CD starting roster. 2 cows and 4 RR
-
- Emerging Star
- Posts: 447
- Joined: Mon Aug 18, 2008 12:43 pm
- Location: Sundsvall, Sweden
CD starting roster. 2 cows and 4 RR
Is it advisable to try to get 2 cows and 4 RR in a starting roster?
In all threads I've read noone really suggests it but I find that this combo might be good.
I will play a long league.
2 Cows
3 CD
6 Hobbos
4RR
10K Extra
In all threads I've read noone really suggests it but I find that this combo might be good.
I will play a long league.
2 Cows
3 CD
6 Hobbos
4RR
10K Extra
Reason: ''
- sann0638
- Kommissar Enthusiasmoff
- Posts: 6626
- Joined: Mon May 08, 2006 10:24 am
- Location: Swindon, England
-
- Star Player
- Posts: 588
- Joined: Thu Feb 28, 2008 11:10 pm
- Joemanji
- Power Gamer
- Posts: 9508
- Joined: Sat Jul 05, 2003 3:08 pm
- Location: ECBBL, London, England
I've found 3RR is usually plenty with CDs. You will miss even one of your possible 6 blockers, let alone 3. My standard starting roster is:
2 bulls
5 CDs
4 hobgobs
3 RRs
IMO the best way to develop a team is to start strong and win games. Nothing keeps a team ticking along like extra SPPs and gold from that winning bonus.
2 bulls
5 CDs
4 hobgobs
3 RRs
IMO the best way to develop a team is to start strong and win games. Nothing keeps a team ticking along like extra SPPs and gold from that winning bonus.
Reason: ''
*This post may have been made without the use of a hat.
- DoubleSkulls
- Da Admin
- Posts: 8219
- Joined: Wed May 08, 2002 12:55 pm
- Location: Back in the UK
- Contact:
- Storch
- Emerging Star
- Posts: 315
- Joined: Tue Jul 11, 2006 8:32 am
- Location: Pittsburgh, PA
I think it depends on your league.
If you have any of the teams that get really bashy as they progress (chaos, dwarves, orcs, etc.) I would start with as many dwarves on your roster as possible.
That way, they have the most opportunity to get SPPs which will be necessary as Hobos have a tendency to find themselves living impaired at the least opportune moments.
If you have a bit lighter league with some elves and whatnot, go with the rerolls up front as you will be bale to survive a bit longer without the extra dwarf.
If you have any of the teams that get really bashy as they progress (chaos, dwarves, orcs, etc.) I would start with as many dwarves on your roster as possible.
That way, they have the most opportunity to get SPPs which will be necessary as Hobos have a tendency to find themselves living impaired at the least opportune moments.
If you have a bit lighter league with some elves and whatnot, go with the rerolls up front as you will be bale to survive a bit longer without the extra dwarf.
Reason: ''
- mattgslater
- King of Comedy
- Posts: 7758
- Joined: Thu Dec 15, 2005 5:18 pm
- Location: Far to the west, across the great desert, in the fabled Land of Comedy
Joe's roster is the one I think is optimal. 3RR is enough: you need to buy 3 Hobs as fast as you can, as those are your scoring engine, your safeties, and your foul-for-quality option all in one. Plus they're AV7, they lack benefit of a 2+ dodge, and they need to GFI to make a 2T score.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
-
- Emerging Star
- Posts: 447
- Joined: Mon Aug 18, 2008 12:43 pm
- Location: Sundsvall, Sweden
To clearify things a bit, I plan to use the BCs as ballhandlers, at least from start. So the extra RRs are meant to act as Sure Hands...
I know that most people want the hobbos to carry the ball but I find that a S4 palyer that can move 9 squares is a dream come through when it comes to bashing through and making TDs. I've used Cows this way on FUMBBL and fun it a very fun way to play.
The CDs are cheap and getting 6 of them should'nt take to long, even if I start with only 3...
But I don't know if this is smart and thats why I started this thread... And I probably don't know how to use the CDs to their full potential and therefore don't realise their worth.
I know that most people want the hobbos to carry the ball but I find that a S4 palyer that can move 9 squares is a dream come through when it comes to bashing through and making TDs. I've used Cows this way on FUMBBL and fun it a very fun way to play.
The CDs are cheap and getting 6 of them should'nt take to long, even if I start with only 3...
But I don't know if this is smart and thats why I started this thread... And I probably don't know how to use the CDs to their full potential and therefore don't realise their worth.
