6/4 on a Bull centaur
6/4 on a Bull centaur
My Bull just got his 1st upgrade (Spp) as it was 6/4 I opted for +1ma making him M7 (+3 GFI with sprint/sure feet)
Now Im wondering if plain old "Block" would have been better, I have loads of Block on the HobGobs (as well as C/Ds) and a S4 M10 player will hopefully get to 16Spps quite quickly...
Thoughts...?
Now Im wondering if plain old "Block" would have been better, I have loads of Block on the HobGobs (as well as C/Ds) and a S4 M10 player will hopefully get to 16Spps quite quickly...
Thoughts...?
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I'd have gone for block. Block and Break Tackle are the two skills bulls really need and I'd probably want them as soon as possible so I had them for as many games as possible. While +Ma is really neat after those two skills it isnt quite neat enough to justify taking (or justify the extra TV).
What I really wouldnt do is take +Av
What I really wouldnt do is take +Av

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Ditto. MA would be useful, but Block and Break Tackle are vital skills for a Bull CentaurJural wrote:I wouldn't take AV.
I would probably take Block or Break Tackle on the first advance. Butfor a 6 4 on a third advance, I would take +MA.
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MA
+MA all the way. It makes a huge difference when you are left in a tricky spot and 2 turns to score...as well as making him an even better ball retriever.
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Even Black Orcs have a 75% of a successful Dodge with a reroll.Joemanji wrote:Seriously, without Break Tackle all that MA is not worth squat. You have got a 160K black orc for all intents and purposes.
And I don't think bulls have that much trouble getting to a third skill.
Break Tackle then Block is my development of choice but I don't feel straying from this for a stat increase is going to break the player.
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How many re-rolls does he have? Because if he is going to take MA7 over a skill, he'll want to use it every turn. Or at least every other turn. Because Block costs 10K less and he sure as heck would get to use that (almost) every turn. Even if he doesn't need it after the roll, it still means he can throw a block with confidence. He can use Break Tackle most turns too, and it unlocks 50K of otherwise untapped movement. But there is no way he can dodge every turn on a 4+. Even if he had 8 re-rolls and never needed to use them for anything else, its still a losing strategy IMO. 75% is not good odds in BB over even a medium length timeline.PubBowler wrote:Even Black Orcs have a 75% of a successful Dodge with a reroll.
I have found it takes a lot longer than one might think. Their development slows down a lot as TV rises because the bull becomes too risky a ball carrier. Again, 75% is just too much of a risk against mediumly developed elves or skaven. So the hobgobs have to score the TDs, cutting off the BC's supply of SPPs.PubBowler wrote:And I don't think bulls have that much trouble getting to a third skill.
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