Flesh Golem 6+4...
- Digger Goreman
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Flesh Golem 6+4...
... Speed (MA5) or Block (First Skill)....
Reason: ''
LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
"1 in 36, my Nuffled arse!"
- Digger Goreman
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- Digger Goreman
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Ummm, no... it's not for me....
It is a relative rarity to break AV9... which the FG is....
Speed would increase his mobility and ability to blitz off the ground and go places... a worthy attribute... but is it THAT much better than MA4?
The FG has no other added skills, and would definitely benefit from the Block Skill, which is usually my first choice on a regular roll....
Is there something I'm missing that would entice me to add an extra 20k to my TV and keep suffering from rolling double downs against blitzers, et al...?
This is the conundrum and reason for asking....
It is a relative rarity to break AV9... which the FG is....
Speed would increase his mobility and ability to blitz off the ground and go places... a worthy attribute... but is it THAT much better than MA4?
The FG has no other added skills, and would definitely benefit from the Block Skill, which is usually my first choice on a regular roll....
Is there something I'm missing that would entice me to add an extra 20k to my TV and keep suffering from rolling double downs against blitzers, et al...?
This is the conundrum and reason for asking....
Reason: ''
LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
"1 in 36, my Nuffled arse!"
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- DoubleSkulls
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- Digger Goreman
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In terms of additional cas I think Mighty Blow and Block are about the same. Most of that is because you'll do a lot more blocks with a Block player, rather than each hit doing more damage. Since Block means fewer turnovers I think it means you win more games with it than MB.
I think Golems normally want Block and Guard. With SF already that makes them great shock absorbers. Mighty Blow I'd take 3rd, but Grab is also interesting because of the way that aids in sideline exploitation.
I think Golems normally want Block and Guard. With SF already that makes them great shock absorbers. Mighty Blow I'd take 3rd, but Grab is also interesting because of the way that aids in sideline exploitation.
Reason: ''
Ian 'Double Skulls' Williams
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I would suggest going for block first. It is true that the MB will get you more injuries, but the block skill will strengthen your line on the defensive side as well as help you put more people down on the offensive.Digger Goreman wrote:What are your feelings on Mighty Blow over Block...?
Is it worth going down more if you get the +1 to break the other's armor?
I guess it is the eternal conundrum of the Strength player. And it ultimately comes down to personal taste/preference.

Reason: ''
- Digger Goreman
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Sigh, exactly....Grendel wrote: I guess it is the eternal conundrum of the Strength player. And it ultimately comes down to personal taste/preference.
And these guys/constructs skill up sooooo slowly....
Reason: ''
LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
"1 in 36, my Nuffled arse!"
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I played a necro team on fumbbl for a while and I found that mighty blow was a better option for the quick skill up. If you're playing in an advanced league...block would be safer.
If you save a re roll, and orchestrate 2 dice hits...you should get the next skill up pretty quick if you already have mighty blow.
..my 2 cents
If you save a re roll, and orchestrate 2 dice hits...you should get the next skill up pretty quick if you already have mighty blow.
..my 2 cents
Reason: ''
- mattgslater
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Block. Otherwise he'll never advance again.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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I experimented on my Team one Golem took Block, the other Mighty Blow first. The Mighty Blow player now has twice as many Casulties and three skills...Digger Goreman wrote:What are your feelings on Mighty Blow over Block...?
Ian does have a point that Block helps you make (and resist) more blocks so you should be hitting more, just for less effect. If there is a limited amount of Block on the other teams and you are happy with taking the Both Down to get the Casulties even if it is a Turnover I would take MB.
Reason: ''
Ne cede melia, Marlow.
Trophies: MBBL Dungeon Bowl Season Nine; Boudica Bowl IV Stunty Cup
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Trophies: MBBL Dungeon Bowl Season Nine; Boudica Bowl IV Stunty Cup
Leicester Blood Bowl League - http://www.leicesterbbleague.com/