Treeman Questions

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Grogmir
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Treeman Questions

Post by Grogmir »

Just a fe questions that have arisen in our Norse Vs Wood Elf game that is currently 1-1 at half time.

Mostly to do with Treeman and what happens when he's knocked down.

Q1: The treeman is MA2, does that mean they have to GFI to stand up?

Q2: What happeneds if a Treeman is down on the ground and then 'takes root' on their action to stand up?

His MA is now 0, He needs 3 MA to stand up but can only GFI twice. Can he stand up at all?

Thanks
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Post by WilburS »

Well I know that he has to GFI to stand up. Not sure about the take root question though.

However as moving is an action..... I would guess that he just lays there...

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Post by mepmuff »

To stand up, the tree needs to roll a 4+. That's on top of the take root, so the sequence is:

1) Roll for take root (2+), if 1 is rolled the tree will be rooted untill he gets knocked over again or the drive ends.
2) Roll to stand up (4+). No need for an additional GFI toll to get up.

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Post by sann0638 »

Vice versa, surely? You can only take root if you have first stood up.

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Post by mepmuff »

LRB 5.0 wrote:Immediately after declaring an Action with this player, roll a D6. On a 2 or
more, the player may take his Action as normal. On a 1, the player “takes
root”, and his MA is considered 0 until a drive ends, or he is Knocked
Down or Placed Prone (and no, players from his own team may not try
and block him in order to try to knock him down!). A player that has taken
root may not Go For It, be pushed back for any reason, or use any skill
that would allow him to move out of his current square or be Placed
Prone. The player may block adjacent players without following-up as
part of a Block Action however if a player fails his Take Root roll as part
of a Blitz Action he may not block that turn (he can still roll to stand up if
he is Prone)
.
The bolded part gives the ruling, the underlined part illustrates it further.

Noone said it would be easy, being a bloodbowling tree.... :D

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Post by Darkson »

WilburS wrote:Well I know that he has to GFI to stand up.
Just to clarify - no he doesn't. See Standing Up on p.11 of LRB5.

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sann0638
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Re: Treeman Questions

Post by sann0638 »

Grogmir wrote: Q2: What happeneds if a Treeman is down on the ground and then 'takes root' on their action to stand up?
OK, so the order is one of those illogical ones, fine.

So to answer this, the tree is rooted but on the deck, and will still be rooted when he stands up?

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Re: Treeman Questions

Post by Der_Doodle »

sann0638 wrote:
Grogmir wrote: Q2: What happeneds if a Treeman is down on the ground and then 'takes root' on their action to stand up?
OK, so the order is one of those illogical ones, fine.

So to answer this, the tree is rooted but on the deck, and will still be rooted when he stands up?
He is rooted to his square and can stand up (if he manages the 4+) but cant move any further.

The rooting ends when he is knocked down (not when he stands up) or the drive ends

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Post by AK_Dave »

Take Root is like Viagra: he can stay up for an extended time, but still has to get up.

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Post by Grogmir »

Thanks for the clarifications guys. Didn't come up in the second half as I finally left the treeman alone!

Final 3-2 to the Norse after the Woodies failed a long throw and then a chance to win it back with double skulls in the last couple of turns.

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Post by sirsebstar »

What if you do not blitz? Just stand up, do you still have to throw for take root? I guess yes, and what makes it worse is that he is then already rooted even if he fails his 4+ get up roll. After all he failed his take root as well, and he is not being knocked down again..

am i making sense and am i correct?

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Post by mepmuff »

Standing up is part of moving, so yes, you need to roll for take root.

So yes, you are correct.

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Post by Angeblich »

but you still can stand up with take root. so next thing is to try to stand up, although you can't move any squares.

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Post by Mad Jackal »

correct. but once you are standing again you may exert tackle zones, assists and block players.

And possibly be knocked down to be un-rooted.

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Post by plasmoid »

Sneaky maneuver when your tree is rooted:
Use another player to blitz an opponent into the tree's TZ.
As the last thing of the turn, throw a big block with the tree.
Choose the both down result (or the skull if you have to).
Woohoo - uprooted tree :D

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