Been trying to search for this, without results.
I have a question regarding a failed pass and the three scatter rolls. I wonder what happens if the first scatter roll takes you out of bounds. Do you continue to roll for scatter, moving the scatter template above fictional squares off the field? Or do you immediatly count the pass as going into the crowd?
I find moving the ball in imaginary squares a bit odd. But at the same time I think its a little unfair that you dont get the (very slight) chance to get the ball back to your intended receiver or any team mates next to the intended square.
If there is no official ruling, does anyone have a good house rule on this?
In one of my last games I had a situation with this, where I passed to a receiver standing next to the sideline and next to the end zone. The pass was inaccurate (I chose to take the inaccurate pass instead of rerolling with Pass skill, to avoid the risk of fumble) and went out of bounds on the first scatter roll. We didn't know what to do, but counted it as going out of bounds from that first roll. This ended in the ball going 10 squares back to the line of the scrimmage, my opponent picking up the ball and scoring for the tie.
Out of bounds when scattering
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Out of bounds when scattering
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Faq at the end of LRB5 states
Q: Is a thrown ball or kick-off that scatters off the pitch thrown back in by the crowd as soon as it leaves the pitch? Or do you track it all three squares and only throw it back if it finishes off the pitch?
A: As there are no squares located off the pitch you should stop rolling for a scattering ball as soon as it leaves the pitch. Although a bit of an abstraction (as the ball could scatter back onto the pitch if you kept rolling) this method has the distinct advantage of keeping things nice and simple.
Q: Is a thrown ball or kick-off that scatters off the pitch thrown back in by the crowd as soon as it leaves the pitch? Or do you track it all three squares and only throw it back if it finishes off the pitch?
A: As there are no squares located off the pitch you should stop rolling for a scattering ball as soon as it leaves the pitch. Although a bit of an abstraction (as the ball could scatter back onto the pitch if you kept rolling) this method has the distinct advantage of keeping things nice and simple.
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-Daefaroth
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