I don't get it. MultiBlock on ST4 without Block (or against Block) sucks, as you generally have to spend the action you gain lining up assists. MB is great when you're 2 points stronger than an opponent, and it does jive nicely with Stand Firm, but it's a Big Guy skill, totally inappropriate on a Flesh Golem.Halskov1 wrote:It seems that the Norse team has you beat both in muscle and finesse, but there are ways to remedy that.
Have you considered going all in?
Get Multiple Block on both the regular FG and the merc and Diving Catch on the Ghoul merc!
A bold move, even slightly desperate, but it just might give you the edge you need if you roll the dice right. It certainly would give you the chance to attempt some memorable plays.
Kind regards,
Halskov1
(Coach of the Norse team in question)
What's Diving Catch for? This team can't throw, and DC can't be used on a bouncing ball.
@ Gekko: Don't judge the Necro team harshly for a 5-game stretch in which a Flesh Golem dies. A dead FG is just horrid luck, and you should never let yourself game around bad luck. Besides, Merc FGs work really well until you can afford your own.