Too many players on the pitch

Don't understand a particular rule or just need to clarify something? This is the forum for you. With 2 of the BBRC members and the main LRB5/6 writer present at TFF, you're bound to get as good an answer as possible.

Moderator: TFF Mods

User avatar
Darkson
Da Spammer
Posts: 24047
Joined: Mon Aug 12, 2002 9:04 pm
Location: The frozen ruins of Felstad
Contact:

Post by Darkson »

Toby Wardman wrote:Agree with all the above. Actually, in the days of the GW specialist games forum, I believe someone (Darkson?) gave a semi-official ruling that your opponent chooses which player to remove. At least, I got that from somewhere, because we treat that as the official rule in Yorkshire.
Not saying I didn't, but I don't think it was me.
We randomly roll which player(s) is removed - if it happens to be your ball carrier who was about to score a TD, tough.

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
Alamar
Veteran
Veteran
Posts: 208
Joined: Wed Jun 11, 2008 1:43 pm

Post by Alamar »

Digger Goreman wrote:If you AND your opponent are sporting (i.e., (s)he doesn't make a pain of him/herself) then use common sense.... Usually they'll have all positionals and too many linemen... randomly remove a lineman.... Or anything else that's reasonable.... But, have a standing rule ready for those who can't play nice....
Agreed esp. if you know it was an accident which it is in most leagues.

Reason: ''
Fist of Gales
Experienced
Experienced
Posts: 133
Joined: Sat Jan 12, 2008 3:09 pm

Post by Fist of Gales »

This seems prone to abuse if you just wait until you can really bone the opponent to point it out.
If a new player did this, I'd let them know during set-up.

If it was a hardened vet that did it then I'd expect them to set up correctly or suffer the consequences!

Reason: ''
User avatar
DoubleSkulls
Da Admin
Posts: 8219
Joined: Wed May 08, 2002 12:55 pm
Location: Back in the UK
Contact:

Post by DoubleSkulls »

Mysterious Stranger wrote:
Toby Wardman wrote:"If you accidentally set up more than eleven players and this is discovered later in the match, your opponent chooses which surplus players are removed immediately and placed in the Reserves box."
This seems prone to abuse if you just wait until you can really bone the opponent to point it out.
Not really since they choose. Bye bye star blitzer, guy carrying the ball in the cage etc :)

Reason: ''
Ian 'Double Skulls' Williams
Mysterious Stranger
Rookie
Rookie
Posts: 29
Joined: Sun Aug 31, 2008 12:27 am

Post by Mysterious Stranger »

ianwilliams wrote:
Mysterious Stranger wrote:
Toby Wardman wrote:"If you accidentally set up more than eleven players and this is discovered later in the match, your opponent chooses which surplus players are removed immediately and placed in the Reserves box."
This seems prone to abuse if you just wait until you can really bone the opponent to point it out.
Not really since they choose. Bye bye star blitzer, guy carrying the ball in the cage etc :)
Yeah, you're kind of making my point for me. :) There's a lot of incentive to use it strategically, rather than pointing it out at setup. My feeling is that if you don't notice your opponent has too many players before the play starts, then you're partly responsible, since you were as snoozey as he was! My thought is that at setup, it should be opponent's choice: once play starts, you should choose which if your figures to remove.

However, I seem to be in the minority, most everyone seems to feel that's just fine to savagely hose the guy who set up too many players. :D

Reason: ''
User avatar
Grumbledook
Boy Band Member
Posts: 10713
Joined: Sat Sep 21, 2002 6:53 pm
Location: London Town

Post by Grumbledook »

that is why I randomise a player

it is the fairest from both sides of the board

Reason: ''
User avatar
DoubleSkulls
Da Admin
Posts: 8219
Joined: Wed May 08, 2002 12:55 pm
Location: Back in the UK
Contact:

Post by DoubleSkulls »

And that's why I like it to be an obvious penalty because what if its not by accident?

Making it harsh on the offending coach gives everyone an incentive to check their own.

Reason: ''
Ian 'Double Skulls' Williams
User avatar
Darkson
Da Spammer
Posts: 24047
Joined: Mon Aug 12, 2002 9:04 pm
Location: The frozen ruins of Felstad
Contact:

Post by Darkson »

Well, tbh, the rule book does aay you should check both your and your opponenta set up has 11 players, so if you haven't checked before KO, it's partially your own fault.

