See, I don't know anyone who's motivated by that: we all want to win and earn SPP. Every once in a blue moon, a couple people decide to have it out on the field over something else, and there was at one point a Skaven team running around with a lino named Ratt Slater, whose job was to mark big guys and soak up gratuitous fouls. But otherwise, fouling is for Zombies, Hobgoblins and Stunties and used against big guys and Wardancers.Pink Horror wrote:I still foul in LRB, and I give the only good justification for a foul: I want to hurt the guy.
When you foul, you:
a) forfeit your last action of the turn, though you probably keep a TZ.
b) most likely force an opposing player to forfeit an action, but no guarantees.
c) maybe force the opposing player to forfeit a few or even several actions (KO+recovery), but probably not.
d) maybe force your opponent out of the match, maybe your guy, maybe both.
So you're giving up an action 100% of the time (sometimes a couple other actions or positional relationships, like suboptimal block resolution, to maintain assists), and a ~1/4 chance to give up a player (20-30%, depending on circumstances), and the victim loses an action most of the time and has a slightly larger chance to give up a (prone) player. You can dedicate a skill toward increasing that chance by about 40% and reducing the need to game for a foul a little bit by getting a "free" assist. If there's a big value discrepancy, and the fouling team has either the numbers or the Bribes to account for doubles, or the speed to play man-down, then it makes a little sense... if the positioning is right, and the game tempo is right.
Boring. I totally agree that the trend to weaken 3rd Ed fouling rules is absolutely necessary: they were broken the other way. I also agree that every one of the maze of fouling rules over all of the LRBs needed tinkering. But I think it's because most of the fixes have come from the wrong place. Fouling should be a generally-poor idea, incentivized. That's how to make it fun and keep people from complaining.
Yeah. That's possibly one half of the answer. I like that a lot. If your other problem is lots of Bribes, apply a cumulative -1 on Bribe rolls (2+, then 3+, then 4+...), except on Stunty teams. I have to say I haven't seen much of Bribes around here, but that's largely because we play in fixed formats without big TV gaps.I sort of like the idea of adding a few more SPP categories as house rules. I wouldn't mind seeing an ejection as worth 1 SPP.