1M: 1 Catcher, 2 Throwers, 3 Blitzers, 6 Linewomen, 4 TRRs, 20k banked. 4 TRRs means I'm not too worried about my lack of SH and I can pass to linos. Advancing linos and getting the first skill on a Thrower is what will make this team kick into high gear more than anything.
Skills that look good
Linewomen: Side Step, Kick, Dodge, Block (imagine a whole line full of SS/Fend, with two SS/Fend corners....).
Blitzers: Dodge, Guard, Strip Ball, Jump Up, Frenzy, Diving Tackle.
Throwers: Sure Hands

, then the whole standard Thrower suite, with maybe a small up-prioritizing of KOR or NOS.
Catchers: Catch, Block, then, what, Sprint, Sure Feet... they don't need to do marker-duty, as linos and Blitzers have A access too.
I see a few things that look like they might be very gnarly over time. SS+Fend is the closest thing there is to an anti-Guard, and the standard lino is one skill off of that. Even just four or five linemen with 1 or 2 skills each would be enough to kill OSPT dead, force agility teams to Leap or fail, and suffer a lot less damage than their AV would indicate, as they'd be spectacularly hard to line up blocks on. That takes a little early motivation to score with linos, but within half a dozen games you should have a very tough nut to crack.
I can't help but think that the HMP/DC game won't be a big factor, and that DC's main benefit on this team is the +1.
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.