Top Hats (a diffrent Chaos Dwarf team)

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Andromidius
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Post by Andromidius »

Depends on the rest of your league. Are you giving inducements away alot? If so, dump him. If not, keep him.

Though the moment you get another ball handler, he needs to be sacked.

~Andromidius

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Decker_cky
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Post by Decker_cky »

Who cares how much an elf lineman is. Is he worth it to your team? I'd guess he might be a little too much drag, but you have to judge how much he's adding to you.

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stashman
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Post by stashman »

The monster is soon at 76 spps (just 2 spps)


Bubby Bullford
Bullcentaur 6 4 4 9 Thick Skull, Sprint, Sure Feet, Block, Tackle

Last time before I took Tackle some of you said go for Mighty Blow, but after playing amazons and when I didn't powed the ladies I got furious and I took Tackle.

So what for last normal skill?

1. Mighty Blow (fast, agile hardhitter)
2. Sure Hands (use him as a runner)
3. Frenzy (can be good/can be bad)

Doubleskill?

1. Dodge (hate it when only some have it in a team)
2. Leap (the galloping bull)
3. Jump-Up (to never loose speed and always ready for a block)

Give it to me!

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mattgslater
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Post by mattgslater »

Sure Hands or Stand Firm. Sure Hands lets him play ball-carrier, while Stand Firm makes him an optimal cage-front: faster than the ball-carrier, hard to cope with as a fixed assist, and capable of scoring if not double-marked.

Doubles? Dodge. Don't worry about Tackle: most Tackle guys are ST3 and they frequently have other stuff, meaning they won't likely target your Dodger for early blitzes, and if they mark you your ST4 BC can beat on an expensive guy.

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
stashman
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Post by stashman »

I'm trying to build a brutal chaos dwarf team (without mutations, becuse of that the minis don't have any). All my chaos dwarf blockers have mighty blow so I will go Piling On on all 6 players (and they also have guard).

All my hobgoblins will have dirty player

And I wanted to go bullcentaur with tackle and mighty blow

hard, evil, nasty - Yes!!! I know I will be hated for it, but we play more than one team each, so I will have nicer teams also.

Have anyone tried out all Piling On/Mighty Blow + Dirty Players???

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tenwit
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Post by tenwit »

Bubby is already as good as he needs to be as a star player. As a star team player, he needs skills that'll help other players on your team. I'd say Stand Firm, to ensure others have the room to move that they need, and Nerves of Steel, so he can help move the ball around.

That said, I'd take Dodge before NoS for all the reasons Matt said, plus he must have some serious nostalgia value by now. You'd hate to lose him to a 2+ dodge..

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stashman
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Post by stashman »

Today I have to share my happy moments with all of you :lol:

My bullcentaur did a great game and earned 7 spps and reached Super Star status in todays game and I rolled double 6s on the skill roll!!!! :lol:

I have created a monster! :D

Bubby Bullford
Bullcentaur 6 5 4 9 Thick Skull, Sprint, Sure Feet, Block, Tackle 300K

He is the leagues most expensive player ever at 300K.

Will he be worth it? Do I know how to play the team when he dies? Even if he may be too expensive I think he is ultimately cool.

The other coaches will probably hate him and try to foul him in every game. :puke:

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Jural
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Post by Jural »

stashman wrote:The monster is soon at 76 spps (just 2 spps)


Bubby Bullford
Bullcentaur 6 4 4 9 Thick Skull, Sprint, Sure Feet, Block, Tackle

Last time before I took Tackle some of you said go for Mighty Blow, but after playing amazons and when I didn't powed the ladies I got furious and I took Tackle.

So what for last normal skill?

1. Mighty Blow (fast, agile hardhitter)
2. Sure Hands (use him as a runner)
3. Frenzy (can be good/can be bad)

Doubleskill?

1. Dodge (hate it when only some have it in a team)
2. Leap (the galloping bull)
3. Jump-Up (to never loose speed and always ready for a block)

Give it to me!
I'd go Dodge or Leap on Doubles... even if he never leaps, the opponent will need to plan everything differently with him around!

On a regular roll, Stand Firm, Strip Ball, and Mighty Blow would be great choices. Only you know how you use him. I wouldn't make him a better ball handler... he is already awesome!

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stashman
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Post by stashman »

Jural wrote:
stashman wrote:The monster is soon at 76 spps (just 2 spps)


Bubby Bullford
Bullcentaur 6 4 4 9 Thick Skull, Sprint, Sure Feet, Block, Tackle

Last time before I took Tackle some of you said go for Mighty Blow, but after playing amazons and when I didn't powed the ladies I got furious and I took Tackle.

So what for last normal skill?

1. Mighty Blow (fast, agile hardhitter)
2. Sure Hands (use him as a runner)
3. Frenzy (can be good/can be bad)

Doubleskill?

1. Dodge (hate it when only some have it in a team)
2. Leap (the galloping bull)
3. Jump-Up (to never loose speed and always ready for a block)

Give it to me!
I'd go Dodge or Leap on Doubles... even if he never leaps, the opponent will need to plan everything differently with him around!

On a regular roll, Stand Firm, Strip Ball, and Mighty Blow would be great choices. Only you know how you use him. I wouldn't make him a better ball handler... he is already awesome!
I got double 6s and didn't say no to +ST :lol:

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Cramy
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Post by Cramy »

You have to keep him. Such a player will suck a lot of SPPs, but he's a star, so he deserves it. :)

Seriously, if you don't want him to suck all the SPPs, use your other guys and use this guy as bait.

Getting rid of him would be a tragedy ...

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stashman
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Post by stashman »

Next game I will probably just le him be the bodyguard, protecting the ballcarriers.

If the ballcarriers is going down, then I can use him to take back the ball. And if I don't use him as ballcarriers, then I don't get so much attention, and then I can be "sneaky" with him.

He is a monster! But we have more cool stars in our league:

Tiranoterio Krogs Kroxigor
6 6 1 9 Loner, Bone-Head, Mighty Blow, Prehensive Tail, Thick Skull, Block, Break Tackle, Dodge 270,000

Squid Octopussy Chaos Warrior
5 6 3 9 Block, Stand Firm 240,000

Frankie "the Jaw" Stoker Werewolf
8 4 4 8 Frenzy, Regeneration, Claws, Block, Dodge 250,000

Lemmy Wartski Chaos Warrior
6 4 5 9 Dodge, Block 260,000

Axappin Skink
9 3 3 7 Dodge, Stunty, Block 170,000

Hugo Bull Centaur
7 5 2 9 Sprint, Sure Feet, Thick Skull 210,000

Mr. Death Chaos Warrior
5 5 3 9 Block, Side Step, Guard, Mighty Blow 240,000

Gyllihe Herb Wood Elf Catcher
9 3 4 7 Catch, Dodge, Block, Sure Hands, Side Step, Fend 220,000

Sir Havoc (215 spp in 65 games. 77 casualties) Chaos Warrior
5 4 3 8 Block, Claw, Mighty Blow, Tackle, Piling On, Fan Favourite, Horns 250,000

Sewer "Magic" Jack Gutter Runner
9 2 6 7 Dodge, Accurate, Block, Safe Throw, Leap 260,000

Emerald Chlorophyll "The Überoneturner" (Legend 176 spp in only 35 games!!! ) Wood Elf Catcher
10 2 4 7 Catch, Dodge, Sprint, Sure Feet, Leap, Block, Pro 220,000

So there is alot of stars around.

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Jural
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Post by Jural »

stashman wrote:
Jural wrote:
stashman wrote:The monster is soon at 76 spps (just 2 spps)

Bubby Bullford
Bullcentaur 6 5 4 9 Thick Skull, Sprint, Sure Feet, Block, Tackle
...
I'd go ...!
I got double 6s and didn't say no to +ST :lol:
Well done! I think that's a fun player to use... better than Hthark, amazingly

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Andromidius
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Post by Andromidius »

That AG6 Gutter Runner looks amazing. Even though I'm not sure those are really the best skills to give him, maybe he's not used in the regular fashion. Sort of like a ball snatcher, dives into multiple tackle zones, hikes the ball and lobs it out to another Gutter Runner who then scores (before the opposing team have a chance to kick the fur off of him).

But I digress, that's a damn fine Bull Centaur you have.

~Andromidius

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stashman
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Post by stashman »

Andromidius wrote:That AG6 Gutter Runner looks amazing. Even though I'm not sure those are really the best skills to give him, maybe he's not used in the regular fashion. Sort of like a ball snatcher, dives into multiple tackle zones, hikes the ball and lobs it out to another Gutter Runner who then scores (before the opposing team have a chance to kick the fur off of him).

But I digress, that's a damn fine Bull Centaur you have.

~Andromidius
Hehehehe

Well the gutter runner is also mine :lol:

Sewer "Magic" Jack
9 2 6 7 Dodge, Accurate, Block, Safe Throw, Leap 260,000

And I use him as a ballsnatcher.

He got the skillups in this order:
+AG
Accurate (rolled double a made him a thrower, hade none throwers then)
Block (to protect him)
Safe Throw (maybe on this double I should have taken Pass, but AG5 and safe throw is great, although I have used its maybe 3 times in 54 matches)
Leap (AG5 and Leap is more than great)
+AG (rolled 11 again and was first doubtfull, was thinking Sure Hands, but it's to cool to not have AG6)

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stashman
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Post by stashman »

What skills for the chaos dwarfs.

1. Leader, Guard, Mighty Blow
2. Guard, Mighty Blow, Piling On
3. Mighty Blow, Guard, Stand Firm
4. Guard, Mighty Blow, Side Step
5. "rookie"
6. "rookie"

What skills. I think Guard and Mighty Blow is a must, but what skills next. I don't have any mutations on my minis so the only mutations I may take are Disturbing Presence or Foul Apperance so if I roll doubles I will probably take Side Step, Diving Tackle and maybe Jump-Up (in combo with Piling On).

I'm all ears for development.

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