogether, or just to make sure they do so in 2~3 teams.
Normally I'd have the troll flanked by 2 BOBs on the line, with the other BOBs back one square just inside the wide zone - or one square in from the widezone. Then the blitzers/line orcs in the widezone and thrower/blitzer behind the BOBs.
Anyway, the aim would be to force running teams to go through the guarding BOBs & trolls, with blitzing stopping any penetration out wide and dealing with loose players. The BOBs/Troll can often spread out a bit - covering 7-9 squares relatively easily. This unbreakable barrier forces the opposition to go wide, where the BOBs/Troll squash them against the sideline, whilst the blitzers block the front.
Its not that I don't think stand firm is a good skill and useful - just that overwhelming advantage in Guard and boosted hitting power from the blitzers gives better value.
Your method might work better, but on paper I think mine is superior and much harder to break down. Standfirm on a S3 Block/does not worry me anything like as much as Guard, Tackle/Frenzy or even Mighty Blow.