Jump Up and TZs

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Pipey
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Jump Up and TZs

Post by Pipey »

Quick one. Think I know the answer but thought I'd post here to make sure.

Does a witch elf jumping up to block in two tackle zones suffer a -2 to her AG roll to attempt to succesfully block?

i.e. do tackle zones apply modify Jump Up rolls?

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Post by plasmoid »

Nope. No modifiers. Like leap.

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Post by Pipey »

That's as I thought.

However it explicitly states no modifiers in the Leap description, but not in the Jump Up description.

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Post by Grumbledook »

read the summary card that you get in the box...

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Post by Darkson »

Grumbledook wrote:read the summary card that you get in the box...
You get an LRB5 summary card in the box now?

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Post by Grumbledook »

you get two!!











if you do some blue peter wizardry

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Post by DoubleSkulls »

Pippy wrote:That's as I thought.

However it explicitly states no modifiers in the Leap description, but not in the Jump Up description.
But does it state anywhere that there is a modifier for Jump Up for TZ? I couldn't find one. If you look at the modifiers they are called for example "Dodging Modifiers" not "Agility modifiers"

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Post by Jural »

I originally thought it was inconsistent, but when I looked it over, all the cases for skills which use AG rolls specifically say which modifiers should apply. Of course Passing, dodging, picking up the ball, and catching are not discussed in the skills section, but in the overall game rules. Specific skills

Hypnotic Gaze mentions TZ's exert a -1.

Leap mentions no modifiers

Jump Up mentions a +2 modifier.

So it is clear, every skill which requires an AG roll is a self-contained rule which says exactly what modifiers should be used. Integral rules to the game (which do not require skills) are handled in the basic rules in more detail.

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Post by Stout Youngblood »

from page 66 LRB 5.0
JUMP UP
A player with this skill is able to quickly get back into the game. If the
player declares any Action other than a Block Action he may stand up for
free without paying the three squares of movement. The player may also
declare a Block Action while Prone which requires an Agility roll with a +2
modifier to see if he can complete the Action
. A successful roll means
the player can stand up for free and block an adjacent opponent. A failed
roll means the Block Action is wasted and the player may not stand up.
When a player stands up after being knocked down doesn't have a modifier to stand up. Using Jump Up to stand cost nothing, too. Its only if you want to stand up and make a block is a roll required. It is a straight up AG roll with a +2 to it. Nothing else is required. So a witch elf jumps up to block someone next to her. She needs to make an AG roll +2. So anything but a natural '1' and she can make the block.

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Post by GalakStarscraper »

Jural wrote:I originally thought it was inconsistent, but when I looked it over, all the cases for skills which use AG rolls specifically say which modifiers should apply. Of course Passing, dodging, picking up the ball, and catching are not discussed in the skills section, but in the overall game rules. Specific skills

Hypnotic Gaze mentions TZ's exert a -1.

Leap mentions no modifiers

Jump Up mentions a +2 modifier.

So it is clear, every skill which requires an AG roll is a self-contained rule which says exactly what modifiers should be used. Integral rules to the game (which do not require skills) are handled in the basic rules in more detail.
Good explanation Jural ... and a correct one as well.

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Pipey
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Post by Pipey »

What is a little bit confusing is the fact that under Leap it states to make an AG roll with no modifiers which kind of implies a general rule of modifiers applying to AG rolls.

It doesn't say "no modifiers" with the Jump Up roll, hence the request for clarification.

In any case I've got my answer. Thanks very much.

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Post by Wylder »

Its doesn't state No Modifiers because there is a +2 modifier. It explicitly states the only modifier that applies. How much clearer can it possible be?

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Post by Pipey »

OK fair enough. Debate over :wink:

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Post by Arngrim »

Wylder wrote:Its doesn't state No Modifiers because there is a +2 modifier. It explicitly states the only modifier that applies. How much clearer can it possible be?
It does not explicitly state that the +2 modifier is the _only_ one that applies.

The question is valid, and Jural's answer was correct, full, and given in a nice tone.

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