Ideas for buffing gobbos - part 4: proposal

Got some ideas for rules? Maybe a skill change or something completely different!!! Tell us here.

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Which buff do you think fits the best?

1 Free Dirty Trick card each game
15
16%
0-4 Gobbo catchers
6
6%
0-2 Netters
7
7%
0-2 orc linemen
5
5%
1 more troll
7
7%
Loner off the trolls
23
24%
0-2 squigs. Leapy, bashy or both.
33
34%
 
Total votes: 96

stashman
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Post by stashman »

0-1 Dirty Tricks 100K

Assassin (pick out a random player from opponents team for this match only)

Player Bribe (a random player from opponents team plays for the goblin team in this match only)

Ref Bribe (the ref is the goblins best friend and he won't send them away for this half of the match)

Traps (goblin likes dirty stuff!!! a free use of a tramponline trap or a pit trap in this match only)

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plasmoid
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Post by plasmoid »

Right, for me, the current list looks like this:

1 Free Dirty Trick card
1 Free(?) Two-headed coin
1 Free bribe
0-1 Megabribe inducement
0-2 gobbo big'uns (ST3)
0-2 orc linemen
0-2 gobbo veterans, with pro (?)
0-2 gobbo doom divers
0-2 squigs
0-2 squig riders (SW?)
Either one of the above positionals as a cheap useful (non-SW) star.
0-3 trolls
0-4 trolls
SW off the SW-positionals
TTM: +1 to landing when not holding the ball.
Loner off the trolls

Cheers
Martin

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Or just visit http://www.plasmoids.dk instead
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DoubleSkulls
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Post by DoubleSkulls »

Doom Diver 6237 Dodge, Right Stuff, Thick Skull, Doom Diver 60k A-GSP

Doom Diver - this player is equipped with special wings to aid in distance and direction - as well as a huge spiked helmet. When thrown by a team mate a doom diver may be thrown for long passes ranges. In addition if the throw is accurate he lands in the target square rather than scattering three times. Furthermore if a doom diver manages to land on more than one player when landing all are knocked over. Make armour & injury rolls for all players knocked over by a doom diver as if they were hit with the Mighty Blow skill.

0-2 Squig 5527 Ball & Chain, Mighty Blow, No Hands 100k S-AGP

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Ian 'Double Skulls' Williams
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Post by SillySod »

0-1 Goblin Netter 6 2 3 7 stunty, dodge, right stuff, nets

Nets - once per drive you can make a net action. A net action follows all the rules of a move action but once the player has finished moving they can choose to net a single player standing next to them. To do this make an agility roll, positive assists add to this roll and negative assists subtract from it. If the roll is successful then the target player loses their tacklezones and may not take an action in their next turn, they do not regain their tacklezone until they take an action.

I didnt put secret weapon on this because nets tend to blend in with goblin clothing and once the nets have been used the ref has trouble knowing exactly who did it. If you wanted to I guess you could substitute the net skill with hypnogaze.

PS squigs should have claws not mighty blow :P

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Update: the Hartlepool family Glynn now has a virgin bath.

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Post by Bludbowler »

Add Hobgoblins to the team list.

They cost the same as regular Goblins, have ST3, and can take General skills without rolling doubles, all while fitting into the general "greenskin" theme. Even though they lack Stunty and Dodge, they won't need it if you use them as linemen.

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Ullis
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Post by Ullis »

Or add a few rats. :wink:

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Post by mattgslater »

SillySod wrote:0-1 Goblin Netter 6 2 3 7 stunty, dodge, right stuff, nets

Nets - once per drive you can make a net action. A net action follows all the rules of a move action but once the player has finished moving they can choose to net a single player standing next to them. To do this make an agility roll, positive assists add to this roll and negative assists subtract from it. If the roll is successful then the target player loses their tacklezones and may not take an action in their next turn, they do not regain their tacklezone until they take an action.
There should be either a ST4 cap (like a Necromancer) or a Shadowing-like mechanic that compares Goblin AG to victim ST. Netting an Ogre, or even a BOB, should be tough.

