Ideas for buffing haflings? Round 4: Proposal

Got some ideas for rules? Maybe a skill change or something completely different!!! Tell us here.

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What would you recommend a league wanting to buff halflings?

0-2 Halfling blitzers (Sous Chef) with stab
10
18%
0-2 Halfling throwers
4
7%
0-2 dryad throwers (say, 7337 thick skull, pass)
5
9%
Master Chef adds +1 to KO recovery rolls
8
14%
Buy/induce Gourmets - add +1 to master chef rolls
2
4%
AV7 for halflings
23
40%
TTM: +1 to landing rolls when not carrying the ball
5
9%
 
Total votes: 57

Jural
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Post by Jural »

If I wanted to buff Halflings, I'd give them global regenerate for free. Maybe that would be the effect of their Master Chef?

Regen isn't that great on many teams, as you get more mileage out of your Apoth. But you take so many darn injury rolls as a halfling coach, I think the boost would be nice.

Sorry, that idea is pretty out of the box, and not very well "fluffed."

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Post by Jural »

mattgslater wrote:
Jural wrote:
mattgslater wrote: Alternately, you could let them roster a MC for its inducement value. That would only matter if they were somehow the overdog or equal.
They could also induce one, much like the rostered and induced apothecary.
Then double the price.
Just wanted to point out that your buff actually has an effect in the case of the flings being underdogs (Which is a good thing.)

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Post by plasmoid »

Hi Darkson and all
Martin, it would help if you said exactly how much of a "buff" you're looking for. Are you trying to make them a solid teir 1 team (in which case you're looking at probably 3+ ideas from this thread), or a tier 2 team (in which case probably just 1 or 2), or equal to the other tier 3 teams (in which case I'd argue they don't need a buff)?
I've got a nagging sensation that you won't like the answer - cause it involves polls - but....
Basically, I wanty to do suggested buffs for the 5 bottom teams, and suggested nerfs for the 5 top teams. Something like that.

Generate a list of ideas.
Have a poll (or 2) to see, what the collective mind of the TBB prefers as a good nerf/buff.

Then linterested eagues could consult the list, and pick 1, 2 or 3 depending on how much of a tweak they were looking for.

Makes sense?
Cheers
Martin

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Post by prisma »

SillySod wrote:Give all halflings special general access - basicly access to all the general skills except block.
We've done exactly this once, and it was really fun. Suddenly, that little 'fling with dauntless and wrestle running into your cage was something to fear. Gen-access (with 'block' still needing a dbl) is all it needs.

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Post by mattgslater »

You could also have double-category skills. Put Frenzy in G and S, and SH in A and S....

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Post by stashman »

mattgslater wrote:You could also have double-category skills. Put Frenzy in G and S, and SH in A and S....
It's easier to keep it to follow "normal" rules.

Maybe this halfling can be of use:

Halfling 5237 Dodge, Wrestle, Right Stuff, Stunty 40K

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Post by Aliboon »

Bring back chef's ingredients @ 0-2, 50k each (100k for other teams) , adds +1 to the Master Chef roll.

Maybe a 0-2 halfling with stab for 50k.

I also like the Master Chef having a +1 to KO rolls.

Not a lot, would still be tier 3 imo, but they wouldn't be quite so awful.

And/or increase their AV to 7 (or even 8 at +10k). Compared to gobbos, they lose MA and AV for only 10k in difference.

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Post by PubBowler »

stashman wrote:Give halflings AV8 and it will be enough.
Always liked this idea.

But SillySod's idea also captured my attention.

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Post by plasmoid »

Like Stashman, Aliboon and PubBowler, I like AV8 halflings. A lot.

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Post by DoubleSkulls »

Maybe you should keep that sort of info private :wink:

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Post by plasmoid »

Wow, lots of ideas. I'll try to group them a bit:

Extra Positionals
0-2 "Treeling" blockers
0-2 halfling blitzers (with access to G skills)
0-2 hafling sous-chef "blitzers" (with stab)
0-2 halfling catchers
0-2 halfling throwers
0-2 dryad throwers (ca. 6338 stats)

Durability
Master Chef adds +1 to KO recovery
Thick Skull on halflings (for free?)
AV8 halflings
Regenerate on all halflings
20K halflings (makes a full bench very affordable)

Buffing TTM
Sure Feet = +1 to landing
An accurate TTM gives +1 to landing.
Not carrying the ball gives +1 to landing.

Master Chef
Wins the coin toss
0-2 50K permanent/inducement = +1 to chef roll
Master Chef only 2d6, but works on each 2+
Master Chef permanent buy. May also induce one at full cost.

Rules Tweaking
Halflings give +1 to treeman stand-up rolls
Discount to wandering apoths
More stars
Halflings get special non-block G-access


I consider the rules tweaking ones, to be a bit too much. I'd want a tweak that could buff the roster, without messing with some of the basics of the game.

Cheers
Martin

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Post by Leipziger »

I know you said tweaking the rules to be a bit much, Martin, but could you not just bring back the idea of an accurate throw on TTM? Otherwise, I think the +1 for sure feet is a good idea.

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Post by SillySod »

How about making halflings 20k? That leaves you with more halflings and more inducements.... you can also afford to be more reckless with your flings :)

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Post by plasmoid »

Hi Leipziger,
yeah - that is a possible solution.
Problem is that it would also buff ogres, gobbos.. and orcs.
I'd prefer a more halfling specific solution.

Also, weak is they are, I don't think that making TTM scores even more Ch-easy makes for a particularly fun solution.

How about this one:
A player not holding the ball gets +1 to landing rolls.
Doesn't work for OTS, but works for all the other cool TTM plays.

Cheers
Martin

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Post by plasmoid »

Hi Sillysod,
I'll add it to the list.
But as the max is still 16 players, what we're really doing is gicing the team another 100K of inducements. Not really fattening their bench.

Cheers
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