glowworm wrote:Bite (Mutation), Version 1: The player has very large or sharp teeth and packs a fearsome bite. If he can stick these teeth into an opponent's flesh he can leave extremely painful wounds, which fortunately tend to be shallow. If the player stuns an opponent as the result of a block thrown by either player, he may immediately re-roll the injury result. If the new result is a Casualty, do not roll on the Casualty table: instead, treat the result as "Badly Hurt" as if an 11-38 had been rolled.
It's piling on without going prone. Combine with mighty blow for an awesome 82% chance of knockout or worse per injury check. I.E Ridiculously overpowered.
Imo the right way to improve the vampires, without compromising the feel of the team (assuming a buff is appropriate), is changing the probability of blood lust a bit. It's extremely expensive to reroll with a 70k reroll, or to skill up pro to all vamps just for blood lusting, so imo that's where the real tweaks are needed. Maybe change it from 1/6 to 1/9?
This would mean you could field more vampires than 2-4 reasonably, and have rerolls to use for other stuff. If changing that would make them too powerful, maybe make it a roll that can never be rerolled/or is rerolled as if having the loner skill..? That way 6 vamps would bite 5-6 times / half instead of 8 times / half.
Blood Lust (Extraordinary)
Vampires must occasionally feed on the blood of the living. Immediately after declaring an Action with a Vampire,
roll 2d6: If both of the dice rolled are 1-2 however, the Vampire must feed on a Thrall team-mate or a spectator. On any other roll the action may continue as normal. The Vampire may continue with his declared Action or if he had declared a Block Action, he may take a Move Action instead. Either way, at the end of the declared Action, but before actually passing, handing off, or scoring, the vampire must feed. If he is standing adjacent to one or more Thrall team-mates (standing, prone or stunned), then choose one to bite and make an Injury roll on the Thrall treating any casualty roll as Badly Hurt. The injury will not cause a turnover unless the Thrall was holding the ball. Once the Vampire has bitten a Thrall he may complete his Action. Failure to bite a Thrall is a turnover and requires you to feed on a spectator – move the Vampire to the reserves box if he was still on the pitch. If he was holding the ball, it bounces from the square he occupied when he was removed and he will not score a touchdown if he was in the opposing end zone.
Imo 40k 6 3 3 7 players are fine foulers/assists which thralls are intended to be.
Edit: The wording of the skill wasn't in line with the intended probability in the original post. Now it may be a bit confusing though..