Skill for Saurus on developed Lizardmen team

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Brokje
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Skill for Saurus on developed Lizardmen team

Post by Brokje »

Hi all!

I own a higly developed Lizardmen team in the MBBL (as you all read in the topic-title). One of my Sauri earned himself another skill (always a joyful occasion), if he survives his current match, that is. I would appreciate any suggestions. Here is the team:

Saurus - Block, Tackle
Saurus - Diving Tackle, Block
Saurus - Frenzy, Block
Saurus - Break Tackle, Dodge, Skill
Saurus - Block, Guard
Saurus - Break Tackle, Block, Tackle

Kroxigor - Block, Guard

Skink
Skink - +1 AV
Skink
Skink - Diving Tackle, +1 AG
Skink - +1 AV, Diving Tackle, Block

As you can see, the mobile Blitzer (Break Tackle, Dodge) Saurus is due to get his third skill. I am thinking dull-but-always-useful Block at the moment. Not sure what to do if I roll doubles or stat increases.

Any suggestions are appreciated!

Cheers!
B

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Post by Marcus »

Strip Ball.

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Post by Brokje »

I must say I have been thinking of Strip Ball. However, I have a Strip Ball/Wrestle Saurus in another team, and I dont get the mileage from him that I expected...

Thanks, however!
B

Edit: spelling errors.... ; )

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Post by PubBowler »

Wrestle

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Post by Andromidius »

Juggernaut!

Though possibly this is a better skill for the Frenzy Saurus. In which case good old Block is a winner.

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Post by SillySod »

I'd go with wrestle with the intention of getting him tackle next. Mind you block certainly isnt a bad choice as it helps you keep your defensive formations in place.

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Post by Darkson »

As this is his 3rd skill, I'd take Block - the 4th skill is a long way off, and with no ball-handling skill, Cas (and the odd MVP) is going to be his only way to get the points.

Boring I know, but boring doesn't equal not a good choice.

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Post by DoubleSkulls »

Block or Wrestle - it really doesn't make a huge difference IMO - wrestle is better for freeing the ball, block keeps him on his feet more. So much of a muchness.

Another useful option might be tackle since you've only got the two other tacklers, and one of them doesn't have BT to be mobile.

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Post by Mad Jackal »

ianwilliams wrote:Block or Wrestle - it really doesn't make a huge difference IMO - wrestle is better for freeing the ball, block keeps him on his feet more. So much of a muchness.

Another useful option might be tackle since you've only got the two other tacklers, and one of them doesn't have BT to be mobile.
These are my 3 choices.

Block gets the edge for me as it helps gain spp.

Then tackle, like ian said, mobile lockdown players are great.

The wrestle , he'll help free up the ball (even from block players) and clear holes, but less spp will be gained from it, so his development will stall even more..

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Post by Brokje »

Well, thanks a lot!

I have not yet made up my mind, but I was thinking similar to your suggestions.

I even have an update. I am completely kicking the hell out of Alster's Norse team (sorry!) and the Block/Tackle-Saurus also earned another skill. He will go Mighty Blow probably. The Block/Guard Saurus is at 30 spp, and I am desperately trying to get him his skill too, which will probably be Stand Firm.

Cheers!
B

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Post by DoubleSkulls »

Mad Jackal wrote:The wrestle .. but less spp will be gained from it, so his development will stall even more..
One of the big reasons Block players skill up more quickly is not that they use the both down result more - its just that they block much more often since the risk is much lower. Wrestle carries the same benefit - you don't turnover as often - so the SPP growth isn't that different.

When you have block/wrestle there are 7/36 2 dice block choices that you may take both down on (assuming your opponent doesn't have dodge). Even if everyone you hit does not have block or wrestle then that's about a third more knock downs.

I think that block/wrestle players probably make at least twice as many blocks as non-block/wrestle players (and the more block/wrestle you have the more you are likely to use them instead of the ones without).

So roughly speaking I think that wrestle will probably give higher SPP growth than tackle because you'll use that player more to block/blitz, and the difference between wrestle & block is relatively small because of the same factor.

If you are interested in SPP growth only then Mighty Blow offers about the same increase in cas SPPs as block (roughly doubling the number of cas). Obviously that comes at a price of reliability.

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Post by PubBowler »

ianwilliams wrote:
Mad Jackal wrote:The wrestle .. but less spp will be gained from it, so his development will stall even more..
One of the big reasons Block players skill up more quickly is not that they use the both down result more - its just that they block much more often since the risk is much lower. Wrestle carries the same benefit - you don't turnover as often - so the SPP growth isn't that different.
This mirrors my own experience.

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Post by Ogre Marauder »

Given his mobility, he's kinda useful as a second safety - one who can be on the line yet still break free to get a bal carrier. To keep it a bit different from the other Sauri - Strip Ball...

Admitedly I go a bit daft with one of my Sauri - had one with Catch a while back just for fun (the figure has a human catcher arm grafted on as I was short a Saurus arm...) lol

Block probbly better though!

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Post by mattgslater »

To be fair, Block does add 7 permutations to the odds to knockdown (35% more armor rolls) against an opponent with no skills, plus 9 permutations against an opponent with Dodge but not Block (this is about an 82% increase in the odds of rolling armor). That's not an endorsement in the circumstances, but if you do a good job of playing the match-ups (critical for Lizards), Block will earn SPPs considerably faster than Wrestle.

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