Some thoughts on Norse needed...

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Axtklinge
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Post by Axtklinge »

Yesterday I had the second game with my norse.

As in our league we're all kinda grown up (whatever that means) and have jobs and all sorts of stuff to do, we cant actually tell who we'll be playing against until the time of the game as we play whever shows up that day (with the team he or she brings along).

So I end up playing against a team in his second or third game but with a TR lower than mine by 110k.
That's not all bad - I though to myself-, I have 11 players, a couple of skillsfrom the last game, two rerolls, and most of all... I'm playing against goblins!

First Half
Anyway, the game starts, he gets to receive the ball, and the first move he makes is to put my Troll out of the pitch with his chainsaw looney.
Its only a KO (ufff...) but it gives the looney a big red "HIT ME" dot in the forehead. He uses his dodges very effectively, menaging to give assists and to block my LOS linemen with 2 dice, leaving them face down at tops.
In my turn I "pay back" the simpathy and blitz the chainsaw.
He goes down, and cut himself to death. He uses the Apo but the little guy stays dead.
I use the opening to place a lineman in his half of the field, pressuring the ball carrier, and start punching gobbos as often as I can.
A couple of turns later I get to blitz the ball carrier, pick up the ball with one of the runners (the "sure hands" trower was too far), and score the next turn (turn 5).
In the next turn the gobbos attempt the TTM tactic, but the guy lands on one of my runners (who gets KO'd), but it allows me to get the ball on my hands again. In two turns I menage to hand off and pass to the same runner who scored in the first turn, an score again in my last.

Second Half
I menage to get everybody out of the KO box, start placing the to receive the ball, and realise I've been playing with only 10 player for the entire first half. ( I forgot one lineman in the "storage box"!! )
The second half starts, and I slowly move forward hitting as much as I can, making a few Cas along the way, and scoring by turn 5 again, closing the score with 3-0 and 5-1 Cas.


Despite the result, the first half was quite close, as both teams ended it with 3 or 4 players off the pitch, and it could have been 1-1 instead of the 2-0.
The second half was a different story, and the Goblin team ended up seriously outnumbered.

Post Game
Got the first skills for my second runner (Dodge), and my only Ulf (rolled 11... what a waste!)(Block).

I got 50k gold, and I'll probably be getting my 12th player (lineman, as I already have Apo).

Sorry for the long post.
Cheers
Axt

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Post by Master Wang »

Don't apologise for the long post, I love reading match reports. Good job on the result and good skill choices IMO.

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Post by mattgslater »

I'd laugh at you for setting up a whole defense without realizing you were down a man... but I've done something similar.

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Post by voyagers_uk »

yeah, well done for the 1st half, you say that the result was wider than it should have been but with you a man down for assists and coverage, maybe the score was a truer reflection that you'd admit.

I love the team that is Norse in BB (had to change the sentence in case it got "quoted" back at me)

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Ikterus wrote: But for the record, play Voyagers_UK if you have the chance. He's cursed! :P
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Post by voyagers_uk »

In My current game with Norse against an Underworld side, the First half was close finishing 1-0 to me after a lucky throw in. But the second half has proceeded to be fairly one sided.

Currently it is 11 Norse versus 2 Skaven and a Gobbo.

My player with the ball was going to finish the turn needing to GFI to score, so I decided to play it safe and get an SPP for a pass for him and put him on 13 and allow a lineman with 2SPP to scire and be closer to skill 1

one fumbled pass, reroll to be accurate and then dropped pass later and the ball is loose.

The skaven and gobbo are outnumbered 7-3 back in my half, so I have a chance to pick the ball up with the lineman now and pass back to the runner, who will hand it off to the lineman for him to score in my turn 6. That way he will deffo get a skill at the end. hopefully the runner will get the MVP at the end and go up to 17SPP for skill 2

I am keen to see what happen next? The Goobos can dodge like I did not believe and the Skaven seem to not be staying down for long...

