Dwarf Blocker double on 3rd
- Der_Doodle
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Dwarf Blocker double on 3rd
Hi there,
I would love some help to decide what to give this bugger.
Dwarf Blocker with -1AG, Guard, Stand Firm and now rolled a double.
for using the double i see only Diving Tackle slightly usefull.
Dodge as the only person with it, or Jump Up with AG1 are both rather unexciting.
Side Step is useless cause he has already Standfirm....
Or i just could give him the normal roll with Grab or Mighty Blow....
Open for input... I am not sure if I should drop the double or not.
Doodle
I would love some help to decide what to give this bugger.
Dwarf Blocker with -1AG, Guard, Stand Firm and now rolled a double.
for using the double i see only Diving Tackle slightly usefull.
Dodge as the only person with it, or Jump Up with AG1 are both rather unexciting.
Side Step is useless cause he has already Standfirm....
Or i just could give him the normal roll with Grab or Mighty Blow....
Open for input... I am not sure if I should drop the double or not.
Doodle
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Well, ignoring the double is an option, certainly, but Joemanji's Leader idea sounds nice to me - Dwarves go high up in TV quite often, so if nothing else, it will keep you from giving away all too high inducements.
Sneaky Git would be viable, too, I guess, although probably as a second skill. As this is his third skill and Sneaky Git is only really good when used together with Dirty Player, I'd pass that one up. This player won't get another skill for a while, after all.
Dodge might be valuable, as it would give you a player you can trust to make the first block in a turn and not screw it up.
I don't have any opinion about Diving Tackle. Ideally, you don't want that on your slowest player, but since I have only played against Dwarves so far and not with them, I really don't want to say anything else here.
Sneaky Git would be viable, too, I guess, although probably as a second skill. As this is his third skill and Sneaky Git is only really good when used together with Dirty Player, I'd pass that one up. This player won't get another skill for a while, after all.
Dodge might be valuable, as it would give you a player you can trust to make the first block in a turn and not screw it up.
I don't have any opinion about Diving Tackle. Ideally, you don't want that on your slowest player, but since I have only played against Dwarves so far and not with them, I really don't want to say anything else here.
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- Der_Doodle
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Diving Tackle and Stand Firm on a Blocker is a great combo.
Guard would be my third skill choice after those two and AG1 doesn't knock this option.
Unless you already have 2 Diving Tackle Blockers this would be my choice.
And I'd rather ignore the double than take Leader.
Guard would be my third skill choice after those two and AG1 doesn't knock this option.
Unless you already have 2 Diving Tackle Blockers this would be my choice.
And I'd rather ignore the double than take Leader.
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Diving Tackle is always useful against all types of teams. Dodging on a 4+, 5+ will make the opponent think before doing it.
Leader is a waste since you can take it on one runner (seems like a runner only need Block, Kick-Off Return & Leader to be good).
Dodge is also great, just to lure the opponents Tackle player to him (and in our league the Tackle players are some of the better).
Leader is a waste since you can take it on one runner (seems like a runner only need Block, Kick-Off Return & Leader to be good).
Dodge is also great, just to lure the opponents Tackle player to him (and in our league the Tackle players are some of the better).
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- DoubleSkulls
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Diving Tackle - no debate on the point. Great combo with Tackle. Note that you get to see the dodge roll before you decide to use the skill. I was leary when I first took, but am now a convert. A couple of DT Blockers and no dodgy team is going to dance around you. I have one DT blocker and would love to have a second. And what a great combo with SF! Put this guy by the ball carrier and he isn't getting away.
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Sure Feet is one of my favorite skills, because I Go-For-It all over the place with slow players like him. But if your league lacks Tackle, Dodge is the best option. I almost always use the doubles rolls, even if there are good skills left on a regular roll (Mighty Blow, Frenzy) just as a matter of maximizing the variety on my roster.
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This is what I love about the game, getting exotic skills!Pink Horror wrote:Sure Feet is one of my favorite skills, because I Go-For-It all over the place with slow players like him.

My dwarf blitzer did have the skill Leap, never used it and then I fired him. Now I regret it, he was exotic.

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- TuernRedvenom
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