Need ideas for buffing humans - round 4: Proposal

Got some ideas for rules? Maybe a skill change or something completely different!!! Tell us here.

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Which buff is most appropriate for the human team?

80K blitzers
12
15%
80K blitzers & 130K ogres (will impact Ogre team too)
5
6%
7337 dodge, catch Catcher
17
22%
8238 dodge, catch Catcher
17
22%
New 0-2 position replaces 2 catchers. (Runner/Blocker)
6
8%
0-4 halflings (extra)
14
18%
GAS access on blitzers
8
10%
 
Total votes: 79

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besters
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Post by besters »

I like both catcher options and the GAS access for blitzers.

If I can only vote for for one it would be AV 8 on the catchers.

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Post by Otake »

Hello.

I like the 0-2 Runners idea and ST3 Catchers most. But others are good too.


It's surely too late, but some other proposals :

Humans are versatile, adaptive, imaginative and are able to accomplish great things collectively. Thus :
- 40k rerolls (--> More inducements)

- Allies : Humans can induce one of any positional from any roster for the match (playing against an elf team ? Let's induce a dark elf assassin, a high elf Catcher or a Nurgle Beast. Playing against bashy creeps ? Let's induce a mummy or a second Ogre)

- extra 50k special cards (2? 3? 4?)

These are only thoughts.

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Post by Rhyoth »

Here are my preference, sorted by order :

A) Price reduction :

80k blitzers
+ 60k catchers (this one seems to have slipped out of your list)
+ 130k Ogre
+ 60 k reroll (for balance)
Option : 0-2 Halfling or a cheaper halfling Champion (oups, I forgot to mention this one on this thread)

Small buff, but let you spare a lot of money when reaching high TV. Furthermore, it's simple and don't change the playstyle of the team : best suited option for this situation

B) Introducing Blockers :
B.1) with Runners (personnal preference)
0-2 Blockers + 0-2 Runners (replacing 0-2 Blitzers and 0-2 Catchers)
Option : 0-2 Halfling or a cheaper halfling Champion

I really like this one, but it's much more complicated, and will change the gameplay of the team (and some guys will never like it)

B.2) with versatile Blitzers
0-2 Blockers + GAS Blitzers
Option : 0-2 Halfling or a cheaper halfling Champion

Same idea, flavorless compared to the previous one, but easier and faster to introduce (since it will be easier to get everyone agree on the Blocker's profile)

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Post by plasmoid »

Getting re-acquainted with humans, something struck me.

With the current catcher statline, they're a bit of a liability.
Sure, on offense they're cute - without being great(!)
On defense, you're unlikely to be able to bench them all, on those that are on the pitch get targeted repeatedly by the opposition.

So, I like the AV8 suggestion.

But if one wanted to leave their statline alone, then IMO 0-4 is overkill.
You need 2 on offense, and probably none on defense.

Perhaps the human team would be better off with:
0-2 catchers and 0-6 blitzers?

Not really adding this to the list, just thinking out loud 8)
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Post by Carnis »

I would redo the entire list as follows:

Flings: Fun, while not being overpowered & means the TTM of the ogre is not completely redundant.

0-2 catchers would mean only 6 players with block or dodge & stat increases to begin with, in line with all the elves going 4x blitzer+2x catchertype or 2x blitzer 4x catchertype.

80k blitzers, because the orc blitzers are 80k as well.

130k ogre, ogres were 120k in lrb4, they got increased to 140k while the troll only got to 110k.. No reason for such a high increase.

60k rerolls, for the 7 players with pricecuts..

I don't think any single change would "fix" the list on its own.

House-Humans:
0-16 Linemen 50,000 6 3 3 8 None G ASP
0-2 Halflings 30,000 5 2 3 6 Dodge, Stunty, Right Stuff, A GSP
0-2 Catchers 80,000 7 3 3 7 Catch, Dodge GA SP
0-2 Throwers 70,000 6 3 3 8 Sure Hands, Pass GP AS
0-4 Blitzers 80,000 7 3 3 8 Block GS AP
0-1 Ogre 130,000 5 5 2 9 Loner, Bone-head, Mighty Blow, Thick Skull, Throw Team-Mate S GAP
Rerolls: 60,000

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Post by plasmoid »

Right, I've made a few executive decisions. But the most popular options are still there.

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Post by Pug »

Bring on the Hlafling YEAH! Might just persude the League Commy to add that in as a House Rule...

Gonna start painting up my spare Halflings as part of the Rat-Eye Tigers!!

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Post by mattgslater »

AV8 Catchers would be a blast! You'd be able to leave them hanging out in TZs.

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Post by Lictor »

I am really torn between the double price drop and the stronger Catcher.

The double price drop allows an extra re-roll.

So far I have been performing well with St 2 catchers though...

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Post by PubBowler »

AV8 Catchers

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Post by besters »

Ditto

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Post by plasmoid »

Ditto.
But I like the simplicity of the double price cuts.
And I like how it would help the ogre team too.

Then again, I also love the symmetry of the AV8 catchers. Then all human teams would be AV7 players + 1 basic skill. For Humans, that skill would just happen to be AV+. :)

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Post by atropabelladonna »

plasmoid wrote:Ditto.
But I like the simplicity of the double price cuts.
And I like how it would help the ogre team too.

Then again, I also love the symmetry of the AV8 catchers. Then all human teams would be AV7 players + 1 basic skill. For Humans, that skill would just happen to be AV+. :)

Cheers
Martin
Agreed. Humans really arn't that bad and a +1 AV to the catcher is a minor addition that fits.

I wouldn't mind 0-2 halflings as well. Just for fun!

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Post by Pug »

Damn you people. HALFLINGS!

BB is a tongue in cheek game. Come-on bring back the comedy and the whacky.

VOTE HALFLINGS ~ YOUR BUNS DEPEND ON IT!

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Post by Joemanji »

plasmoid wrote:Then again, I also love the symmetry of the AV8 catchers. Then all human teams would be AV7 players + 1 basic skill. For Humans, that skill would just happen to be AV+. :)
Tacky. Numerical symmetry does not correspond to game balance or fun. Look where that got us with Amazons. :roll:

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