Experienced journeymen

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Papa Sebco
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Experienced journeymen

Post by Papa Sebco »

In our tabletop league, when a journeyman earns during his match enough spp to gain a new skill (or a characteristic increase), we hire him at his normal cost.

Example : a human lineman earns 7 spp (MVP and 1 casualty) during his match as a journeyman. He rolls for his improvement and only gains a normal skill. Then the coach can chose to hire him, giving him a normal skill, paying 50.000 but counting 70.000 for the Team value on his roster sheet. Is that correct ?

A coach from another tabletop league tells us we have to pay 70.000 to hire him. I can't find anything justifying his rule in the LRB 5, but he made me doubt... :roll:

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GalakStarscraper
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Post by GalakStarscraper »

You were correct. You only have to pay the rookie cost. You pay 50k and get 70k added to your Team Value.

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Papa Sebco
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Post by Papa Sebco »

Thanks for your answer. Now, I think he will believe in me. :wink:

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Post by Digger Goreman »

Yep, and the only compelling reason to hire a rookie... slightly less compelling would be if he gained any lesser value of spp....

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Post by DoubleSkulls »

I think it would be a nice house rule to let Journeymen continue on the team until the get hired or are no longer needed. At the moment journeymen reset after every game - unless hired. So a 2 SPP journeyman can be a bit marginal to hire (or you may just not have enough cash).

However if the team was less than 11 players still I don't see why the same journeyman wouldn't stay with them, and may skill up a bit more gradually - proving himself to the new bosses over a couple of games rather than just the one.

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Post by GalakStarscraper »

ianwilliams wrote:I think it would be a nice house rule to let Journeymen continue on the team until the get hired or are no longer needed. At the moment journeymen reset after every game - unless hired. So a 2 SPP journeyman can be a bit marginal to hire (or you may just not have enough cash).

However if the team was less than 11 players still I don't see why the same journeyman wouldn't stay with them, and may skill up a bit more gradually - proving himself to the new bosses over a couple of games rather than just the one.
Not to rain on Ian's parade with his comment. But Wood Elves are ALREADY overpowered ... this would just make that situation so very much worse.

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Ullis
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Post by Ullis »

I had the same journeyrat on my skaven team for 3 or 4 games (this was PbeM so this meant that I just didn't delete him after the game). He didn't get any SPP's so there was nothing I had to do to him. Then he died.

I miss you, #51. Somehow you were closer to me than the other linerats, although I still can't remember your name either.

Anyway, it does sound kind of a fun house rule, although it seems like a clear boost to low AV teams.

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Post by Digger Goreman »

And even more so the elveses....

Cheese-n-crackers, when you do almost everything on a 2+, loner is mostly mitigated....

Dude in another league played 3 jouney-elves for most of a season intentionally, and won the title.... He concentrated on 8 players and "lined up" the loners on the los....

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Post by Sallacious »

GalakStarscraper wrote: Not to rain on Ian's parade with his comment. But Wood Elves are ALREADY overpowered ... this would just make that situation so very much worse.

Galak
First season yes... second season... not so much if your opponent is a bashy team with mighty blow. My second season with my woodies proved very painful. :(

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Post by dr. evil »

From all the bash teams, Your welcome.

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Post by mattgslater »

Ooh... pay a third of a Journeyman's cost to keep him on per Ian's idea, rounded down to nearest 10k. So it's 10k for most JMs, or 20k for an elf, dwarf, beastman or skink. Chaos and Dwarfs theoretically get hit by this elf-trap, but I don't think it matters for Dwarfs and Chaos coaches are usually in Chaos for either challenges or cute gimmicks anyways. So if you can't afford a roster player, but need a JM anyway, you can kick your improving JM a little cash and he'll hang out another game. Snots are free to keep on, but if your Ogres need Journeymen and can't afford to hire a Snotling, I'm sure nobody'll object.

You should also be able to hire a continued player as a Merc. Of course, skilled JMs should have to be hired as Mercs in the next game to be continued. It's the "respect my skills" rule: once he's obviously no JM, you need to pay him right.

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Post by GalakStarscraper »

As a house rule I could agree with Journeyman being able to be kept for the next game for 1/3rd his value (rounded down in 10k increments).

That would balance out the issues I had with Ian's suggestion.

Would be intesting to run a 6 Ogre team with 5 Journeymen Snots you just keep rolling over from game to game (if they live).

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Post by plasmoid »

Would be intesting to run a 6 Ogre team with 5 Journeymen Snots you just keep rolling over from game to game (if they live).
IMO not a powerful thing to do.
I've seen several coaches state that since snots get crippled all the time, it's a waste to buy them.
But in my experience, ogres need a 15 man roster to fly.

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