
We also had TR110 and stars.
This year, I am definitely going to allow inducements and probably cards. (will work out the exact costing later).
I have an idea re:an icy conditions round (see below),but other than that I am open to other suggestions (It will be a 4 game, 1 dayer, I imagine).
Icy Conditions
2 Avalanche: The thunderous sound of a baying crowd has caused an avalanche! Roll a D6 for each player on the pitch. On a 6 the player is stunned.
3-4 Snow, snow, snow! There has been heavy snow fall and the pitch is covered! The blanket of deep snow makes for soft landings. Thrown team mates get +1 to landing roll. However, the deep snow makes it harder to get going. Players that land successfully after they are thrown must roll D6 - on a 2+ the player can continue to make their move. However, on a 1, they are stuck! Kick-offs do not bounce either.
5-10 Nice. Perfect (if a little frosty!) blood bowl weather.
11 Snow Storm. Snow is falling at a great rate of knots and it is making it nigh on impossible to see. All passes, hand-offs and catches are -1.
12 Black Ice. The icy conditions have made it treacherous under-foot, as it is extremely slippy! The ice means that players may go for it 3xs. However, the ice makes it hard to keep control. GFIs are made using a the throw in template to determine direction.
Oh, I would like to find a way to allow a player with TTM to pick up an opponent and chuck him, but I cannot get my head around it. Anyone got any thoughts on this too? *edit* - Have seen 'Pitch Player' skill from MBBL 2, that might be workable.