Tourney Humans 100 TV Ogre?

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Jeremiah Kool
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Tourney Humans 100 TV Ogre?

Post by Jeremiah Kool »

Would you take an Ogre in a 100 TV tournament on a Human team? For example:

4 Blitzers
1 Thrower
1 Catcher
4 Linos
1 Ogre
3 Rerolls
1 AC or CL

I really like the Ogre a great addition to the Human team. Sadly with LRB 5 it´s not possible to get him and two Catchers on a 100 TV team.

So if I want him I have to leave a second Catcher (and Thrower) out. I like Catchers for the movement and skills, but AV 7 and STR 2 can be a liability. So can be the Ogre with Bonehead and loner, but I still like him more than a Catcher.

With his setup I´d give most Blitzers and the Ogre Guard.

BTW, in LRB 4 the Ogre was priced 120 K, right? Why did he get an 20 K price hike and not just 10 K like the Troll or Treeman?

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Post by Blammaham »

I would, many people in a tourny may not have their team set up to deal with an Ogre so he might be more useful than at first glance. That being said I think Big guys are fun the bone head and loner add to the "mistakes" of the players and I find that is when I have the most fun.S.

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Post by Punkpogoer »

The Ogre is a nice advantage to have on that front line.

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Post by Tante Kaethe »

If you want to have both the Ogre and some more Catchers you can drop one reroll and take leader on the thrower. It might even work out just to go with 2 rerolls as Humans have skill-rerolls for most actions (dodge, pick-up, catch) and your blitzers have Block so the risk of turning-over while blocking is small too.

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Post by PubBowler »

Tante Kaethe wrote:If you want to have both the Ogre and some more Catchers you can drop one reroll and take leader on the thrower. It might even work out just to go with 2 rerolls as Humans have skill-rerolls for most actions (dodge, pick-up, catch) and your blitzers have Block so the risk of turning-over while blocking is small too.
I have seen both of these tactics work in tournies (as well as humans normally do anyway).

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Post by Jeremiah Kool »

Hmm, Leader might work, but I´m not comfortable having two RR (and no Leader). I always aim for three RR with any team.

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Post by mattgslater »

Some teams need RR more than others. Necromantic with 2RR is crazy. But Humans can pull it off. Besides, an extra Thrower and Catcher will likely save you the re-roll anyway: having two of each lubricates both the offense and defense, allowing you to recover quickly from a deep kick and to go put the ball in for an immediate TD from either side of the field.

But effectively, with a Human team, an Ogre costs your reserve/Apo and either your third RR or a couple of positionals. That's just the math.

Note, though, that having an Ogre, two Throwers and two Catchers means that you'll have two positionals (likely Throwers) in unprotected spots when you set up on defense, unless you do something to change that. Not terrible; set the Throwers at outside LB (protecting the Blitzers at the corners), where they get a head start on the ball and the oppo can't blitz to make a hole. And having an Ogre and one Catcher means you're committing either to the 3-3 (Ogre at either middle LB or nose tackle) with the Catcher as a free safety, or to something asymmetrical.

I'm not convinced that this Ogre-at-100 thing is an amazingly good idea: it's uncommon for a reason IMO. That said, I don't think it is dumb or anything (Ogres are pretty reliable as big guys go), and it could very easily work. Good luck!

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Post by Joemanji »

I would think long and hard about taking the Ogre. Yes he will be an asset at TV100, but as has been mentioned this is at the cost of a deep bench. Or indeed, any bench at all. This is BB, things will go wrong, and you need to be able to cope with that. You need to be able to win games from that position. If you kick against Undead and take two CAS in two turns, an 11 man roster is in deep doo-doo. :D I've been playing Orcs in my last few tournaments, and found that even for them a 13 man roster is necessary.

A very handy roster IMO might be:
3 Blitzers
2 Throwers
2 Catchers
6 Linemen
3 rerolls

I'd probably consider swapping the 2nd thrower for another catcher, but that is just my style of play and it doesn't suit everyone. IMO the key strengths of a Human team in tournaments are mobility and cheap re-rolls (including skill re-rolls). This team trys to maximise these. Blitzers are the heartbeat of the team in a league situation, but at 90K they are not mandatory in tournaments IMO. There is only so much Guard you will need to spread around. Any more is overkill, and remember Humans are best when played as the "jack of all trades". So they need skills like Tackle to deal with agile opposition.

Anyway, rambling post over. :wink:

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Post by Jeremiah Kool »

The Human team without an Ogre at TV 100 seems to be better, probably. I find the Ogre a lot of fun, still.

Hmmm, Human team has a lot of skill rerolls, but I´m concerned about Double Skulls, Dodging with a Blitzer (if necessary), Go for its or rerolling an unwanted Block result.

And I always want four Blitzers on the team, MA 7, Block and Str-Access I don´t want to miss.

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Post by cyagen »

The problem is that in a Tourney there is little room for mistakes. One loss and your are out of contention.

Bonehead has a tendency to make your game plan go FUBAR so that is why, IMHO, Ogre are not a wise choice. But you could get lucky and fail to roll any 1s, in that case it could indeed be a nice addition to your team.

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Post by mattgslater »

Humans, no Ogre, 100 points
55 points buys 11 guys
Upgrade 4 to Blitzers: 16
Upgrade 2 to Catchers: 4
Upgrade 2 to Throwers: 4
Subtotal: 79, remainder 21
Reserve: 5
2x TRR: 10
(Apoth or TRR#3 or Reserve #2): 5
1 FF: 1

Apoth: With 12 players, Apoth is like a reserve positional.
Reserve #2: Lets you foul for quality vs. speed, hang in vs. bash.
RR #3: Most people go this way, but that third TRR is really a style thing among Humans.

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Post by PubBowler »

Joemanji wrote: Blitzers are the heartbeat of the team in a league situation, but at 90K they are not mandatory in tournaments IMO.
Thoroughly disagree.
4 Blitzers are a must.

But I wouldn't give them all Guard.

Frenzy is my top tournie pick.

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