Wood elves for a 100K LRB5 tourney
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Wood elves for a 100K LRB5 tourney
I have tried to do some searching for the info I require, but could not find any. The closest thing to it was the (very outdated) tournament roster suggestions which is stickied...
My question is - what would be the best wood elf team to take for a 100K tourney?
2 wardancers
3 catchers
1 thrower
5 line elves
1 RR
OR
2 wardancers
1 catcher
8 line elves
2 RR
The advance system between rounds is going to be a bit different. There will be a random rolling of K value a few times in the tourney. This money can be used to buy skills, RR, whatever... After creating the team at 100K I can spend 70K on advances (and bank some for later if I like).
I would like to get thoughts on which team people think is best as well as advances for the team.
Keep in mind, that if I go with the second option, I could always save my money up and buy another catcher in the next round - with the money being generated (cannot remember exacly how much but minimum 40-50K) then it is feasible (just means less skills).
All thoughts welcome.
My question is - what would be the best wood elf team to take for a 100K tourney?
2 wardancers
3 catchers
1 thrower
5 line elves
1 RR
OR
2 wardancers
1 catcher
8 line elves
2 RR
The advance system between rounds is going to be a bit different. There will be a random rolling of K value a few times in the tourney. This money can be used to buy skills, RR, whatever... After creating the team at 100K I can spend 70K on advances (and bank some for later if I like).
I would like to get thoughts on which team people think is best as well as advances for the team.
Keep in mind, that if I go with the second option, I could always save my money up and buy another catcher in the next round - with the money being generated (cannot remember exacly how much but minimum 40-50K) then it is feasible (just means less skills).
All thoughts welcome.
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Yes, you can spend it on anything. The +ST wardancer does sound like a solid plan!ianwilliams wrote:I asked a similar question, plumped to the first one and was runner up in a 70 coach tournament.
With the 70k what can you spend it on? Anything? If so +ST war dancer and leader on the thrower.
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There was another suggestion for a team - what would people think of this:
4 catchers 360
1 thrower 90
6 line elves 420
2 RR 100
3 AC/CL 30
This team looks very offensively capable, but the lack of wardancers makes me wonder how it would be on the defense...
4 catchers 360
1 thrower 90
6 line elves 420
2 RR 100
3 AC/CL 30
This team looks very offensively capable, but the lack of wardancers makes me wonder how it would be on the defense...
Reason: ''
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Absolutely not! You should have wardancers. Especially with the ST + and posibly another ST + or AG + wardancer later. That just sounds plain broken.There was another suggestion for a team - what would people think of this:
4 catchers 360
1 thrower 90
6 line elves 420
2 RR 100
3 AC/CL 30
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Drop both rerolls and take two war dancers and it might work. You need some block to get the ball...Craigtw wrote:There was another suggestion for a team - what would people think of this:
4 catchers 360
1 thrower 90
6 line elves 420
2 RR 100
3 AC/CL 30
This team looks very offensively capable, but the lack of wardancers makes me wonder how it would be on the defense...
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Ian 'Double Skulls' Williams
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No Rerolls! Ach! I don't think I could stomach that!ianwilliams wrote:Drop both rerolls and take two war dancers and it might work. You need some block to get the ball...Craigtw wrote:There was another suggestion for a team - what would people think of this:
4 catchers 360
1 thrower 90
6 line elves 420
2 RR 100
3 AC/CL 30
This team looks very offensively capable, but the lack of wardancers makes me wonder how it would be on the defense...
As it turns out, I was mistaken - there was one less lineman and one more thrower which would then bring the AC/CL to 1. But then again, you could do as you suggested, or even with 1 RR and one wardancer.
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Yeah skills and stats can stack to a maximum of three per player.
Kick is a good choice - had that in my mind.
But for woodies, is dodge or block better for the line-elves?
I have to say, I don't know whether to take this as a bad omen that the two people giving me advice on this are "Triple Skulls" and Ian Williams aka "DoubleSkulls" on NAF!
Kick is a good choice - had that in my mind.
But for woodies, is dodge or block better for the line-elves?
I have to say, I don't know whether to take this as a bad omen that the two people giving me advice on this are "Triple Skulls" and Ian Williams aka "DoubleSkulls" on NAF!

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