Orcs vs Next Opponent Tactics

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Big Daddy
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Post by Big Daddy »

Ok I'm taking on High Elves next. This team is leading our division and is undefeated after 6 games.

As the teams stand:
Canzas Town Nobz
http://www.brawl.bloodbowlleague.com/de ... p=ro&t=can
Asur Avengers
http://www.brawl.bloodbowlleague.com/de ... p=ro&t=asu

I figuring to go with a deeper defence. If he doesn't pick up frenzy after his round 7 match I'm contemplating this set up on D

Code: Select all

-- -- -- --|-- BO -- BO -- BO --|-- -- -- --
-- Gu TK --|BL -- -- -- -- -- WR|-- LM Gu --
-- -- -- --|-- -- -- -- -- -- --|-- -- -- --
-- -- -- --|-- -- -- -- -- -- --|-- -- -- --
-- -- -- --|-- -- -- -- -- -- --|-- -- -- --
-- -- -- --|TH -- -- -- -- -- TH|-- -- -- --
His two guards could cause me problems but I'm figuring if I force him to settle for 1 dice on the flanks he's gonna have to go for my inside guys where I've got wrestle and block...

Any thoughts or tips?

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Post by bouf »

I still wouldn't set up your guys for a crowd push. All he has to do is mark your guy and your trapped on the side line...

I always assume that my opponent has Frenzy.

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Big Daddy
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Post by Big Daddy »

well one has side step so it's not an issue for him at least...

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Post by mattgslater »

And step the one corner who doesn't back a square so he can't be pushed straight out.

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Post by Big Daddy »

So I have ground out 2-1 wins over the high elves and an amazon team that was challenging my spot in the finals. With my finals spot assured and 1 regular season match to play, I have managed to roll up double 5's for my thrower with block. My first inclination was to give him dodge buuut my opponents for the first two rounds of the finals are likely to be dwarfs. What do you guys recommend to go with in this instance? Should I take the movement? Stick with dodge as a good long term choice? Go for something else entirely??

2 BoB
1 BoB with -1MA & Block
3 Blitzers - 2 with Guard
4 Linemen - 1 wrackle, 1 tackle, 1 kick
Thrower - Block, ?
Thrower - Nerves of steel, accurate
4 TRR
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I have amazons next that are blodgy as all hell, 9 players I think. The outcome of this one isn't likely to have much bearing on the finals however, I'm just hoping to work a few SPP onto players who are on the edge of skilling up again.

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Post by Digger Goreman »

Thrower:
Strong Arm (this would be my choice) or
Dodge/Sidestep/Sprint/Sure Feet

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Post by Biff »

Big Daddy wrote:I have managed to roll up double 5's for my thrower with block. My first inclination was to give him dodge buuut my opponents for the first two rounds of the finals are likely to be dwarfs. What do you guys recommend to go with in this instance? Should I take the movement? Stick with dodge as a good long term choice? Go for something else entirely??
Id go with guard. You already have a thrower with accurate. This guy will be used to block and assist. Field him when youre kicking and the other thrower when youre recieving.

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Post by DoubleSkulls »

Dodge on the thrower. Even dwarves don't have tackle on everyone and you aren't going to leave him out in the open if he's got the ball.

If you are set against it, then +MA.

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Post by PubBowler »

+MA IMO.

I wouldn't take Dodge on a team which is unlikely to ahve an overwhelming amount of it.
Too mnay teams have enough Tackle to deal with the occasional Dodge player.

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Post by mattgslater »

How much do you trust your matchup skills? That's the real question (and the important skill with Orcs).

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Post by DoubleSkulls »

Throwers are a bit different in that they very commonly carry the ball, so any advantage in keeping him on his feet when blitzed is very important.

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Post by mattgslater »

I agree with Ian on that. That's what I was getting at with the question about matchup skills.

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Post by Big Daddy »

Hi guys thanks for the input.

I have gone with guard for the thrower. Coming in off the second row on defense I think it's going to be a good skill. This guy often starts deep and runs in to create assists and then looks to scoop up any loose ball I can generate. It should help maintain my strength advantage against the dwarf outfit. One of them (my potential semi final opponent) has choked out against a Dark Elf team in the quarters after going undefeated in the regular season.

So that means I need to topple the Dwarfs and then see off some dark elves to make it to the BRAWLbowl!

Block, Dodge, Sure hands is a tasty combo but I'll put more faith in my floating cage to keep the ball safe when I have possession. Getting the ball loose is my #1 focus on defense and I think the guard will help set that up better.

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Post by AK_Dave »

Blodgy Thrower is awesome, but I personally wouldn't pass on the Doubles roll. Guard would be my choice. For a Defensive Thrower inclined to be near the LOS, Guard or Dodge. For an Offensive Thrower, Strong Arm. But since you also have the choice of keeping the stat roll, thats where I'd go. A 6/3/3/8 Thrower (w/ Block) is a Blitzer (w/ Pass).

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Post by DoubleSkulls »

Guard :o There are lots of skills I'd take before guard. The problem with guard is that implictly to use it you are putting him next to someone you often don't intend to block. As only Av8 I'm very reluctant to do that with him and much happier with dodge, sure feet or side step (very handy when blitzed or after failing pick ups).

Strong arm is a decent choice too if you want to develop a long passing game.

In particular guard is odd because you've 9 players who can get it as a normal skill - and pay 10k less for it. So it feels like a bit of a waste of the doubles.

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