What to do when outnumbered?

Want to know how to beat your opponents, then get advice, or give advice here.

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VampyrSoul
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Post by VampyrSoul »

grimfang wrote:This is BLOOD BOWL. When the going gets tough... CHEAT! Dirty tricks, magic items! USE YOUR WEAPONS... um.. you did take weapons i hope? You are an orc... you are genetically predisposed to bending, breaking, and violating the laws set forth by Nuffle, as translated by Roze-El. Bring forth the Holy Hand Grenade.. on the count of three.. three being the number...

Who? You? Naaaawww... you would never pull a custerd pie out and throw into an opponent's face....

Cheat.. steal... and hit him hard...

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Ghost of Pariah
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Post by Ghost of Pariah »

Wow. I really disagree with Marcus. lol For Elves or Skaven I would say to spread out but for orcs I think I'd stick together on offense. Keep the ball carrier well protected sine you are going to need 2 or 3 turns to score. You want to score asap since the longer the drive drags on the more players are gonna go down. A kick off alows you to get some players back on the field and reset your team strategy.

On defense I would spread you line out and post your defenders deep. Before you focus your attack make sure you know who is going for the goal.

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Marcus
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Post by Marcus »

Pariah: Tightening up is generally a good defensive play for Orcs but I've found that if you're outnumbered it is very, very easy for someone to box you in and prevent you getting anywhere. It's much easier to stop a cage than it is to break one, and if you're going to tighten up in a ruck, you'll hang on to the ball but you won't score in a hurry.

If you're protecting a lead then sure, but if you're behind on the scoreboard it's best to play looser where your extra strength can be used on head-to-head blocks.

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Post by Skummy »

With Orcs, I usually find that if you send a blitzer long on offence, your opponent will have to respect him as a scoring threat. If he can draw off two players, you can even up your advantage on the rest of the field. Orcs who are fortunate enough to gain 4 agility are perfect for this mission, as they can get up, dodge away and fairly easily become scoring threats. Their 9 AV should also keep them from getting too banged up.

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MickeX
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Post by MickeX »

Skummy wrote:With Orcs, I usually find that if you send a blitzer long on offence, your opponent will have to respect him as a scoring threat. If he can draw off two players, you can even up your advantage on the rest of the field.
Yup, that's the strategy I've been using recently. Either you actually manage to get that throw-catch-TD-play to work, or else the drive should at least be over pretty quickly... :)

I used to prefer the running game, but now I've come to like the passing game more and more. Orcs aren't that bad at passing - and there's not much of a problem to take some chances, since they don't get hurt all that often anyway.

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Post by Skummy »

I still prefer the running game as well. The man downfield doesn't have to get used - he can just be a distraction for the running play that will go to the other side. Actually passing the ball is too low percentage for me to try unless my cage is getting beaten like a gong or I'm running out of time. Throwing a goblin over for support is also a good idea if you decide to go the passing route. If the gobbo doesn't have the ball, it isn't a turnover.

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