The BoN is not a player that you want to be blocking with regularly, he is there for the assists and for the Tentacles. To my mind the Tentacles are his best asset as he is the best answer to Gutter runners, snotlings, elves and catchers. If you try hitting with him you run the risk of stupidity, or in the worse case (which you saw) removing himself form the pitch because of skulls.Ikterus wrote:The BoN Skulled himself KO, recovered, skulled himself prone and refused to get up for three turns...
First game with Nurgle, help with inducements
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Beware of the temptation to blame forces that are outside of you control for losing the game (i.e. luck) I know it is hard to win when your opponent keeps knocking out your guys, but you have to sometimes look past the obvious in order to see what you might have done differently to have prevented that. Not having been there, it is hard for me to knwo what else to suggest, but there is one thing that you said that stood out:
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- TuernRedvenom
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And if you do block with the beast try to make sure you have 3 dice in your favour.
Also try to remember that if you let your opponent make a lot of 2-die blocks against you then, no matter what your AV is, sooner or later something's gotta give and you'll be taking casualties and ko's.
Also try to remember that if you let your opponent make a lot of 2-die blocks against you then, no matter what your AV is, sooner or later something's gotta give and you'll be taking casualties and ko's.
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Un bon mot ne prouve rien. - Voltaire
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Oh I know!Craigtw wrote:Beware of the temptation to blame forces that are outside of you control for losing the game (i.e. luck) I know it is hard to win when your opponent keeps knocking out your guys, but you have to sometimes look past the obvious in order to see what you might have done differently to have prevented that. Not having been there, it is hard for me to knwo what else to suggest, but there is one thing that you said that stood out:
The BoN is not a player that you want to be blocking with regularly, he is there for the assists and for the Tentacles. To my mind the Tentacles are his best asset as he is the best answer to Gutter runners, snotlings, elves and catchers. If you try hitting with him you run the risk of stupidity, or in the worse case (which you saw) removing himself form the pitch because of skulls.Ikterus wrote:The BoN Skulled himself KO, recovered, skulled himself prone and refused to get up for three turns...

I didn't mean to blame it all on luck or lack of it.
It was a closely played game and it could have ended in a draw easily.
The BoN did do his job. It tied up three orcs for most of the game, did get blocked to the ground a couple of times but got right back in to tie them up again.
I blocked twice, once a triple block which ended in two "both down" and one skull, it refused the reroll after which the Orc thrower easily passed his AV while the BoN got KO:d. The other time I blocked was when it was on the wrong side of the field and a single lineoorc held it up. That was ended up in a double skull after which it laid down for two turns.
As a first game it was a mixed experience. The BoN showed me that it is best used in passive mode but that I must keep it in a good position to be at its best. My opponent used pushes to free his guys and soon the BoN was out of position and had to try to block itself free (which was a disaster).
The Pestigors showed their worth. Horns is a beautiful thing, and Move 6 have never seemed so fast before.

Max was an utter dissapointment but I think I can blame luck on that one. He was in great position, made people avoid him, but didn't accomplish anything due to horrible AV-rolls (I rolled 6 three times) and a drive that only lasted 3 turns...
All in all it was a fun game and I'm eager to field my Nurgle again and perform better.
SPPs ended up with a Cas on a warrior, MVP on pestigor and a completion on the other one. Could have been worse.
My opponent has 10 casualties in 3 games and is by far the roughest team in the league.
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Ikterus


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Yeah... I'll field him atleast once more and tell him to sparpen the teeth on the saw...fen wrote:A short drive is what I feared would happen if you took Max without a bribe to back him up. But failing to break armour as well three times, that's just unfortunate.
But bribes make the affordable Max alot more expensive... Is it worth it?
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Ikterus


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Certainly, with a bribe you can field Max on the pitch for upwards of 8 turns, which is plenty of time for him to work his magic. It's especially strong against teams with lots of Blodgers. Additionally his ST4 combined with the general high ST of the Nurgle team (and FA) means you should have an easier time than most keeping him away from opposing blitzes.
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So do you generally use chainsaw guys as blitzers or try to position them for regular blocks (i.e in the TZ of two or more players) with the risk of him getting blocked right back?
It is tempting to put Max on the LoS even when kicking due to his S4, but that is maybe not advisable?
It is tempting to put Max on the LoS even when kicking due to his S4, but that is maybe not advisable?
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Ikterus


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I use them to foul most of the time, a Chainsaw is a 4 man fouling team in itself. The other use I have for them is chain pushing opposing players into chainsaw range for a block. But most matches I take a chainsaw are against teams with blodgers, I'll then blitz the blodgers with the chainsaw because I normally play teams (like nurgle) that are tackle short.Ikterus wrote:So do you generally use chainsaw guys as blitzers or try to position them for regular blocks (i.e in the TZ of two or more players) with the risk of him getting blocked right back?
It is tempting to put Max on the LoS even when kicking due to his S4, but that is maybe not advisable?
I never, ever put them on a defensive drive unless the rule of 11 is forcing me to. Putting a chainsaw on the pitch when your opponent strikes first and is in control of the tempo is asking for a short drive or chainsaw elimination.
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