More like evidence that fouling is no longer something every team must do in every game.mattgslater wrote: More evidence that fouling has been over-nerfed.
Which is where it should be IMO.
Actually, dodge ALSO kicks in when your opponent rolls a 'defender stumbles' result. Same for block, it means when youre opponent rolls 'both down' you're still standing.tenwit wrote:Dodge only kicks in when your dodge fails. Block only kicks in when you would have suffered a turnover due to rolling both down.
These two statements aren't exclusive. Fouling was out-of-control in the old days. It's almost worthless now. There's got to be a golden mean.PubBowler wrote:More like evidence that fouling is no longer something every team must do in every game.mattgslater wrote: More evidence that fouling has been over-nerfed.
Which is where it should be IMO.
I really like the "new" fouling rules. I've seen alot, and almost every team in majors on FUMBBL use Dirty Players in there teams.mattgslater wrote:These two statements aren't exclusive. Fouling was out-of-control in the old days. It's almost worthless now. There's got to be a golden mean.PubBowler wrote:More like evidence that fouling is no longer something every team must do in every game.mattgslater wrote: More evidence that fouling has been over-nerfed.
Which is where it should be IMO.
Agreedmattgslater wrote:
Fouling was out-of-control in the old days.
Disagree.mattgslater wrote: It's almost worthless now.
Freeekin' OARsome. That's in need of a match report, I think.someone2040 wrote:Ball bounces into the crowd, throws it into the crowd, throws it even further towards my end zone (but still in my half). So in an epic turn of events, a Skink jumps up, grabs the ball, moves into maximum passing distance for a stunty, rolls the 6 required to pass, a skink in a tackle zone catches it, dodges away, and dashes to the end zone for a turn around match.
I wouldn't. Make him a target. Fire him after the game. Put him on the LoS, put him on the sideline to tempt those crowdsurfs that give you a shot at crowdsurfing next turn, mark the enemy big guy with him, whatever. Just don't earn any SPPs with him.someone2040 wrote:He got possibly the worst thing for a Saurus, -1 strength. do I fire his ass now, and take a journeyman Skink again.
Side Step for defensive skinks, followed by Diving Tackle. Block on doubles to keep DT working. Most skinks go this route (at least three on every team; I use four).someone2040 wrote:What's the normal choice for Skinks? I'm not sure how to use Side Steppers (I'm fairly new to the game), Sure Feet and possibly Sprint sound decent to me. Not sure how useful the other agility skills will be.