Very first team layout...Lizardmen

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Storch
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Post by Storch »

s031720 wrote:Just tackle them and youll be OK... :)
No, but seriously, if hes an inexperienced coach he will not have a chance with the haflings. You dont need any advice, that would make it more unfair. :)
Honestly, even if he was was an experienced coach, it wouldn't matter much.

If he has a tree, ignore it. Look at everything that isn't a tree as 2 SPP for a CAS that hasn't happened yet.

Back when I started my Lizards, my first game was against an experienced Halfling coach and I managed to get 5 casualties.

Swish the little ones, preferably with your sauruses, and score with your skinks and you should be well on your way to developing the team.

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Post by s031720 »

I would think that an experienced haflingcoach would have a pretty good winratio versus an inexperienced one coaching any other team.

If you know what your doing, haflings can suprise! :) And that is whats making it fun to play haflings, if you always lost with certainty it wouldnt be fun at all.

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mattgslater
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Post by mattgslater »

A long time ago I used to play in a league with a very skillful Halfling coach. She won about 5/8 of her games. One year she did a bunch of damage in the playoffs and made the championship from the 6th seed (she lost the final).

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Storch
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Post by Storch »

Don't get me wrong, I have a lot of respect for the little guys. We had a coach with the highest Cas percentage in our league the one season with them. Sure one 'fling is weak, but if they hunt in packs, they can be deadly. And you don't care about getting sent off for fouls, so they can really clear the field.

My point was more that if he only had one tree, that meant there were at least 2 'flings on the line at the start of the drive. That means two 3-dice blocks, which usually means a banged up halfling or two. Add in a blitz and suddenly there are a lot less men on the field than there were a few turns ago. Some of those are bound to turn into SPPs.

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Post by katadder »

dont like flings much due to being armour 6 and move 5. a goblin at least gets move 6 and armour 7 for only 10k more and armour 7 compared to 6 is a big deal as average roll is 7.
plus their big guys negatrait has to be the worst in the game, at least the other big guys can move next turn or whenever after failing once, take root really sucks. its not even as if the tree is fast in the 1st place.

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Storch
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Post by Storch »

But nothing compares to being able to throw your own player into the middle of a cage and have him take out the ball carrier on a lucky scatter.

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Re: Very first team layout...Lizardmen

Post by Jural »

PanzerSmurf wrote: ...
6 x basic skink
4 x basic sauri
1 x basic kroxigor
1 FF
1 reroll (I know its puny, but I didn't have any more credits)

...
Something is off here.

6 skinks is 360k.
4 sauri is 320k
1 Krox is 140k
1 re-roll is 60k
1 Fan Factor is 10k.

Either my math is off, or you still have 110k to spend. Buy the re-roll and an apothecary, I guess. I wouldn't bother banking the 50k.

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PanzerSmurf
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Post by PanzerSmurf »

Whoops, ok, so, list is now:

6 x skinks
4 x sauri
1 x kroxigor
2 x RR
1 x FF
1 x apothecary

And a little update, last night I head he was going to bring two trees... Perhaps I should spray the pitch with menure so they root faster/better?

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Post by sirsebstar »

yes, that (nearly) always works. Just make sure, your skinks wont trip up on the uneven terrain!

Also, when you are near the tree, just dodge away, he will have a hard time comming after you.
Have a good time, and watch out when your sauri are getting singled out by bands of hungry halflings, just a single counterassist wll really ruin their day.

Also, vs dodge, you realy cant expect to knock many down, you have no block. So basicly treat them like wardancers, kill em!

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Post by mattgslater »

You could also dump the FF and Apoth for a third RR. Not sure, as AV7/ST2/Stunty/60k says "Apoth!" but your lack of skills says "RR!"

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Post by PanzerSmurf »

It's for a league, I need the FF to participate...

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Post by Darkson »

Houserule?? As you don't need FF for LRB5.

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Post by PanzerSmurf »

Yup, nagging houserule...

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Post by mattgslater »

If you must buy FF, then I'd dump the Apothecary and two Skinks for two Saurus, to max out. That leaves 10k for an extra FF point or to help save up for another Skink or an Apothecary. Maxing out on Saurus just before kicking off your season on Halflings will help your team development immensely. Besides, having ST4 cornerbacks means that any quick 'Fling TDs will have to come from TTM, which is not a winning strategy. If you do that, line the Saurus CBs up next to your Skink OLBs, rather than behind them: you don't want to give up 3 dice to 'Flings unless said 'Flings use a Tree to "lay the wood", so to speak.

Not sure about that advice. Any Dwarf coach will happily spend half an hour b**ching about how much it sucks to only have 4 AG3 guys, and theirs are ST3, AV8 and don't start their careers with a niggle.

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
PanzerSmurf
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Post by PanzerSmurf »

Well, as I allready said, cant alter my list anymore now...

Also learned that my opponent has two of his halflings that have to miss his next game (against me...), Leaving only 12 of the buggers in his team... Should be able to knock some of those off their feet and into the dugout, right?

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