Lizardmen advice

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jobular
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Post by jobular »

i thought you generate winning's by rolling a d6 and adding your fame (fame is fan factor right?) to your total, i need to re read that.

edit: ok i read what fame is... well so my theory goes down the drain..

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tenwit
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Post by tenwit »

It's not fame.. it's FAME! :smoking: :wink:

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Brokje
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Post by Brokje »

I think Jobular's League is using LRB 4. Back then, higher FF was needed to generate income, but with LRB 5 at max +2 FAME can be achieved.

Can you tell us what ruleset you use, Jobular? It is kinda important, also for skill selection.

Greets!
B

Edit: maybe I should read the posts first.. ; )

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jobular
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Post by jobular »

well, theyre all used to 4th but they want to move on to 5th im thinking 4th is what we are going to use, if only because 6th is supposed to come out soon so theres no reason to get used to 5th this late in the game



short answer:4th

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tenwit
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Post by tenwit »

LRBs 5 and 6 are pretty much identical. A few rules clarifications, a few tweaks to teams and star players, but the rules are the same. Switch to 5, or better, to LRB 5 + 2007 Rules Review. You'll barely notice changing to 6 later.

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stashman
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Post by stashman »

tenwit wrote:
stashman wrote:If you get double on a skink, get block before sure hands!
I'd recommend the other way around. If you're playing to keep your skinks alive, you've lost already. Play to score TDs. Sure Hands > Block first. I'd recommend getting two Sure Hands skinks before any Block ones, since one might die. Get Block on a skink that already has skills, especially ones that require him to be in the thick of it (Side Step, Jump Up, and especially Diving Tackle).
Sure Hands save you a reroll, but Block save you headaches! :lol:

We all use diffrent styles when we play and what is the best way?

Develop your own playing style thats the best advice. You can't follow every ratcatcher 8)

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Jural
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Post by Jural »

tenwit wrote:LRBs 5 and 6 are pretty much identical. A few rules clarifications, a few tweaks to teams and star players, but the rules are the same. Switch to 5, or better, to LRB 5 + 2007 Rules Review. You'll barely notice changing to 6 later.
I agree, but it's up to you and your league.

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Jural
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Post by Jural »

tenwit wrote:LRBs 5 and 6 are pretty much identical. A few rules clarifications, a few tweaks to teams and star players, but the rules are the same. Switch to 5, or better, to LRB 5 + 2007 Rules Review. You'll barely notice changing to 6 later.
I agree, but it's up to you and your league.

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jobular
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Post by jobular »

ill talk to our coordinators and see what they think i guess if they're going to be so similar we might as well go to lrb5, so i guess il design the list to 5th for now

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FlashbackJon
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Post by FlashbackJon »

Good to know the team I used to run is fairly in-line with 'standards' - is there any value to a higher fan factor, like, say, 9?

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Brokje
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Post by Brokje »

High FF in LRB 5 gives you more chance of winning the FAME roll. Both coaches roll 2D6 and add their FF. The coach with the higher result will have +1 FAME. If either coach has more than twice the result of the other, the coach will receive +2 FAME. This FAME is used during the Kick-off Table and when rolling for money after the game. So for money, FF can add +2 to your D6 roll at most.

In LRB 4 I usually went with a FF of 5 or so. In LRB (or 6 for that matter) I choose zero FF or maybe 1. I usually elect to keep the available gold for an APO after game 1.

Cheers!

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Post by PubBowler »

Brokje wrote: In LRB 4 I usually went with a FF of 5 or so. In LRB (or 6 for that matter) I choose zero FF or maybe 1. I usually elect to keep the available gold for an APO after game 1.
In LRB4 you should start with 9. And possibly with 10k in the bank to get a TV of 99 and the boost which comes with that.

With LRB5, go low. 1,2 or 3. Whatever you have left over after you've bought and banked what you want.

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jobular
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Post by jobular »

so my team is as follows what should i look to get

5 saurus
6 skinks
3 rerolls
40 treasury
2 fan factor

what should i look to do as our league advances (LRB5) such as skills for the skinks and saurus, should i get an apothecary/kroxigor/extra skink, or what would you recommend

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Aliboon
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Post by Aliboon »

In LRB4 you should start with 9. And possibly with 10k in the bank to get a TV of 99 and the boost which comes with that.
I think treasury counted toward TV back in LRB4, so you wouldn't get any bonus-buying extra rerolls later on was a way of trimming TV as the cost in gold was double the TV.

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MrBister
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Post by MrBister »

I started last lizardmen team with
1 Kroxi
6 Saurus
4 skinks
1 RR
and kept the skinks at 4 through the whole (almost 20 matches) league, to maximize chance of getting MVP on the Saurus'. (Skinks with injuries gets sacked.) All touchbacks goes to saurus' and if it's safe (opponent can not steal the ball if you drop it) try picking it up with a saurus.

Skills:
Saurus: Block then mix Guard/MB/Tackle/Break Tackle/(Sure hands?) depending on your league. Break tackle can be needed on 1 or 2 saurus before Block if your opponents are good at pinning them.
Doubles: You'll likely need the normal skills more since Saurus develop real slow.
Skinks: Diving Tackle/Side Step, maybe catch if you feel you need it. Doubles: A plethora to chose from...

Buy list order:
+1 RR (1 RR is hard to play with from start...since you dont have block)
+ Apo (if in bashy league)
Replenish skinks
+1 RR

Injured/dead Saurus' gets replaced asap.

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