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Ikterus wrote: But for the record, play Voyagers_UK if you have the chance. He's cursed! :P
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Post by Axtklinge »

Master Wang wrote:Don't apologise for the long post, I love reading match reports. Good job on the result and good skill choices IMO.
Thanks, me too! :D
mattgslater wrote:I'd laugh at you for setting up a whole defense without realizing you were down a man... (...)
Yeah, me too.
Specialy ending the half ahead by 2.
Perhaps if the score was any different I might not find the subject that funny... :wink:

@voyagers_uk:
I guess I know what you mean...
Sometimes dice "probabilities" just seem to defy all logics!

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Post by Axtklinge »

Ok... another game (3rd) with the Norse, this time against a very nasty Vampire team (1 ST6 Vamp, and 2 ST5, plus a bunch of blocks and other skills).

From inducement I got a couple of Re-rolls, an extra Apothecary and two starplayers (Boomer Eziasson and Helmut Wulf) to help my 12 men team kick some Vamp!

I got the ball in the first half, and started my turn by protecting it with a couple of players and then picking it up with my "sure hands" thrower.
After that as the ST6 Vamp was on the LOS I tried to blitz him with the chainsaw, but the damned machine didnt wanted to work, and almost choped Helmut in two (well, it was "only" face down, but it wasn't what I was hoping for anyway...).
The next two turns I assist to a "Hypnotic gaze" show, with the Vamps opening two holes in my defense, and placing three of their kind next to my "ball-carrier protectors", and then BLITZ, and there goes the ball to the floor.
Thanks to a couple well placed blocks and a usefull blitz from my (only) Ulf, I clean the ball from enemy TZ's and my thrower does his job perfectly: Get up, move, pick up, move, and quick pass to a Runner that was in the side line, that runs like hell with it, with two lineman by her side (its a female runner).
Many TZs on the other Vamp players ment that only with very good luck, he would get even close to the ball (already using GFI), but thats not what he had in mind (just when for the fight, trying to put some of my players out. No luck there).
Two turns later I scored the first TD (it could have been only turn later, but as he didnt try to come close to the runner, I didnt risk the GFI.
The last two turns were very hard, as I had to defend a fast cage from the Vamps, but ultimatly a blitz from the Ulf to the ball carrier ruined my adversary hopes to equalise in the first half.

in the second half, he built a strong cage near the center (avoiding my Frenzy playes as he could), and got to the center of my field, by a serie of bad Bloodlust rolls, and too many TZ's from my guys.
This ment that the ball went loose two turns from the end, and once again the "two-turn scorer runners" when to action, after a hand off from the blitzer (by this time my thrower was taking a forced nap in the KO'd box), the runner just ran all she could, to make the second TD by turn 8.

Failed Bloodlust rolls were of great importance for a major part of the second half of the game, and without that help I'm quite sure the game would have ended diferently against such strong team with a very capable coach.
Not complaining, just stating it wasnt as easy as 2-0 might sound.

Got a new skill to the Ice Troll (MB), and another to the Berserker, but as I forgot to roll then, I'll have to wait till "games night" to see what will be the improvement.

Any sugestions on a regular skill for the Berserker?

Cheers
Axt

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Post by voyagers_uk »

usual skills such as Guard/MB/Strip Ball (to utilise Frenzy) or Piling On are good. I hope you get ST+1 as then he is a skilled Ulf.

I am playing my 3rd or 4th game now against a High Elf team (I am only the underdog by 60k so took a babe.

My only skills are on mt two runners (one has tackle, one had MB), and two linemen (one has tackle, one has guard)

I am saving up for my Ulf's

He had a loose cage just inside his own half and a few players on the floor. I have managed to put 2 tackle zones on the ball carrier and mark two corners of the cage and bring teh snow troll to within 3 squares, so hopefully I will obtain the ball shortly, it is only turn 3 and I have already been forced to use my APo on my Tackle Runner who was si'd (-1AV), and for once Doctor Shipman did his job and I am only badly hurt(reserves)

hopefully I can keep him pinned and bash away at his line's

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Ikterus wrote: But for the record, play Voyagers_UK if you have the chance. He's cursed! :P
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Post by Cramy »

A couple of Berserkers with MB and Piling On can cause tons of havoc. And with your Claw/Frenzy/MB Troll, I'd go the havoc route.

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Post by Axtklinge »

4th game!
This time the game was against skaven.
Once again I got a lot of inducements (almost 700), that I used for an extra Apo, a mercenary Berserker, three re-rolls, and two stars (bomber and chainsaw).

This was going to be a troublesome game because the skaven team is very nicely advanced AND it has a 1-turner GRunner.

I got the ball in the first half.
Throw a few punches, and go for the ball, which the Sure-hands thrower failed to pick up.
In his turn, the skaven coach moves a couple of GR into my half of the pitch.
My second turn, I place a TZ on each of his GRunners in my field, and go for the ball which, once again the Thrower fails to pickup.
The nearest GR dodges out of his TZ, goes for the ball, picks it up, dodges out of my thrower TZ, and with a couple of GFI scores.
Nice way to start, I thought to myself.
I get the ball again, build the cage, slowly moving upfield, and this time I end up punching my way into his endzone and end up scoring in my 8th
turn.
He gets the ball for his 8th turn, and after some push-backs and dodges he fails one dodge otherwise he would have scored again.

Second half
He gets the ball, and bulids the usual one-turn play (...two groups of players near the LOS to be able to choose from were to "go in". Then in one of this groups he pushes-back or pows one of my LOS players to one side to reduce de dodge necessity. From this hole, he gets one player to my second defensive line, and then blitzes with another one. If all goes well, now he can get his MA10 GR with sprint and sure feet, safely into my field, and walk right into my endzone), and he scores again.
There I go again, smacking all I can, and getting another TD near the end of the second half.
He getts the ball for the last two turns, and scores in the last.
3-2.

Extras on the game:
-I've menaged to put several skaven in the reserves and KO'd box, but only did 1 cas (and lose cas too 1-4).
-The chainsaw guy did it again ("1" on his first Chainsaw roll, and goes strait to the bench. Same result everytime I use it, dont know why I still use the guy...)
-All in all the result it wasnt too bad, considering the team I was playing against, but I felt I could have ended with a different result, if it wasnt for the failled attempts to pickup the ball from the sure hands thrower (6 or 7 in total...).

Cheers
Axt
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Post by voyagers_uk »

First half over in my latest game. managed a score in the 8th turn against the run of play against my High Elf opponents

My Runner with the ball is 3 squares deep in my half in a light cage. Two Beserkers are 3-5 squares from his endzone, pushed against the sideline, one of them is prone.

I jump him up to negate tackle zones and have a 1 dice block against a dodge catcher with the other. Both down and a 3+ dodge away and I am in the endzone

the runner knows he has no rerolls to back him up avoid the GFI leaving him a 5+ pass to be accurate He gets the 5 and the beserker rolls a 6 to claim the catch Burress Style....

Can I get a Whoop whoop? :wink:

Second half with me to receive awaits....

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Ikterus wrote: But for the record, play Voyagers_UK if you have the chance. He's cursed! :P
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Post by sirsebstar »

woop woop
nice

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Post by Axtklinge »

:lol:
Nice one!

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Post by voyagers_uk »

Nuffle hates presumptiousness......

the second half went badly, any attempt by me to get to the High Elf Ball carrier ended either with a my players all on the floor, or an extra Casualty rooming in in my dug-out

as the HE coach put afterwards, he had what appeared to be a team of AG4 Orcs for the second half.

only ended 2-1 but 4-0 on casualties (1 dead)

a Blitzer got Guard
on cash though I got enough to replace the dead lineman with my First Ulf.

straight back in teh saddle I challeneged a Chaos Dwarf team... I will keep you all posted on how it goes

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Ikterus wrote: But for the record, play Voyagers_UK if you have the chance. He's cursed! :P
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Post by mattgslater »

When you said "Burress style" in reference to a reception, you jinxed yourself. Or maybe it'd be more appropriate to say you shot yourself in the....

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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