Reason: ''
- Joemanji
- Power Gamer
- Posts: 9508
- Joined: Sat Jul 05, 2003 3:08 pm
- Location: ECBBL, London, England
The CDs are the heartbeat of the team. I always like to include as many of them as possible. Bulls can be great with a couple of skills, but its the CDs that win you games. As has been mentioned, hobgobs are fragile and your roster has more of them than AV9 players. To me, that seems like a recipe for getting smacked. The roster with seven AV9 players gives you much more scope to protect the hobs.
But you are right to use the Bulls as scorers early on. In developed teams you'll need the ST elsewhere, and can't really risk the turnover anyway.
But you are right to use the Bulls as scorers early on. In developed teams you'll need the ST elsewhere, and can't really risk the turnover anyway.
Reason: ''
*This post may have been made without the use of a hat.
-
- Emerging Star
- Posts: 447
- Joined: Mon Aug 18, 2008 12:43 pm
- Location: Sundsvall, Sweden
Okeydokey!Joemanji wrote:The CDs are the heartbeat of the team. I always like to include as many of them as possible. Bulls can be great with a couple of skills, but its the CDs that win you games. As has been mentioned, hobgobs are fragile and your roster has more of them than AV9 players. To me, that seems like a recipe for getting smacked. The roster with seven AV9 players gives you much more scope to protect the hobs.
But you are right to use the Bulls as scorers early on. In developed teams you'll need the ST elsewhere, and can't really risk the turnover anyway.
3 RRs are probably enough to make the Cows pick up the ball anyhow. I'm lousy at calculating odds but 4+ with reroll is a decent chance of picking up the ball or catching a hand off.
Paying two CDs for that extra RR is maybe a to high price to pay...
Reason: ''
-
- Experienced
- Posts: 92
- Joined: Tue Aug 19, 2008 3:10 pm
Not rerollable 3+: 67%Ikterus wrote:Okeydokey!Joemanji wrote:The CDs are the heartbeat of the team. I always like to include as many of them as possible. Bulls can be great with a couple of skills, but its the CDs that win you games. As has been mentioned, hobgobs are fragile and your roster has more of them than AV9 players. To me, that seems like a recipe for getting smacked. The roster with seven AV9 players gives you much more scope to protect the hobs.
But you are right to use the Bulls as scorers early on. In developed teams you'll need the ST elsewhere, and can't really risk the turnover anyway.
3 RRs are probably enough to make the Cows pick up the ball anyhow. I'm lousy at calculating odds but 4+ with reroll is a decent chance of picking up the ball or catching a hand off.
Rerollable 3+: 89%
Reason: ''
-
- Emerging Star
- Posts: 447
- Joined: Mon Aug 18, 2008 12:43 pm
- Location: Sundsvall, Sweden
So rerollabe 4+ = 75% ?Leilond wrote:Not rerollable 3+: 67%Ikterus wrote:Okeydokey!Joemanji wrote:The CDs are the heartbeat of the team. I always like to include as many of them as possible. Bulls can be great with a couple of skills, but its the CDs that win you games. As has been mentioned, hobgobs are fragile and your roster has more of them than AV9 players. To me, that seems like a recipe for getting smacked. The roster with seven AV9 players gives you much more scope to protect the hobs.
But you are right to use the Bulls as scorers early on. In developed teams you'll need the ST elsewhere, and can't really risk the turnover anyway.
3 RRs are probably enough to make the Cows pick up the ball anyhow. I'm lousy at calculating odds but 4+ with reroll is a decent chance of picking up the ball or catching a hand off.
Rerollable 3+: 89%
Seems OK to me...
Reason: ''
-
- Experienced
- Posts: 92
- Joined: Tue Aug 19, 2008 3:10 pm
Yes, 75%Ikterus wrote:So rerollabe 4+ = 75% ?Leilond wrote:Not rerollable 3+: 67%Ikterus wrote:Okeydokey!
3 RRs are probably enough to make the Cows pick up the ball anyhow. I'm lousy at calculating odds but 4+ with reroll is a decent chance of picking up the ball or catching a hand off.
Rerollable 3+: 89%
Seems OK to me...
Reason: ''
- mattgslater
- King of Comedy
- Posts: 7758
- Joined: Thu Dec 15, 2005 5:18 pm
- Location: Far to the west, across the great desert, in the fabled Land of Comedy
Just don't pick up 'til end of turn!
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.