Human Team list - give your oponion : )
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Human Team list - give your oponion : )
When I bought the BB starterbox, I didn't really care for the models. Since then, I've converted my own Orc team and decided to use the Human models as they are, because I think they are surprisingly neat!
I am not going to buy more models I think, so this team setup is the best I can come up with (quite nice, if you ask me):
2 Blitzers
2 Catchers
1 Thrower
6 Linemen
6 re-rolls
1 fan factor (not a big deal in our one-offs)
Total: 1.000.000
What do you think of it with my limited rescourses?
I am not going to buy more models I think, so this team setup is the best I can come up with (quite nice, if you ask me):
2 Blitzers
2 Catchers
1 Thrower
6 Linemen
6 re-rolls
1 fan factor (not a big deal in our one-offs)
Total: 1.000.000
What do you think of it with my limited rescourses?
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If he is using the box set, then I'll offer the suggestion to drop 1 or maybe 2 re-rolls and invest in 5 more FF and some coaches or cheerleaders.
I think you'll get more re-rolls and benefit from deny-ing re-rolls to your opponent that way, that have 6 rostered re-rolls.
2 blitz
2 catch
1 throw
6 line
4 re-rolls
5 FF
3 cheerleaders
3 asst. coach.
Now even if just one offs (no skills gained or money won) I would venture a guess that the kick off table will be more friendly to you with this version. Granting you re-rolls and extra fame for pitch invasions and rocks and the like.
If you'd rather possibly, drop some to get an apoth as well. Say 2 FF and 2 cheer and 2 assts to get an apoth to put positionals back on the pitch ?
I think you'll get more re-rolls and benefit from deny-ing re-rolls to your opponent that way, that have 6 rostered re-rolls.
2 blitz
2 catch
1 throw
6 line
4 re-rolls
5 FF
3 cheerleaders
3 asst. coach.
Now even if just one offs (no skills gained or money won) I would venture a guess that the kick off table will be more friendly to you with this version. Granting you re-rolls and extra fame for pitch invasions and rocks and the like.
If you'd rather possibly, drop some to get an apoth as well. Say 2 FF and 2 cheer and 2 assts to get an apoth to put positionals back on the pitch ?
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Re: Human Team list - give your oponion : )
You must have some horrible dice rolls to justify this many rerolls. Chance is, 1 or even 2 of these are just a waste of cash as they will not get used during a game.TeamTræls wrote:6 re-rolls
Even with 4 rerolls, I have found that 1 may not get used within a game.
Each to their own really.
I would reconsider your approach to not buying any other players and maybe invest in either an ogre and/or 2 more blitzers.
Without an extra blitzer at least, you are going to be doing it quite tough. This also depends on what teams are coming up in your league or friendly games as well. If they are orcs and dwarves, well you better start getting some strong tactics organised and hope the dice favour you throughout the game (yours and your opponent's rolls).
I also see an 11 man lineup with no apothecary. Under LRB6, this team could really make use of one.
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score
so a i right in thinking you've got 4 blizers, 4 catchers, 2 throwers and 12 linemen???
as for a lineup i'd go for something along these lines:
4 blitzers - these are your reliable players. good movement and block.
1 thrower - after all it's a lineman with sure hands. that saves a reroll
2 catchers - because i think you'll want to use these players
5 linemen - well you;ve got to have them.
personally i'd try and find an ogre from somewhere (borrow one from a friend or use a different figure) and do away with the catchers. you have to keep the catchers protected to utilise them effectively. well imo anyway.
so a i right in thinking you've got 4 blizers, 4 catchers, 2 throwers and 12 linemen???
as for a lineup i'd go for something along these lines:
4 blitzers - these are your reliable players. good movement and block.
1 thrower - after all it's a lineman with sure hands. that saves a reroll
2 catchers - because i think you'll want to use these players
5 linemen - well you;ve got to have them.
personally i'd try and find an ogre from somewhere (borrow one from a friend or use a different figure) and do away with the catchers. you have to keep the catchers protected to utilise them effectively. well imo anyway.
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I hate the Human Catcher for ST2, but he is the only position on the team that has straight access to Agility skills. So I think you need the position, but can't go overboard on it. I'd suggest 2 Catchers on a starting team, and if you have MORE than 2 Catchers I don't suggest fielding more than 2 at once unless you've built them as Safeties and are facing Woodies/Skaven.
Its not the among the first 1-3 skills you usually put on a Catcher, but Pass Block on a guy with Catch skill is wonderful (Block and Side Step usually trump it).
Also wonderful annoying fun on a Catcher is Shadowing. Loads of fun on a MA8 player, but again not among the first 1-3 skills usually selected.
As much as I hate the Human Catcher, I think the position is an essential element to the team.
Its not the among the first 1-3 skills you usually put on a Catcher, but Pass Block on a guy with Catch skill is wonderful (Block and Side Step usually trump it).
Also wonderful annoying fun on a Catcher is Shadowing. Loads of fun on a MA8 player, but again not among the first 1-3 skills usually selected.
As much as I hate the Human Catcher, I think the position is an essential element to the team.
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Score indeed. Not totally - I've got 4 Throwers : )Evil Git wrote:score
so a i right in thinking you've got 4 blizers, 4 catchers, 2 throwers and 12 linemen???
personally i'd try and find an ogre from somewhere (borrow one from a friend or use a different figure) and do away with the catchers. you have to keep the catchers protected to utilise them effectively. well imo anyway.
Well, I DO have an Ogre, the female Manhunter version... : )
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