Discuss Fantasy football-style board games - GW's Blood Bowl, Impact!'s Elfball, Privateer Press' Grind, Heresy's Deathball, etc. THIS IS NOT AN NFL FANTASY FOOTBALL SITE!
Don't understand a particular rule or just need to clarify something? This is the forum for you. With 2 of the BBRC members and the main LRB5/6 writer present at TFF, you're bound to get as good an answer as possible.
Toby Wardman wrote:Agree with all the above. Actually, in the days of the GW specialist games forum, I believe someone (Darkson?) gave a semi-official ruling that your opponent chooses which player to remove. At least, I got that from somewhere, because we treat that as the official rule in Yorkshire.
Not saying I didn't, but I don't think it was me.
We randomly roll which player(s) is removed - if it happens to be your ball carrier who was about to score a TD, tough.
Reason:''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
Digger Goreman wrote:If you AND your opponent are sporting (i.e., (s)he doesn't make a pain of him/herself) then use common sense.... Usually they'll have all positionals and too many linemen... randomly remove a lineman.... Or anything else that's reasonable.... But, have a standing rule ready for those who can't play nice....
Agreed esp. if you know it was an accident which it is in most leagues.
Toby Wardman wrote:"If you accidentally set up more than eleven players and this is discovered later in the match, your opponent chooses which surplus players are removed immediately and placed in the Reserves box."
This seems prone to abuse if you just wait until you can really bone the opponent to point it out.
Not really since they choose. Bye bye star blitzer, guy carrying the ball in the cage etc
Toby Wardman wrote:"If you accidentally set up more than eleven players and this is discovered later in the match, your opponent chooses which surplus players are removed immediately and placed in the Reserves box."
This seems prone to abuse if you just wait until you can really bone the opponent to point it out.
Not really since they choose. Bye bye star blitzer, guy carrying the ball in the cage etc
Yeah, you're kind of making my point for me. There's a lot of incentive to use it strategically, rather than pointing it out at setup. My feeling is that if you don't notice your opponent has too many players before the play starts, then you're partly responsible, since you were as snoozey as he was! My thought is that at setup, it should be opponent's choice: once play starts, you should choose which if your figures to remove.
However, I seem to be in the minority, most everyone seems to feel that's just fine to savagely hose the guy who set up too many players.
Well, tbh, the rule book does aay you should check both your and your opponenta set up has 11 players, so if you haven't checked before KO, it's partially your own fault.
Reason:''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
Darkson wrote:Well, tbh, the rule book does aay you should check both your and your opponenta set up has 11 players, so if you haven't checked before KO, it's partially your own fault.
I think you have to be carefull with this and apply a strict penalty. People might start reasoning "if my opponent didn't notice me setting up 12 players it's really his fault because the rulebook says he needs to check" and start doing it deliberately thinking they're not really cheating.
Next step is to only make dodge or gfi rolls if your opponent notices you should. If he didn't notice it then I'm not really cheating when my zomby moves 5 spaces, right?
Mysterious Stranger wrote:What's the penalty for "forgetting" a dodge roll or "accidentally" moving 5 squares?
not having many opponents to play against if you do it repeatedly! (or Death)
Blood bowl is one of the few games Ive played where (overall) all my opponents have been sporting, ive known players to declare a failure on a dice roll (say due to -AG on a player) when if they stayed quiet I probably would not have noticed.
TuernRedvenom wrote:I think you have to be carefull with this and apply a strict penalty. People might start reasoning "if my opponent didn't notice me setting up 12 players it's really his fault because the rulebook says he needs to check" and start doing it deliberately thinking they're not really cheating.
Next step is to only make dodge or gfi rolls if your opponent notices you should. If he didn't notice it then I'm not really cheating when my zomby moves 5 spaces, right?
And this is one of the areas BB is unclear. If you read the background to the game coaches putting extra players on the pitch whilst the ref isn't looking sounds like a fairly typical game! Skipping dodge rolls is clearly game mechanics so clearly cheating, illegal setups not so clearly so.
So I think many people think that fielding extra players is part of the game - if you get caught, you get caught. etc. Skipping dodge rolls/GFIs isn't.
I think it would be nice to identify "illegal" behaviour you can do (like an illegal setup, and the penalty for getting caught). That way the demarcation between cheating and acceptable sneaky behaviour are more clearly defined.
Mysterious Stranger wrote:What's the penalty for "forgetting" a dodge roll or "accidentally" moving 5 squares?
Its cheating. People who do that get one warning, then kicked out of the league if they do it again. If you can't kick them out of the league leave and find a new one.
Mysterious Stranger wrote:What's the penalty for "forgetting" a dodge roll or "accidentally" moving 5 squares?
Its cheating. People who do that get one warning, then kicked out of the league if they do it again. If you can't kick them out of the league leave and find a new one.
Or in the worst case scenario the get shot. Good solution. Makes sure they never do it again and you might get a MA 6 zombie for free!