Ooh. Maybe: roll 1d, place victim prone (no AV roll) rather than going stupid, on result > victim ST+ other enemy TZs on Netter (4+ for a ST3 player). Goblin stats don't matter. This would reflect the effort of getting out of the net, and essentially makes a 2/3 chance of putting an oppo prone, which if one ignores both push and injury potential is a little better than 2d without Block, but not as good as 2d with Block against ST3, and like 1d with Block against ST4. Besides, prone is easier to remember than stupid. In that case, this guy would be a second blitz (though not much of a sack artist, unless the carrier is exposed), so maybe he should be pricey, and/or either come with Loner, or KD the Netter (as in turn-over and AV roll) on a 1. You could alternately make it equal or greater than ST, and have it replace a block in a Block or Blitz action. Then he could be cheap, but it's a lot less sexy.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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mattgslater
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Post by mattgslater »

This is giving me all sorts of great ideas for revisiting Goblin Options in my house rules.

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Post by Digger Goreman »

plasmoid wrote:Hi guys,
here is my take:
Digger Goreman - 4 trolls might be a bit much. Maybe 3?
Cheers
Martin
If I hadn't play tested it to our best (20yr) gobbo vets 4 straight losses, I might agree....

3 Trolls without loner would be helpful....

DG

And on the net idea, vis-a-vis Ogres and BoBs: they could just use the net like a bola... pretty much same result....

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LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
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Post by plasmoid »

Hi guys,
Ian and SillySod - adding new skills is bordering on breaking my "mission objective" rules.
Personally, when I see new BB stuff requiring new skills in order to work, I usually stop reading.

Ian - B&C doesn't really work for squigs, because it means knockdown is an automatic KO. I'd rather go ST4 and wild animal. Possibly as a cheap useful star.

Bludbowler - Adding 0-2 hobgoblin comes pretty close to the 0-2 orc linemen or 0-2 ST3 gobbos that have already been suggested.

Digger Goreman - Fair enough. But was that pre or post LRB5+. I think the new pogo is a decent leg-up, as is the new stunty rule. 2 more trolls on top of that just might be a bit much.

Cheers
Martin

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Post by plasmoid »

Round 2! - 5th-12th of april
Right. This is the list as far as I can tell. We need to trim stuff off this list before we start the actual poll. So, make a post, supporting any of these that you like. The items with the most supporters will make it onto the poll.

1 Free Dirty Trick card
1 Free(?) Two-headed coin
1 Free bribe
0-1 Megabribe inducement
0-2 gobbo big'uns (ST3)
0-2 orc linemen
0-2 hobgoblin linemen
0-2 gobbo veterans, with pro (?)
0-2 gobbo doom divers
0-2 gobbo netters
0-2 squigs (wild animal?)
0-2 squig riders (SW?)
Either one of the above positionals as a cheap useful (non-SW) star.
0-3 trolls
0-4 trolls
SW off the SW-positionals
TTM: +1 to landing when not holding the ball.
Loner off the trolls

Cheers
Martin :D

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Narrow Tier BB? http://www.plasmoids.dk/bbowl/NTBB.htm
Or just visit http://www.plasmoids.dk instead
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Post by SillySod »

A squig star with Bloodlust could be entertaining :D

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Post by Andromidius »

How about a Squig Hopper (i.e. Goblin riding a Squig), similar to what's mentioned before?

Ball and Chain (the rider falls off, the Squig bounces off into the crowd)
Leap (maybe modified that the Hopper HAS to leap two squares with each move, making it rather more random then normal, with the chance of it completely missing its intended target)
Secret Weapon (I mean, come on)

I'd probably not give it 'No Hands', but give it AG1 (either the Squig eats the ball, or the rider does a one handed catch). Allows for amusing ball handling moments where the player really has no control of where the ball goes.

~Andromidius

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Post by DoubleSkulls »

Squigs, Doom Divers & Netters for me - much more colourful than the alternatives

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Post by Joemanji »

Squigs would be awesome. I love squigs. Something like 5417 Frenzy, Claw, Wild Animal, No Hands. About 50-60K.

Doom Diver also fun as a second choice. Say +1 to land and you can scatter using the throwin template rather than scatter?

Hypnogaze is a good existing mechanism for Netters.

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