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
Mysterious Stranger
Rookie
Rookie
Posts: 29
Joined: Sun Aug 31, 2008 12:27 am

Post by Mysterious Stranger »

Darkson wrote:Well, tbh, the rule book does aay you should check both your and your opponenta set up has 11 players, so if you haven't checked before KO, it's partially your own fault.
Exactly my feeling. :)

Reason: ''
User avatar
TuernRedvenom
Legend
Legend
Posts: 2051
Joined: Wed Apr 07, 2004 10:39 am
Location: Argueing the call...

Post by TuernRedvenom »

I think you have to be carefull with this and apply a strict penalty. People might start reasoning "if my opponent didn't notice me setting up 12 players it's really his fault because the rulebook says he needs to check" and start doing it deliberately thinking they're not really cheating.
Next step is to only make dodge or gfi rolls if your opponent notices you should. If he didn't notice it then I'm not really cheating when my zomby moves 5 spaces, right?

Reason: ''
Un bon mot ne prouve rien. - Voltaire
Mysterious Stranger
Rookie
Rookie
Posts: 29
Joined: Sun Aug 31, 2008 12:27 am

Post by Mysterious Stranger »

What's the penalty for "forgetting" a dodge roll or "accidentally" moving 5 squares?

Reason: ''
Glowworm

Post by Glowworm »

Mysterious Stranger wrote:What's the penalty for "forgetting" a dodge roll or "accidentally" moving 5 squares?
not having many opponents to play against if you do it repeatedly! (or Death)
Blood bowl is one of the few games Ive played where (overall) all my opponents have been sporting, ive known players to declare a failure on a dice roll (say due to -AG on a player) when if they stayed quiet I probably would not have noticed.

still think it should be "Death"

Reason: ''
User avatar
DoubleSkulls
Da Admin
Posts: 8219
Joined: Wed May 08, 2002 12:55 pm
Location: Back in the UK
Contact:

Post by DoubleSkulls »

TuernRedvenom wrote:I think you have to be carefull with this and apply a strict penalty. People might start reasoning "if my opponent didn't notice me setting up 12 players it's really his fault because the rulebook says he needs to check" and start doing it deliberately thinking they're not really cheating.
Next step is to only make dodge or gfi rolls if your opponent notices you should. If he didn't notice it then I'm not really cheating when my zomby moves 5 spaces, right?
And this is one of the areas BB is unclear. If you read the background to the game coaches putting extra players on the pitch whilst the ref isn't looking sounds like a fairly typical game! Skipping dodge rolls is clearly game mechanics so clearly cheating, illegal setups not so clearly so.

So I think many people think that fielding extra players is part of the game - if you get caught, you get caught. etc. Skipping dodge rolls/GFIs isn't.

I think it would be nice to identify "illegal" behaviour you can do (like an illegal setup, and the penalty for getting caught). That way the demarcation between cheating and acceptable sneaky behaviour are more clearly defined.

Reason: ''
Ian 'Double Skulls' Williams
User avatar
DoubleSkulls
Da Admin
Posts: 8219
Joined: Wed May 08, 2002 12:55 pm
Location: Back in the UK
Contact:

Post by DoubleSkulls »

Mysterious Stranger wrote:What's the penalty for "forgetting" a dodge roll or "accidentally" moving 5 squares?
Its cheating. People who do that get one warning, then kicked out of the league if they do it again. If you can't kick them out of the league leave and find a new one.

Reason: ''
Ian 'Double Skulls' Williams
User avatar
Old Man Draco
Monkey Spanker
Posts: 6856
Joined: Tue May 20, 2003 10:58 am
Location: Who knows? Then please tell me, I'm lost!:lol:

Post by Old Man Draco »

ianwilliams wrote:
Mysterious Stranger wrote:What's the penalty for "forgetting" a dodge roll or "accidentally" moving 5 squares?
Its cheating. People who do that get one warning, then kicked out of the league if they do it again. If you can't kick them out of the league leave and find a new one.
Or in the worst case scenario the get shot. Good solution. Makes sure they never do it again and you might get a MA 6 zombie for free! :P

Reason: ''
Stunty King of Lutèce Bowl 2006!:lol:

Owner of a "Deputy Dook Badge"
Post Reply