Starting Ogres
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Starting Ogres
i have just started an ogre and gnoblar (snot) team
but what would be good numbers to start with?
all 6 ogres?
lots of snots?
these are only for one off games at the mo but i want it to be fair against the teams in the box set
hope someone can help
but what would be good numbers to start with?
all 6 ogres?
lots of snots?
these are only for one off games at the mo but i want it to be fair against the teams in the box set
hope someone can help
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I haven't played Ogres, but snots only cost 20K to replace, whilst both Rerolls and Ogres cost 140K once a league is in progress. You won't often have that kind of cash around. Snots seem like a poor investment in comparison since they die really easily. Someone did a long Ogre tactic thread on the GW forum (might have been Fen). But something like this might work:
4 Ogres
4 RRs
8 Snots
Then you have a nice solid re-roll base (you'll need them!) that can be relied on even in the bad times. Re-rolls can't be killed, unlike your players.
If you try to fit in one more Ogre the best you can do is:
5 Ogres
2 RRs
8 Snots
which seems less effective from a theorybowl POV.
I hope you are playing LRB6. The new Stunty rule means your Snots will die from only 11% of casualties instead of 17%. That's going to make the team a lot more fun to use.
4 Ogres
4 RRs
8 Snots
Then you have a nice solid re-roll base (you'll need them!) that can be relied on even in the bad times. Re-rolls can't be killed, unlike your players.
If you try to fit in one more Ogre the best you can do is:
5 Ogres
2 RRs
8 Snots
which seems less effective from a theorybowl POV.
I hope you are playing LRB6. The new Stunty rule means your Snots will die from only 11% of casualties instead of 17%. That's going to make the team a lot more fun to use.

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Ok, well don't worry about that then.
But if you wonder what I meant: The BB rules have changed a few times in recent years, but they are due to be set in stone towards the end of 2009. That set of rules is called Living Rulebook 6 (LRB6) and can be downloaded from free via this thread.

But if you wonder what I meant: The BB rules have changed a few times in recent years, but they are due to be set in stone towards the end of 2009. That set of rules is called Living Rulebook 6 (LRB6) and can be downloaded from free via this thread.
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Roster one please, Roster 2 - ugh. It really doesn't work right.Joemanji wrote:I haven't played Ogres, but snots only cost 20K to replace, whilst both Rerolls and Ogres cost 140K once a league is in progress. You won't often have that kind of cash around. Snots seem like a poor investment in comparison since they die really easily. Someone did a long Ogre tactic thread on the GW forum (might have been Fen). But something like this might work:
4 Ogres
4 RRs
8 Snots
Then you have a nice solid re-roll base (you'll need them!) that can be relied on even in the bad times. Re-rolls can't be killed, unlike your players.
If you try to fit in one more Ogre the best you can do is:
5 Ogres
2 RRs
8 Snots
which seems less effective from a theorybowl POV.
I hope you are playing LRB6. The new Stunty rule means your Snots will die from only 11% of casualties instead of 17%. That's going to make the team a lot more fun to use.
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Everyones lying. You don't need ogres in an ogre team!
For a 1mil team, you can take:
16x snotlings
8x re-rolls
1x apothecary
and STILL have 70k left to play with!
Of course, if you wanted to be a girl about it and use ogres in your ogre team (you big girl!) then I'd highly recommend Joemanji's first list, with the 4 ogres. It gives you enough re-rolls, while the 2nd one will leave you short at key moments.
For a 1mil team, you can take:
16x snotlings
8x re-rolls
1x apothecary
and STILL have 70k left to play with!

Of course, if you wanted to be a girl about it and use ogres in your ogre team (you big girl!) then I'd highly recommend Joemanji's first list, with the 4 ogres. It gives you enough re-rolls, while the 2nd one will leave you short at key moments.
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Oddly, I went Roster 2 and it went really well. (6-3-1 season final). Going that route, though, you have to be extremely cognisant on your lack of rerolls and play that way.fen wrote:Roster one please, Roster 2 - ugh. It really doesn't work right.
Both work, one allows you to be more aggressive, and the other allows you to punt people around but playing with the ball's dicey.
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I would actually prefer roster 2 from a theorybowl point of view.
I would regard 5 Ogres as the minimum efffective number, particularly for defense.
By way of corroboration, I suspect it is unlikely that you would encounter fewer than 5 Ogres in a tournament side.
Hope this helps.
I would regard 5 Ogres as the minimum efffective number, particularly for defense.
By way of corroboration, I suspect it is unlikely that you would encounter fewer than 5 Ogres in a tournament side.
Hope this helps.
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Most tournament rosters are 1.1M, so this is a bit misleading. Plus, league builds are often completely different from tournaments. Especially on a team whose linemen are ST1, AV5 and +2 to Inj.Smeborg wrote:By way of corroboration, I suspect it is unlikely that you would encounter fewer than 5 Ogres in a tournament side.
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You would in mine, just FYI. I like the rerolls, and really dislike running out of snotlings.Smeborg wrote: By way of corroboration, I suspect it is unlikely that you would encounter fewer than 5 Ogres in a tournament side.
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