Double on Marauder.
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Double on Marauder.
Newbie Chaos pact player.
First skill in a new team (3 biguns, one gobbo). Marauder rolls double.
First thoughts, double is useless, they get everything anyway (skip agility skills alltogether)
Second thoughts, blodge is golden...
Third, leap?
Fourth, Block is what the team needs...
What would you have done?
First skill in a new team (3 biguns, one gobbo). Marauder rolls double.
First thoughts, double is useless, they get everything anyway (skip agility skills alltogether)
Second thoughts, blodge is golden...
Third, leap?
Fourth, Block is what the team needs...
What would you have done?
Reason: ''
Ikterus


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I made the least original choice.
Dodge.
Will it be useful? I belive so.
Am I satisfied with my choice? Nah. But it is probably worth 30K TV.
Marauders are very interesting. They can evolve in so many different directions. A later double on a player that is already designated towards a certain role would be golden (Leap on a blitzer, Diving Tackle on a defensive player and so on). But I do believe that doubles on Marauders aren't as sought for as for most other players.
My team would probably benefit even more from block but a player with dodge can turn a game in lower TV-games (look at ghouls).
Dodge.
Will it be useful? I belive so.
Am I satisfied with my choice? Nah. But it is probably worth 30K TV.
Marauders are very interesting. They can evolve in so many different directions. A later double on a player that is already designated towards a certain role would be golden (Leap on a blitzer, Diving Tackle on a defensive player and so on). But I do believe that doubles on Marauders aren't as sought for as for most other players.
My team would probably benefit even more from block but a player with dodge can turn a game in lower TV-games (look at ghouls).
Reason: ''
Ikterus


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Diving tackle followed by prehensile tail would be great for marking gutter runners and stuff.
Leap is awesome, but you have the goblin (horns & 2 heads + stunty) and the elf (leap, VLL & horns on normal rolls), so that will come eventually. As a starting team, I'd take your bread and butter, or DT. Later on, a leap/VLL/guard marauder would be brilliant.
Leap is awesome, but you have the goblin (horns & 2 heads + stunty) and the elf (leap, VLL & horns on normal rolls), so that will come eventually. As a starting team, I'd take your bread and butter, or DT. Later on, a leap/VLL/guard marauder would be brilliant.
Reason: ''
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Dodge, sidestep, DT, or totally ignore.
- Dodge is nice but its strongest when you have lots of it, I cant see this player dodging or ballhandling alot either so dodge isnt all that great.
- Sidestep is a great skill, much better than SF imo but its most useful if the player already has guard.
- DT is reasonable but not initially as helpful as block/guard... having a DT/prehensile tail specialist could be brilliant on a developed team though.
I'd probably totally ignore it and take leader, all the doubles are nice but not as immidiately useful as normal skills. I'm sure you'll roll some more doubles later on.
- Dodge is nice but its strongest when you have lots of it, I cant see this player dodging or ballhandling alot either so dodge isnt all that great.
- Sidestep is a great skill, much better than SF imo but its most useful if the player already has guard.
- DT is reasonable but not initially as helpful as block/guard... having a DT/prehensile tail specialist could be brilliant on a developed team though.
I'd probably totally ignore it and take leader, all the doubles are nice but not as immidiately useful as normal skills. I'm sure you'll roll some more doubles later on.
Reason: ''
Victim of the Colonel's car boot smash. First person to use Glynn's bath.
Update: the Hartlepool family Glynn now has a virgin bath.
Barney is a clever dog.
Update: the Hartlepool family Glynn now has a virgin bath.
Barney is a clever dog.