plasmoid wrote:0-1 "Big" Guy: Trained bear (secret weapon, very stupid - ST4)

I can so picture that bear chasing, and eating, wood elves...
Moderator: TFF Mods
I was thinking just the same.Lictor wrote:After reading through this entire thread, no one has actually mentioned what the problem IS with Humans. Or is everyone just wanting change for the sake of change?
Fully agree with this...Al the Trowel wrote: I think that could be done just be tweaking the existing catcher and possibly the blitzer price. Give the catchers another skill (maybe fend) or extra strength (which would bring them into line with Helf catchers).
A blocker is on the wrong lines - it would direct the team too much down one avenue of play, especially if you reduce the number of blitzers too compensate. Humans must retain the ability to play both finesse, and bash but not to play either exceptionally well.
I also concur.prisma wrote:Fully agree with this...Al the Trowel wrote: I think that could be done just be tweaking the existing catcher and possibly the blitzer price. Give the catchers another skill (maybe fend) or extra strength (which would bring them into line with Helf catchers).
A blocker is on the wrong lines - it would direct the team too much down one avenue of play, especially if you reduce the number of blitzers too compensate. Humans must retain the ability to play both finesse, and bash but not to play either exceptionally well.
Mmmmm, that makes sense. I usually find that the problem is that they cant survive a drive especially well though, rather than having an issue with the player turnover.Joemanji wrote:Maybe they aren't meant to survive Peter ... some players are effective but have a limited career. Making them cheaper to replace enhances their effectiveness just as much as improving their profile.