Some of my old school coaches HATE Journeymen, and frankly, the only argument they have is "this isn't what I remember." They remember the days when elves were for geniuses and masochists, and they remember the days when handicaps would benefit the lower-value team in the long run, without evening the odds in the short run. Frankly, the latter bit is better for fixed formats, while it's very destructive in open formats. So I've been thinking about their concerns, and have come to the conclusion that fixed leagues would benefit from changes to the inducement rules.
Here's what I came up with:
1) TV includes Treasury, but not FF (using Free FF rules).
2) Money spent from Treasury is not added to opponent's inducements.
3) If you spend nothing but Treasury on a purchase, you get matching funds from the bank up to a total 50k per match.
4) Mercenaries are a bit more expensive: double TVA, rather than TVA+30k+net 30k with a skill.
5) Limit one Star.
6) No Journeymen, but if you can't field more than 11 players total after picking Inducements, then unskilled linos you select as Mercs are half price.*
7) To simulate the old Freebooter rule, Mercs are half price if you buy them with nothing but Treasury and matching funds.

9) You may also induce a "side bet" where you get both dice instead of just the higher one if you win, for 100k. If you lose, the inducement is wasted.
10) Players not permanently listed on the roster CAN'T use TRRs.**
* I don't like this. If you can think of a better rule for JMs for people who don't like JMs, I'm all ears.
** This is because I'm using my option rules, which take Loner off BGs (using competition as discouragement rather than devaluation), and so I'm just going to dump Loner entirely.
WDYT?