Looking at the new, new Khemri roster (the one with Decay), a Khemri team with no Tomb Guardians now looks like a viable option. This is not as bad as it first appears...
With this build:
- 2 x Blitz-Ras;
2 x Throw-Ras;
9 x Skeletons.
4 x Re-rolls;
2 x Fan Factor;
1 x Assistant Coach;
1 x Cheerleader.
You have average Strength, access to General skills an all players, Strength skills for the Blitz-Ras, and Passing skills for the Throw-Ras (Nerves of Steel/Leader).
Unless you are lucky enough to get AG increases, your Throw-Ras become your ball carriers, supported by your Mighty Blow/Strip Ball Blitz-Ras, who are in turn supported by Block and/or Dirty Player and/or Dauntless (heh!) Skeletons, one or two of whom also have Kick.
With the changes to Safe Throw, you almost have a passable passing game (especially if he also has Accurate - Short passes on a 3+, Quick passes on a 2+...), as there is a greatly reduced risk of fumbling the ball.
If you are lucky enough to get AG increases on any of your players, they are now your receivers!
Unless this happens, your primary method of scoring will be the running game, though.
Why bother? Because, unlike other teams of this ilk (I'm talking about Goblin teams, Chaos Dwarf with only hobgoblins (;-)), maybe even Dwarfs!), this team has one significant advantage... Regeneration!
Your team is more durable than a team without it, which will allow you to keep your skilled players for longer, with less chance of (permanent) death, and Niggling injuries.
What do people think? Is it worth a look, or am I just plain crazy?
I think I'll have to try this out against a Dwarven team, and see how it fares by comparison - the two teams have similar stat lines, apart from AV on the Dwarves and Regen on the Khemri, so it will be interesting to see how this pans out.
Cheers,
Nestyr