There are many situations where players may want to transfer money to petty cash. Of course they first have to be cash-rich in order to be able to do this, so these examples are more likely to occur towards the end of leagues. But they can potentially happen at any time.
(a) The overdog might do so in order to induce a Wizard. If the overdog is already conceding a TV difference of 15 or more (before petty cash transfers), and feels that he must have a Wizard in order to counteract a Wizard likely to be induced by his opponent, then he may judge it worthwhile to put 150,000 into petty cash.
(b) The overdog, especially if lightly armoured and facing a slayer team, may decide to put 100,000 into petty cash in order to induce 2 babes, being of inestimable value. I have done this a couple of times with great success (Pro-Elves vs. Dwarfs and Orcs).
(c) The underdog with a very small handicap (TV difference of 1-4) may decide to put 50,000 into petty cash in order to induce (say) a babe. Their opponent does not get any inducements (up to 40,000 is below the cost of any inducement).
(d) The underdog with a modest handicap (TV difference of 1-14) decides that a Wizard would be of inestimable value in this game. So he transfers 150,000 into petty cash in order to induce the Wizard, safe in the knowledge that his opponent cannot do the same (because his opponent will be able to purchase only 10,000 to 140,000 worth of inducements, less than the value of a Wizard).
These are situations that can occur in practical play, provided only that the player in question has plenty of cash. But in a long running league and in a grudge match, this is perfectly possible.
Hope this helps.
Petty cash and inducements
Moderator: TFF Mods
-
- Rookie
- Posts: 58
- Joined: Tue Jan 13, 2009 5:32 pm
That's a very interesting list Smeborg - I hadn't thought of those situations for low difference in TV and specific discrete amounts (rather sadly just being a theory-bowl player at the moment, until I get back to blighty
). It still seems fair though, as the underdog has to spend a wallop load of cash to get a major benefit from the situation.

Reason: ''
-
- Veteran
- Posts: 300
- Joined: Fri Jul 21, 2006 12:08 am
In practice this is the only one Ive really ever seen get played. Me and my friends dont really use wizards much though, and if we did I could imagine the other uses being more common.Smeborg wrote:(c) The underdog with a very small handicap (TV difference of 1-4) may decide to put 50,000 into petty cash in order to induce (say) a babe. Their opponent does not get any inducements (up to 40,000 is below the cost of any inducement).
Reason: ''
-
- Legend
- Posts: 3544
- Joined: Wed Jun 12, 2002 2:02 am
- Location: Christchurch, New Zealand
Wylder - the value of a Wizard, if used with cunning and a modicum of luck, is that he can cause a "2 TD swing", i.e. instead of scoring with relative ease, your opponent concedes a score to you.
That's the inestimable value of Wizards, at a mere 150,000. Particularly useful for fast, agile teams (but can be used by any team).
The threat if a Fireball is nasty against cages. Cages need to stay tight against agile teams (otherwise they are easily penetrated). A tight cage means 5 potential victims for a Fireball.
Hope this helps.
That's the inestimable value of Wizards, at a mere 150,000. Particularly useful for fast, agile teams (but can be used by any team).
The threat if a Fireball is nasty against cages. Cages need to stay tight against agile teams (otherwise they are easily penetrated). A tight cage means 5 potential victims for a Fireball.
Hope this helps.
Reason: ''
Smeborg the Fleshless
- daloonieshaman
- Legend
- Posts: 2103
- Joined: Tue Jun 07, 2005 11:58 pm
- Location: Pasadena California
- Contact: